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diff --git a/src/imports/particles/deformableparticle.cpp b/src/imports/particles/deformableparticle.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <private/qsgcontext_p.h>
-#include <private/qsgadaptationlayer_p.h>
-#include <qsgnode.h>
-#include <qsgtexturematerial.h>
-#include <qsgtexture.h>
-#include <QFile>
-#include "deformableparticle.h"
-#include <QGLFunctions>
-#include <qsgengine.h>
-
-QT_BEGIN_NAMESPACE
-
-const float CONV = 0.017453292519943295;
-class DeformableParticleMaterial : public QSGMaterial
-{
-public:
- DeformableParticleMaterial()
- : timestamp(0)
- {
- setFlag(Blending, true);
- }
-
- ~DeformableParticleMaterial()
- {
- delete texture;
- }
-
- virtual QSGMaterialType *type() const { static QSGMaterialType type; return &type; }
- virtual QSGMaterialShader *createShader() const;
- virtual int compare(const QSGMaterial *other) const
- {
- return this - static_cast<const DeformableParticleMaterial *>(other);
- }
-
- QSGTexture *texture;
-
- qreal timestamp;
-};
-
-
-class DeformableParticleMaterialData : public QSGMaterialShader
-{
-public:
- DeformableParticleMaterialData(const char *vertexFile = 0, const char *fragmentFile = 0)
- {
- QFile vf(vertexFile ? vertexFile : ":resources/deformablevertex.shader");
- vf.open(QFile::ReadOnly);
- m_vertex_code = vf.readAll();
-
- QFile ff(fragmentFile ? fragmentFile : ":resources/deformablefragment.shader");
- ff.open(QFile::ReadOnly);
- m_fragment_code = ff.readAll();
-
- Q_ASSERT(!m_vertex_code.isNull());
- Q_ASSERT(!m_fragment_code.isNull());
- }
-
- void deactivate() {
- QSGMaterialShader::deactivate();
-
- for (int i=0; i<8; ++i) {
- program()->setAttributeArray(i, GL_FLOAT, chunkOfBytes, 1, 0);
- }
- }
-
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *)
- {
- DeformableParticleMaterial *m = static_cast<DeformableParticleMaterial *>(newEffect);
- state.context()->functions()->glActiveTexture(GL_TEXTURE0);
- m->texture->bind();
-
- program()->setUniformValue(m_opacity_id, state.opacity());
- program()->setUniformValue(m_timestamp_id, (float) m->timestamp);
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
- }
-
- virtual void initialize() {
- m_matrix_id = program()->uniformLocation("matrix");
- m_opacity_id = program()->uniformLocation("opacity");
- m_timestamp_id = program()->uniformLocation("timestamp");
- }
-
- virtual const char *vertexShader() const { return m_vertex_code.constData(); }
- virtual const char *fragmentShader() const { return m_fragment_code.constData(); }
-
- virtual char const *const *attributeNames() const {
- static const char *attr[] = {
- "vPos",
- "vTex",
- "vData",
- "vVec",
- "vDeformVec",
- "vRotation",
- 0
- };
- return attr;
- }
-
- virtual bool isColorTable() const { return false; }
-
- int m_matrix_id;
- int m_opacity_id;
- int m_timestamp_id;
-
- QByteArray m_vertex_code;
- QByteArray m_fragment_code;
-
- static float chunkOfBytes[1024];
-};
-float DeformableParticleMaterialData::chunkOfBytes[1024];
-
-
-QSGMaterialShader *DeformableParticleMaterial::createShader() const
-{
- return new DeformableParticleMaterialData;
-}
-
-struct DeformableParticleVertex {
- float x;
- float y;
- float tx;
- float ty;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float sx;
- float sy;
- float ax;
- float ay;
- float xx;
- float xy;
- float yx;
- float yy;
- float rotation;
- float rotationSpeed;
- float autoRotate;//Assume that GPUs prefer floats to bools
-};
-
-struct DeformableParticleVertices {
- DeformableParticleVertex v1;
- DeformableParticleVertex v2;
- DeformableParticleVertex v3;
- DeformableParticleVertex v4;
-};
-
-
-DeformableParticle::DeformableParticle(QSGItem* parent)
- : ParticleType(parent)
- , m_do_reset(false)
- , m_rotation(0)
- , m_autoRotation(false)
- , m_xVector(0)
- , m_yVector(0)
- , m_rotationVariation(0)
- , m_rotationSpeed(0)
- , m_rotationSpeedVariation(0)
-{
- setFlag(ItemHasContents);
-}
-
-void DeformableParticle::setImage(const QUrl &image)
-{
- if (image == m_image)
- return;
- m_image = image;
- emit imageChanged();
- reset();
-}
-
-void DeformableParticle::setCount(int c)
-{
- ParticleType::setCount(c);
- m_pleaseReset = true;
-}
-
-void DeformableParticle::reset()
-{
- ParticleType::reset();
- m_pleaseReset = true;
-}
-
-static QSGGeometry::Attribute DeformableParticle_Attributes[] = {
- { 0, 2, GL_FLOAT }, // Position
- { 1, 2, GL_FLOAT }, // TexCoord
- { 2, 4, GL_FLOAT }, // Data
- { 3, 4, GL_FLOAT }, // Vectors
- { 4, 4, GL_FLOAT }, // DeformationVectors
- { 5, 3, GL_FLOAT } // Rotation
-};
-
-static QSGGeometry::AttributeSet DeformableParticle_AttributeSet =
-{
- 6, // Attribute Count
- (2 + 2 + 4 + 4 + 4 + 3) * sizeof(float),
- DeformableParticle_Attributes
-};
-
-QSGGeometryNode* DeformableParticle::buildParticleNode()
-{
- if (m_count * 4 > 0xffff) {
- printf("DeformableParticle: Too many particles... \n");
- return 0;
- }
-
- if(m_count <= 0) {
- printf("DeformableParticle: Too few particles... \n");
- return 0;
- }
-
- QImage image(m_image.toLocalFile());
- if (image.isNull()) {
- printf("DeformableParticle: loading image failed... '%s'\n", qPrintable(m_image.toLocalFile()));
- return 0;
- }
-
- int vCount = m_count * 4;
- int iCount = m_count * 6;
-
- QSGGeometry *g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount);
- g->setDrawingMode(GL_TRIANGLES);
-
- DeformableParticleVertex *vertices = (DeformableParticleVertex *) g->vertexData();
- for (int p=0; p<m_count; ++p) {
-
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- }
-
- vertices[0].tx = 0;
- vertices[0].ty = 0;
-
- vertices[1].tx = 1;
- vertices[1].ty = 0;
-
- vertices[2].tx = 0;
- vertices[2].ty = 1;
-
- vertices[3].tx = 1;
- vertices[3].ty = 1;
-
- vertices += 4;
- }
-
- quint16 *indices = g->indexDataAsUShort();
- for (int i=0; i<m_count; ++i) {
- int o = i * 4;
- indices[0] = o;
- indices[1] = o + 1;
- indices[2] = o + 2;
- indices[3] = o + 1;
- indices[4] = o + 3;
- indices[5] = o + 2;
- indices += 6;
- }
-
- if (m_material) {
- delete m_material;
- m_material = 0;
- }
-
- if (!m_material)
- m_material = new DeformableParticleMaterial();
-
-
- m_material->texture = sceneGraphEngine()->createTextureFromImage(image);
- m_material->texture->setFiltering(QSGTexture::Linear);
-
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
- m_node->setMaterial(m_material);
-
- m_last_particle = 0;
-
- return m_node;
-}
-
-QSGNode *DeformableParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
-{
- if(m_pleaseReset){
- if(m_node)
- delete m_node;
- if(m_material)
- delete m_material;
-
- m_node = 0;
- m_material = 0;
- m_pleaseReset = false;
- }
-
- if(m_system && m_system->isRunning())
- prepareNextFrame();
- if (m_node){
- update();
- m_node->markDirty(QSGNode::DirtyMaterial);
- }
-
- return m_node;
-}
-
-void DeformableParticle::prepareNextFrame()
-{
- if (m_node == 0){ //TODO: Staggered loading (as emitted)
- m_node = buildParticleNode();
- if(m_node == 0)
- return;
- }
- qint64 timeStamp = m_system->systemSync(this);
-
- qreal time = timeStamp / 1000.;
- m_material->timestamp = time;
-
-}
-
-
-void DeformableParticle::vertexCopy(DeformableParticleVertex &b,const ParticleVertex& a)
-{
- b.x = a.x - m_systemOffset.x();
- b.y = a.y - m_systemOffset.y();
- b.t = a.t;
- b.lifeSpan = a.lifeSpan;
- b.size = a.size;
- b.endSize = a.endSize;
- b.sx = a.sx;
- b.sy = a.sy;
- b.ax = a.ax;
- b.ay = a.ay;
-}
-
-void DeformableParticle::reload(ParticleData *d)
-{
- if (m_node == 0)
- return;
-
- DeformableParticleVertices *particles = (DeformableParticleVertices *) m_node->geometry()->vertexData();
-
- int pos = particleTypeIndex(d);
-
- DeformableParticleVertices &p = particles[pos];
-
- //Perhaps we could be more efficient?
- vertexCopy(p.v1, d->pv);
- vertexCopy(p.v2, d->pv);
- vertexCopy(p.v3, d->pv);
- vertexCopy(p.v4, d->pv);
- //TODO: Allow for change of deformation data?
-}
-
-void DeformableParticle::load(ParticleData *d)
-{
- if (m_node == 0)
- return;
-
- //Deformation Initialization
- DeformableParticleVertices *particles = (DeformableParticleVertices *) m_node->geometry()->vertexData();
- DeformableParticleVertices &p = particles[particleTypeIndex(d)];
- if(m_xVector){
- const QPointF &ret = m_xVector->sample(QPointF(d->pv.x, d->pv.y));
- p.v1.xx = p.v2.xx = p.v3.xx = p.v4.xx = ret.x();
- p.v1.xy = p.v2.xy = p.v3.xy = p.v4.xy = ret.y();
- }
- if(m_yVector){
- const QPointF &ret = m_yVector->sample(QPointF(d->pv.x, d->pv.y));
- p.v1.yx = p.v2.yx = p.v3.yx = p.v4.yx = ret.x();
- p.v1.yy = p.v2.yy = p.v3.yy = p.v4.yy = ret.y();
- }
- p.v1.rotation = p.v2.rotation = p.v3.rotation = p.v4.rotation =
- (m_rotation + (m_rotationVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationVariation) ) * CONV;
- p.v1.rotationSpeed = p.v2.rotationSpeed = p.v3.rotationSpeed = p.v4.rotationSpeed =
- (m_rotationSpeed + (m_rotationSpeedVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationSpeedVariation) ) * CONV;
- p.v1.autoRotate = p.v2.autoRotate = p.v3.autoRotate = p.v4.autoRotate = m_autoRotation?1.0:0.0;
-
- vertexCopy(p.v1, d->pv);
- vertexCopy(p.v2, d->pv);
- vertexCopy(p.v3, d->pv);
- vertexCopy(p.v4, d->pv);
-}
-
-QT_END_NAMESPACE