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-rw-r--r--src/doc/src/qtquick2drenderer-limitations.qdoc21
1 files changed, 8 insertions, 13 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc
index bdbc610733..3b1c84ce47 100644
--- a/src/doc/src/qtquick2drenderer-limitations.qdoc
+++ b/src/doc/src/qtquick2drenderer-limitations.qdoc
@@ -18,7 +18,6 @@
****************************************************************************/
/*!
- \contentspage{index.html}{Qt Quick 2D Renderer}
\page qtquick2drenderer-limitations.html
\previouspage qtquick2drenderer-installation-guide.html
\nextpage qtquick2drenderer-performance.html
@@ -29,29 +28,25 @@
out of available graphics hardware. By not relying on OpenGL, \RENDERER
presents certain limitations regarding the available features.
- Since \RENDERER does not use OpenGL there are some features that can not be
+ Since \RENDERER does not use OpenGL, there are some features that cannot be
supported. The following are known limitations:
- \target ShaderEffects
- \section1 ShaderEffects
+ \section1 Shader Effects
ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER.
- \target QtGraphicalEffects
- \section1 QtGraphicalEffects
+ \section1 Qt Graphical Effects Module
QtGraphicalEffects uses ShaderEffect items to render effects. If you use a
- graphical effect from QtGraphicalEffects the you should not hide the source
+ graphical effect from QtGraphicalEffects, then you should not hide the source
item so that the original item can still be rendered.
- \target Particles
- \section1 Particles
+ \section1 Particle Effects
It is not possible to render particle effects with \RENDERER. Whenever
- possible, remove particles completely from the scene. Otherwise, even
- though they are not visible with \RENDERER, a certain amount of processing
- is done for them.
+ possible, remove particles completely from the scene. Otherwise they will still
+ require some processing, even though they are not visible with \RENDERER.
\target Sprites
\section1 Sprites
- The Sprite item depends on OpenGL functions we dont have access to and will
+ The Sprite item depends on inaccessible OpenGL functions and will
not be visible.
\target Text