diff options
Diffstat (limited to 'src/imports/particles/dataparticle.cpp')
-rw-r--r-- | src/imports/particles/dataparticle.cpp | 274 |
1 files changed, 0 insertions, 274 deletions
diff --git a/src/imports/particles/dataparticle.cpp b/src/imports/particles/dataparticle.cpp deleted file mode 100644 index a2965e8c71..0000000000 --- a/src/imports/particles/dataparticle.cpp +++ /dev/null @@ -1,274 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the Declarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "dataparticle.h" -#include <QtDeclarative/private/qsgvisualitemmodel_p.h> -#include <qsgnode.h> -#include <QDebug> - -QT_BEGIN_NAMESPACE - -DataParticle::DataParticle(QSGItem *parent) : - ParticleType(parent), m_ownModel(false), m_comp(0), m_model(0), m_fade(true), m_modelCount(0) -{ - setFlag(QSGItem::ItemHasContents); -} - -QVariant DataParticle::model() const -{ - return m_dataSource; -} - -void DataParticle::setModel(const QVariant &arg) -{ - if(arg == m_dataSource) - return; - m_dataSource = arg; - if(qobject_cast<QSGVisualDataModel*>(arg.value<QObject*>())) { - if(m_ownModel && m_model) - delete m_model; - m_model = qobject_cast<QSGVisualDataModel*>(arg.value<QObject*>()); - m_ownModel = false; - }else{ - if(!m_model || !m_ownModel) - m_model = new QSGVisualDataModel(qmlContext(this)); - m_model->setModel(m_dataSource); - m_ownModel = true; - } - if(m_comp) - m_model->setDelegate(m_comp); - emit modelChanged(); - emit modelCountChanged(); - connect(m_model, SIGNAL(countChanged()), - this, SIGNAL(modelCountChanged())); - connect(m_model, SIGNAL(countChanged()), - this, SLOT(updateCount())); - updateCount(); -} - -void DataParticle::updateCount() -{ - int newCount = 0; - if(m_model) - newCount = m_model->count(); - if(newCount < 0) - return;//WTF? - if(m_modelCount == 0 || newCount == 0){ - m_available.clear(); - for(int i=0; i<newCount; i++) - m_available << i; - }else if(newCount < m_modelCount){ - for(int i=newCount; i<m_modelCount; i++) //existing ones must leave normally, but aren't readded - m_available.removeAll(i); - }else if(newCount > m_modelCount){ - for(int i=m_modelCount; i<newCount; i++) - m_available << i; - } - m_modelCount = newCount; -} - -QDeclarativeComponent *DataParticle::delegate() const -{ - if(m_model) - return m_model->delegate(); - return 0; -} - -void DataParticle::setDelegate(QDeclarativeComponent *comp) -{ - if (QSGVisualDataModel *dataModel = qobject_cast<QSGVisualDataModel*>(m_model)) - if (comp == dataModel->delegate()) - return; - m_comp = comp; - if(m_model) - m_model->setDelegate(comp); - emit delegateChanged(); -} - -int DataParticle::modelCount() const -{ - if(m_model) - const_cast<DataParticle*>(this)->updateCount();//TODO: Investigate why this doesn't get called properly - return m_modelCount; -} - - -void DataParticle::freeze(QSGItem* item) -{ - m_stasis << item; -} - - -void DataParticle::unfreeze(QSGItem* item) -{ - m_stasis.remove(item); -} - -void DataParticle::load(ParticleData* d) -{ - if(!m_model || !m_model->count()) - return; - int pos = particleTypeIndex(d); - if(m_available.isEmpty()) - return; - if(m_items[pos]){ - if(m_stasis.contains(m_items[pos])) - qWarning() << "Current model particles prefers overwrite:false"; - //remove old item from the particle that is dying to make room for this one - m_items[pos]->setOpacity(0.); - m_available << m_idx[pos]; - m_model->release(m_items[pos]); - m_idx[pos] = -1; - m_items[pos] = 0; - m_data[pos] = 0; - m_activeCount--; - } - m_items[pos] = m_model->item(m_available.first()); - m_idx[pos] = m_available.first(); - m_available.pop_front(); - DataParticleAttached* mpa = qobject_cast<DataParticleAttached*>(qmlAttachedPropertiesObject<DataParticle>(m_items[pos])); - if(mpa){ - mpa->m_mp = this; - mpa->attach(); - } - m_items[pos]->setParentItem(this); - m_data[pos] = d; - m_activeCount++; -} - -void DataParticle::reload(ParticleData* d) -{ - //No-op unless we start copying the data. -} - -void DataParticle::setCount(int c) -{ - ParticleType::setCount(c);//###Do we need our own? - m_particleCount = c; - reset(); -} - -int DataParticle::count() -{ - return m_particleCount; -} - -void DataParticle::reset() -{ - ParticleType::reset(); - //TODO: Cleanup items? - m_items.resize(m_particleCount); - m_data.resize(m_particleCount); - m_idx.resize(m_particleCount); - m_items.fill(0); - m_data.fill(0); - m_idx.fill(-1); - //m_available.clear();//Should this be reset too? - //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal? -} - - -QSGNode* DataParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) -{ - //Dummy update just to get painting tick - if(m_pleaseReset){ - m_pleaseReset = false; - reset(); - } - prepareNextFrame(); - - update();//Get called again - if(n) - n->markDirty(QSGNode::DirtyMaterial); - return QSGItem::updatePaintNode(n,d); -} - -void DataParticle::prepareNextFrame() -{ - qint64 timeStamp = m_system->systemSync(this); - qreal curT = timeStamp/1000.0; - qreal dt = curT - m_lastT; - m_lastT = curT; - if(!m_activeCount) - return; - - //TODO: Size, better fade? - for(int i=0; i<m_particleCount; i++){ - QSGItem* item = m_items[i]; - ParticleData* data = m_data[i]; - if(!item || !data) - continue; - qreal t = ((timeStamp/1000.0) - data->pv.t) / data->pv.lifeSpan; - if(m_stasis.contains(item)) { - m_data[i]->pv.t += dt;//Stasis effect - continue; - } - if(t >= 1.0){//Usually happens from load - item->setOpacity(0.); - m_available << m_idx[i]; - m_model->release(m_items[i]); - m_idx[i] = -1; - m_items[i] = 0; - m_data[i] = 0; - m_activeCount--; - }else{//Fade - if(m_fade){ - qreal o = 1.; - if(t<0.2) - o = t*5; - if(t>0.8) - o = (1-t)*5; - item->setOpacity(o); - }else{ - item->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on - } - } - item->setX(data->curX() - item->width()/2); - item->setY(data->curY() - item->height()/2); - } -} - -DataParticleAttached *DataParticle::qmlAttachedProperties(QObject *object) -{ - return new DataParticleAttached(object); -} - -QT_END_NAMESPACE |