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-rw-r--r--src/doc/src/qtquick2drenderer-limitations.qdoc14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc
index 3b1c84ce47..42cdd425d3 100644
--- a/src/doc/src/qtquick2drenderer-limitations.qdoc
+++ b/src/doc/src/qtquick2drenderer-limitations.qdoc
@@ -24,7 +24,7 @@
\title Limitations
- Qt Quick 2 was designed to take full advantage of OpenGL to make the most
+ \l {Qt Quick} 2 was designed to take full advantage of OpenGL to make the most
out of available graphics hardware. By not relying on OpenGL, \RENDERER
presents certain limitations regarding the available features.
@@ -35,8 +35,8 @@
ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER.
\section1 Qt Graphical Effects Module
- QtGraphicalEffects uses ShaderEffect items to render effects. If you use a
- graphical effect from QtGraphicalEffects, then you should not hide the source
+ \l {Qt Graphical Effects} uses ShaderEffect items to render effects. If you use
+ graphical effects from this module, then you should not hide the source
item so that the original item can still be rendered.
\section1 Particle Effects
@@ -44,16 +44,14 @@
possible, remove particles completely from the scene. Otherwise they will still
require some processing, even though they are not visible with \RENDERER.
- \target Sprites
\section1 Sprites
The Sprite item depends on inaccessible OpenGL functions and will
not be visible.
- \target Text
- \section1 Text
+ \section1 Rendering Text
The text rendering with \RENDERER is based on software rasterization and does
not respond as well to transformations such as scaling as when using OpenGL.
- The quality is similar to choosing \c Text.NativeRendering with QtQuick.Text
- items.
+ The quality is similar to choosing \l {QtQuick::Text::renderType}
+ {Text.NativeRendering} with \l {QtQuick::}{Text} items.
*/