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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DEFORMABLEPARTICLE_H
+#define DEFORMABLEPARTICLE_H
+#include "particle.h"
+#include "varyingvector.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class DeformableParticleMaterial;
+class QSGGeometryNode;
+struct DeformableParticleVertex;
+
+class DeformableParticle : public ParticleType
+{
+ Q_OBJECT
+ //Note that the particle centering can be less accurate with this one
+ Q_PROPERTY(QUrl image READ image WRITE setImage NOTIFY imageChanged)
+
+ Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
+ Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged)
+ Q_PROPERTY(qreal rotationSpeed READ rotationSpeed WRITE setRotationSpeed NOTIFY rotationSpeedChanged)
+ Q_PROPERTY(qreal rotationSpeedVariation READ rotationSpeedVariation WRITE setRotationSpeedVariation NOTIFY rotationSpeedVariationChanged)
+ //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation
+ //to 180 will lead to facing away from the direction of motion
+ Q_PROPERTY(bool autoRotation READ autoRotation WRITE autoRotation NOTIFY autoRotationChanged)
+
+ //###Call i/j? Makes more sense to those with vector calculus experience, and I could even add the cirumflex in QML?
+ //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size
+ Q_PROPERTY(VaryingVector* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged)
+ //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram.
+ Q_PROPERTY(VaryingVector* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged)
+
+ //Do we want to add the tables?
+ //Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged)
+ //Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged)
+ //Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged)
+
+ //Does it need alpha? For convenience only, as images probably don't have it
+ //Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
+ //Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged)
+
+public:
+ explicit DeformableParticle(QSGItem *parent = 0);
+ virtual ~DeformableParticle(){}
+
+ virtual void load(ParticleData*);
+ virtual void reload(ParticleData*);
+ virtual void setCount(int c);
+
+ QUrl image() const { return m_image; }
+ void setImage(const QUrl &image);
+
+ qreal rotation() const
+ {
+ return m_rotation;
+ }
+
+ bool autoRotation() const
+ {
+ return m_autoRotation;
+ }
+
+ VaryingVector* xVector() const
+ {
+ return m_xVector;
+ }
+
+ VaryingVector* yVector() const
+ {
+ return m_yVector;
+ }
+
+ qreal rotationVariation() const
+ {
+ return m_rotationVariation;
+ }
+
+ qreal rotationSpeed() const
+ {
+ return m_rotationSpeed;
+ }
+
+ qreal rotationSpeedVariation() const
+ {
+ return m_rotationSpeedVariation;
+ }
+
+signals:
+
+ void imageChanged();
+ void rotationChanged(qreal arg);
+
+ void autoRotationChanged(bool arg);
+
+ void xVectorChanged(VaryingVector* arg);
+
+ void yVectorChanged(VaryingVector* arg);
+
+ void rotationVariationChanged(qreal arg);
+
+ void rotationSpeedChanged(qreal arg);
+
+ void rotationSpeedVariationChanged(qreal arg);
+
+public slots:
+void setRotation(qreal arg)
+{
+ if (m_rotation != arg) {
+ m_rotation = arg;
+ emit rotationChanged(arg);
+ }
+}
+
+void autoRotation(bool arg)
+{
+ if (m_autoRotation != arg) {
+ m_autoRotation = arg;
+ emit autoRotationChanged(arg);
+ }
+}
+
+void setXVector(VaryingVector* arg)
+{
+ if (m_xVector != arg) {
+ m_xVector = arg;
+ emit xVectorChanged(arg);
+ }
+}
+
+void setYVector(VaryingVector* arg)
+{
+ if (m_yVector != arg) {
+ m_yVector = arg;
+ emit yVectorChanged(arg);
+ }
+}
+
+void setRotationVariation(qreal arg)
+{
+ if (m_rotationVariation != arg) {
+ m_rotationVariation = arg;
+ emit rotationVariationChanged(arg);
+ }
+}
+
+void setRotationSpeed(qreal arg)
+{
+ if (m_rotationSpeed != arg) {
+ m_rotationSpeed = arg;
+ emit rotationSpeedChanged(arg);
+ }
+}
+
+void setRotationSpeedVariation(qreal arg)
+{
+ if (m_rotationSpeedVariation != arg) {
+ m_rotationSpeedVariation = arg;
+ emit rotationSpeedVariationChanged(arg);
+ }
+}
+
+protected:
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+ void reset();
+ void prepareNextFrame();
+ QSGGeometryNode* buildParticleNode();
+private:
+ void vertexCopy(DeformableParticleVertex &b,const ParticleVertex& a);
+ bool m_do_reset;
+
+ QUrl m_image;
+ QSGGeometryNode *m_node;
+ DeformableParticleMaterial *m_material;
+
+ // derived values...
+ int m_last_particle;
+
+ qreal m_render_opacity;
+ // generated vars
+ qreal m_rotation;
+ bool m_autoRotation;
+ VaryingVector* m_xVector;
+ VaryingVector* m_yVector;
+ qreal m_rotationVariation;
+ qreal m_rotationSpeed;
+ qreal m_rotationSpeedVariation;
+};
+
+QT_END_NAMESPACE
+QT_END_HEADER
+#endif // DEFORMABLEPARTICLE_H