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diff --git a/src/declarative/scenegraph/util/qsgtexturematerial.cpp b/src/declarative/scenegraph/util/qsgtexturematerial.cpp
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--- a/src/declarative/scenegraph/util/qsgtexturematerial.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgtexturematerial_p.h"
-
-#include <QtGui/qopenglshaderprogram.h>
-#include <QtGui/qopenglfunctions.h>
-
-QT_BEGIN_NAMESPACE
-
-inline static bool isPowerOfTwo(int x)
-{
- // Assumption: x >= 1
- return x == (x & -x);
-}
-
-const char qt_scenegraph_texture_material_vertex_code[] =
- "uniform highp mat4 qt_Matrix; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
-
-const char qt_scenegraph_texture_material_fragment[] =
- "varying highp vec2 qt_TexCoord; \n"
- "uniform sampler2D qt_Texture; \n"
- "void main() { \n"
- " gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n"
- "}";
-
-
-const char *QSGOpaqueTextureMaterialShader::vertexShader() const
-{
- return qt_scenegraph_texture_material_vertex_code;
-}
-
-const char *QSGOpaqueTextureMaterialShader::fragmentShader() const
-{
- return qt_scenegraph_texture_material_fragment;
-}
-
-QSGMaterialType QSGOpaqueTextureMaterialShader::type;
-
-char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
-{
- static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
- return attr;
-}
-
-void QSGOpaqueTextureMaterialShader::initialize()
-{
- m_matrix_id = program()->uniformLocation("qt_Matrix");
-}
-
-void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
- QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
- QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
-
- QSGTexture *t = tx->texture();
-
- t->setFiltering(tx->filtering());
-#ifdef QT_OPENGL_ES_2
- bool npotSupported = QOpenGLFunctions(const_cast<QOpenGLContext *>(state.context())).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
- QSize size = t->textureSize();
- bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
- if (!npotSupported && isNpot) {
- t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
- t->setVerticalWrapMode(QSGTexture::ClampToEdge);
- } else
-#endif
- {
- t->setHorizontalWrapMode(tx->horizontalWrapMode());
- t->setVerticalWrapMode(tx->verticalWrapMode());
- }
- t->setMipmapFiltering(tx->mipmapFiltering());
-
- if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
- t->bind();
- else
- t->updateBindOptions();
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
-}
-
-
-/*!
- \class QSGOpaqueTextureMaterial
- \brief The QSGOpaqueTextureMaterial class provides a convenient way of
- rendering textured geometry in the scene graph.
-
- The opaque textured material will fill every pixel in a geometry with
- the supplied texture. The material does not respect the opacity of the
- QSGMaterialShader::RenderState, so opacity nodes in the parent chain
- of nodes using this material, have no effect.
-
- The geometry to be rendered with an opaque texture material requires
- vertices in attribute location 0 and texture coordinates in attribute
- location 1. The texture coordinate is a 2-dimensional floating-point
- tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
- attribute set compatible with this material.
-
- The texture to be rendered is can be set using setTexture(). How the
- texure should be rendered can be specified using setMipmapFiltering(),
- setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
- The rendering state is set on the texture instance just before it
- is bound.
-
- The opaque textured material respects the current matrix and the alpha
- channel of the texture. It will disregard the accumulated opacity in
- the scenegraph.
-
- A texture material must have a texture set before it is used as
- a material in the scene graph.
- */
-
-
-
-/*!
- Creates a new QSGOpaqueTextureMaterial.
-
- The default mipmap filtering and filtering mode is set to
- QSGTexture::Nearest. The default wrap modes is set to
- QSGTexture::ClampToEdge.
-
- */
-QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
- : m_texture(0)
- , m_filtering(QSGTexture::Nearest)
- , m_mipmap_filtering(QSGTexture::Nearest)
- , m_horizontal_wrap(QSGTexture::ClampToEdge)
- , m_vertical_wrap(QSGTexture::ClampToEdge)
-{
-}
-
-
-/*!
- \internal
- */
-QSGMaterialType *QSGOpaqueTextureMaterial::type() const
-{
- return &QSGOpaqueTextureMaterialShader::type;
-}
-
-/*!
- \internal
- */
-QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
-{
- return new QSGOpaqueTextureMaterialShader;
-}
-
-
-
-/*!
- \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
-
- Returns this texture material's texture.
- */
-
-
-
-/*!
- Sets the texture of this material to \a texture.
-
- The material does not take ownership over the texture.
- */
-
-void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
-{
- m_texture = texture;
- setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
-}
-
-
-
-/*!
- \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering)
-
- Sets the mipmap mode to \a filtering.
-
- The mipmap filtering mode is set on the texture instance just before the
- texture is bound for rendering.
-
- If the texture does not have mipmapping support, enabling mipmapping has no
- effect.
- */
-
-
-
-/*!
- \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const
-
- Returns this material's mipmap filtering mode.
-
- The default mipmap mode is QSGTexture::Nearest.
- */
-
-
-
-/*!
- \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering)
-
- Sets the filtering to \a filtering.
-
- The filtering mode is set on the texture instance just before the texture
- is bound for rendering.
- */
-
-
-
-/*!
- \fn QSGTexture::Filtering filtering() const
-
- Returns this material's filtering mode.
-
- The default filtering is QSGTexture::Nearest.
- */
-
-
-
-/*!
- \fn void setHorizontalWrapMode(QSGTexture::WrapMode mode)
-
- Sets the horizontal wrap mode to \a mode.
-
- The horizontal wrap mode is set on the texture instance just before the texture
- is bound for rendering.
- */
-
-
-
- /*!
- \fn QSGTexture::WrapMode horizontalWrapMode() const
-
- Returns this material's horizontal wrap mode.
-
- The default horizontal wrap mode is QSGTexutre::ClampToEdge
- */
-
-
-
-/*!
- \fn void setVerticalWrapMode(QSGTexture::WrapMode mode)
-
- Sets the vertical wrap mode to \a mode.
-
- The vertical wrap mode is set on the texture instance just before the texture
- is bound for rendering.
- */
-
-
-
- /*!
- \fn QSGTexture::WrapMode verticalWrapMode() const
-
- Returns this material's vertical wrap mode.
-
- The default vertical wrap mode is QSGTexutre::ClampToEdge
- */
-
-
-
-/*!
- \internal
- */
-
-int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
-{
- Q_ASSERT(o && type() == o->type());
- const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
- if (int diff = m_texture->textureId() - other->texture()->textureId())
- return diff;
- return int(m_filtering) - int(other->m_filtering);
-}
-
-
-
-/*!
- \class QSGTextureMaterial
- \brief The QSGTextureMaterial class provides a convenient way of
- rendering textured geometry in the scene graph.
-
- The textured material will fill every pixel in a geometry with
- the supplied texture.
-
- The geometry to be rendered with a texture material requires
- vertices in attribute location 0 and texture coordinates in attribute
- location 1. The texture coordinate is a 2-dimensional floating-point
- tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
- attribute set compatible with this material.
-
- The texture to be rendered is set using setTexture(). How the
- texure should be rendered can be specified using setMipmapFiltering(),
- setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
- The rendering state is set on the texture instance just before it
- is bound.
-
- The textured material respects the current matrix and the alpha
- channel of the texture. It will also respect the accumulated opacity
- in the scenegraph.
-
- A texture material must have a texture set before it is used as
- a material in the scene graph.
- */
-
-static const char qt_scenegraph_texture_material_opacity_fragment[] =
- "varying highp vec2 qt_TexCoord; \n"
- "uniform sampler2D qt_Texture; \n"
- "uniform lowp float opacity; \n"
- "void main() { \n"
- " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n"
- "}";
-
-class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
-{
-public:
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual void initialize();
-
- static QSGMaterialType type;
-
-protected:
- virtual const char *fragmentShader() const { return qt_scenegraph_texture_material_opacity_fragment; }
-
- int m_opacity_id;
-};
-QSGMaterialType QSGTextureMaterialShader::type;
-
-
-
-/*!
- \internal
- */
-
-QSGMaterialType *QSGTextureMaterial::type() const
-{
- return &QSGTextureMaterialShader::type;
-}
-
-
-
-/*!
- \internal
- */
-
-QSGMaterialShader *QSGTextureMaterial::createShader() const
-{
- return new QSGTextureMaterialShader;
-}
-
-void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacity_id, state.opacity());
-
- QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
-}
-
-void QSGTextureMaterialShader::initialize()
-{
- QSGOpaqueTextureMaterialShader::initialize();
- m_opacity_id = program()->uniformLocation("opacity");
-}
-
-QT_END_NAMESPACE