diff options
Diffstat (limited to 'src/doc/src/qtquick2drenderer-limitations.qdoc')
-rw-r--r-- | src/doc/src/qtquick2drenderer-limitations.qdoc | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc index 3b1c84ce47..42cdd425d3 100644 --- a/src/doc/src/qtquick2drenderer-limitations.qdoc +++ b/src/doc/src/qtquick2drenderer-limitations.qdoc @@ -24,7 +24,7 @@ \title Limitations - Qt Quick 2 was designed to take full advantage of OpenGL to make the most + \l {Qt Quick} 2 was designed to take full advantage of OpenGL to make the most out of available graphics hardware. By not relying on OpenGL, \RENDERER presents certain limitations regarding the available features. @@ -35,8 +35,8 @@ ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER. \section1 Qt Graphical Effects Module - QtGraphicalEffects uses ShaderEffect items to render effects. If you use a - graphical effect from QtGraphicalEffects, then you should not hide the source + \l {Qt Graphical Effects} uses ShaderEffect items to render effects. If you use + graphical effects from this module, then you should not hide the source item so that the original item can still be rendered. \section1 Particle Effects @@ -44,16 +44,14 @@ possible, remove particles completely from the scene. Otherwise they will still require some processing, even though they are not visible with \RENDERER. - \target Sprites \section1 Sprites The Sprite item depends on inaccessible OpenGL functions and will not be visible. - \target Text - \section1 Text + \section1 Rendering Text The text rendering with \RENDERER is based on software rasterization and does not respond as well to transformations such as scaling as when using OpenGL. - The quality is similar to choosing \c Text.NativeRendering with QtQuick.Text - items. + The quality is similar to choosing \l {QtQuick::Text::renderType} + {Text.NativeRendering} with \l {QtQuick::}{Text} items. */ |