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diff --git a/src/imports/particles/itemparticle.h b/src/imports/particles/itemparticle.h
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef ITEMPARTICLE_H
-#define ITEMPARTICLE_H
-#include "particle.h"
-#include <QPointer>
-#include <QSet>
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-class QSGVisualDataModel;
-class ItemParticleAttached;
-
-class ItemParticle : public ParticleType
-{
- Q_OBJECT
-
- Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged)
-public:
- explicit ItemParticle(QSGItem *parent = 0);
-
- bool fade() const { return m_fade; }
-
- virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- virtual void load(ParticleData*);
- virtual void reload(ParticleData*);
- virtual void setCount(int c);
- virtual int count();
-
- static ItemParticleAttached *qmlAttachedProperties(QObject *object);
-signals:
- void fadeChanged();
-
-public slots:
- //TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it?
- void freeze(QSGItem* item);
- void unfreeze(QSGItem* item);
- void take(QSGItem* item,bool prioritize=false);//take by modelparticle
- void give(QSGItem* item);//give from modelparticle
-
- void setFade(bool arg){if(arg == m_fade) return; m_fade = arg; emit fadeChanged();}
-protected:
- virtual void reset();
- void prepareNextFrame();
-private:
- QList<QPointer<QSGItem> > m_deletables;
- int m_particleCount;
- bool m_fade;
-
- QList<QSGItem*> m_pendingItems;
- QVector<QSGItem*> m_items;
- QVector<ParticleData*> m_data;
- QVector<int> m_idx;
- QList<int> m_available;
- QSet<QSGItem*> m_stasis;
- qreal m_lastT;
- int m_activeCount;
-};
-
-class ItemParticleAttached : public QObject
-{
- Q_OBJECT
- Q_PROPERTY(ItemParticle* particle READ particle CONSTANT);
-public:
- ItemParticleAttached(QObject* parent)
- : QObject(parent), m_mp(0)
- {;}
- ItemParticle* particle() {return m_mp;}
- void detach(){emit detached();}
- void attach(){emit attached();}
-private:
- ItemParticle* m_mp;
- friend class ItemParticle;
-Q_SIGNALS:
- void detached();
- void attached();
-};
-
-QT_END_NAMESPACE
-
-QML_DECLARE_TYPEINFO(ItemParticle, QML_HAS_ATTACHED_PROPERTIES)
-
-QT_END_HEADER
-#endif // ITEMPARTICLE_H