diff options
Diffstat (limited to 'src/doc/src/qtquick2drenderer-limitations.qdoc')
-rw-r--r-- | src/doc/src/qtquick2drenderer-limitations.qdoc | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc index bdbc610733..3b1c84ce47 100644 --- a/src/doc/src/qtquick2drenderer-limitations.qdoc +++ b/src/doc/src/qtquick2drenderer-limitations.qdoc @@ -18,7 +18,6 @@ ****************************************************************************/ /*! - \contentspage{index.html}{Qt Quick 2D Renderer} \page qtquick2drenderer-limitations.html \previouspage qtquick2drenderer-installation-guide.html \nextpage qtquick2drenderer-performance.html @@ -29,29 +28,25 @@ out of available graphics hardware. By not relying on OpenGL, \RENDERER presents certain limitations regarding the available features. - Since \RENDERER does not use OpenGL there are some features that can not be + Since \RENDERER does not use OpenGL, there are some features that cannot be supported. The following are known limitations: - \target ShaderEffects - \section1 ShaderEffects + \section1 Shader Effects ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER. - \target QtGraphicalEffects - \section1 QtGraphicalEffects + \section1 Qt Graphical Effects Module QtGraphicalEffects uses ShaderEffect items to render effects. If you use a - graphical effect from QtGraphicalEffects the you should not hide the source + graphical effect from QtGraphicalEffects, then you should not hide the source item so that the original item can still be rendered. - \target Particles - \section1 Particles + \section1 Particle Effects It is not possible to render particle effects with \RENDERER. Whenever - possible, remove particles completely from the scene. Otherwise, even - though they are not visible with \RENDERER, a certain amount of processing - is done for them. + possible, remove particles completely from the scene. Otherwise they will still + require some processing, even though they are not visible with \RENDERER. \target Sprites \section1 Sprites - The Sprite item depends on OpenGL functions we dont have access to and will + The Sprite item depends on inaccessible OpenGL functions and will not be visible. \target Text |