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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "modelparticle.h"
+#include <QtDeclarative/private/qsgvisualitemmodel_p.h>
+#include <qsgnode.h>
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+ModelParticle::ModelParticle(QSGItem *parent) :
+ ParticleType(parent), m_ownModel(false), m_comp(0), m_model(0), m_fade(true)
+{
+ setFlag(QSGItem::ItemHasContents);
+}
+
+QVariant ModelParticle::model() const
+{
+ return m_dataSource;
+}
+
+void ModelParticle::setModel(const QVariant &arg)
+{
+ if(arg == m_dataSource)
+ return;
+ m_dataSource = arg;
+ if(qobject_cast<QSGVisualDataModel*>(arg.value<QObject*>())) {
+ if(m_ownModel && m_model)
+ delete m_model;
+ m_model = qobject_cast<QSGVisualDataModel*>(arg.value<QObject*>());
+ m_ownModel = false;
+ }else{
+ if(!m_model || !m_ownModel)
+ m_model = new QSGVisualDataModel(qmlContext(this));
+ m_model->setModel(m_dataSource);
+ m_ownModel = true;
+ }
+ if(m_comp)
+ m_model->setDelegate(m_comp);
+ emit modelChanged();
+ emit modelCountChanged();
+ connect(m_model, SIGNAL(countChanged()),
+ this, SIGNAL(modelCountChanged()));
+ m_available.clear();
+ for(int i=0; i<m_model->count(); i++)
+ m_available << i;//TODO: Track changes
+}
+
+QDeclarativeComponent *ModelParticle::delegate() const
+{
+ if(m_model)
+ return m_model->delegate();
+ return 0;
+}
+
+void ModelParticle::setDelegate(QDeclarativeComponent *comp)
+{
+ if (QSGVisualDataModel *dataModel = qobject_cast<QSGVisualDataModel*>(m_model))
+ if (comp == dataModel->delegate())
+ return;
+ m_comp = comp;
+ if(m_model)
+ m_model->setDelegate(comp);
+ emit delegateChanged();
+}
+
+int ModelParticle::modelCount() const
+{
+ if(m_model)
+ return m_model->count();
+ return 0;
+}
+
+
+void ModelParticle::freeze(QSGItem* item)
+{
+ m_stasis << item;
+}
+
+
+void ModelParticle::unfreeze(QSGItem* item)
+{
+ m_stasis.remove(item);
+}
+
+void ModelParticle::take(QSGItem *item, bool prioritize)
+{
+ if(prioritize)
+ m_pendingItems.push_front(item);
+ else
+ m_pendingItems.push_back(item);
+}
+
+void ModelParticle::give(QSGItem *item)
+{
+ //TODO: This
+}
+
+void ModelParticle::load(ParticleData* d)
+{
+ //if(!m_model || !m_model->count())//Not really a 'model' particle anymore
+ // return;
+ int pos = particleTypeIndex(d);
+ if(m_items[pos]){
+ if(m_stasis.contains(m_items[pos]))
+ qWarning() << "Current model particles prefers overwrite:false";
+ //remove old item from the particle that is dying to make room for this one
+ m_items[pos]->setOpacity(0.);
+ if(m_idx[pos] >= 0){
+ m_available << m_idx[pos];
+ m_model->release(m_items[pos]);
+ }else{
+ ModelParticleAttached* mpa;
+ if((mpa = qobject_cast<ModelParticleAttached*>(qmlAttachedPropertiesObject<ModelParticle>(m_items[pos]))))
+ mpa->detach();//reparent as well?
+ }
+ m_idx[pos] = -1;
+ m_items[pos] = 0;
+ m_data[pos] = 0;
+ m_activeCount--;
+ }
+ if(m_available.isEmpty() && m_pendingItems.isEmpty())
+ return;
+ if(m_pendingItems.isEmpty()){
+ m_items[pos] = m_model->item(m_available.first());
+ m_idx[pos] = m_available.first();
+ m_available.pop_front();
+ }else{
+ m_items[pos] = m_pendingItems.front();
+ m_pendingItems.pop_front();
+ m_items[pos]->setX(d->curX() - m_items[pos]->width()/2);
+ m_items[pos]->setY(d->curY() - m_items[pos]->height()/2);
+ ModelParticleAttached* mpa;
+ if((mpa = qobject_cast<ModelParticleAttached*>(qmlAttachedPropertiesObject<ModelParticle>(m_items[pos]))))
+ mpa->attach();
+ m_idx[pos] = -2;
+ }
+ m_items[pos]->setParentItem(this);
+ m_data[pos] = d;
+ m_activeCount++;
+}
+
+void ModelParticle::reload(ParticleData* d)
+{
+ //No-op unless we start copying the data.
+}
+
+void ModelParticle::setCount(int c)
+{
+ ParticleType::setCount(c);//###Do we need our own?
+ m_particleCount = c;
+ reset();
+}
+
+int ModelParticle::count()
+{
+ return m_particleCount;
+}
+
+void ModelParticle::reset()
+{
+ ParticleType::reset();
+ //TODO: Cleanup items?
+ m_items.resize(m_particleCount);
+ m_data.resize(m_particleCount);
+ m_idx.resize(m_particleCount);
+ m_items.fill(0);
+ m_data.fill(0);
+ m_idx.fill(-1);
+ m_available.clear();
+ //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal?
+ if(m_model)
+ for(int i=0; i<m_model->count(); i++)
+ m_available << i;//TODO: Track changes, then have this in the right place
+}
+
+
+QSGNode* ModelParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d)
+{
+ //Dummy update just to get painting tick
+ if(m_pleaseReset){
+ m_pleaseReset = false;
+ reset();
+ }
+ prepareNextFrame();
+
+ update();//Get called again
+ if(n)
+ n->markDirty(QSGNode::DirtyMaterial);
+ return QSGItem::updatePaintNode(n,d);
+}
+
+void ModelParticle::prepareNextFrame()
+{
+ qint64 timeStamp = m_system->systemSync(this);
+ qreal curT = timeStamp/1000.0;
+ qreal dt = curT - m_lastT;
+ m_lastT = curT;
+ if(!m_activeCount)
+ return;
+
+ //TODO: Size, better fade?
+ for(int i=0; i<m_particleCount; i++){
+ QSGItem* item = m_items[i];
+ ParticleData* data = m_data[i];
+ if(!item || !data)
+ continue;
+ qreal t = ((timeStamp/1000.0) - data->pv.t) / data->pv.lifeSpan;
+ if(m_stasis.contains(item)) {
+ m_data[i]->pv.t += dt;//Stasis effect
+ continue;
+ }
+ if(t >= 1.0){//Usually happens from load
+ item->setOpacity(0.);
+ if(m_idx[i] >= 0){
+ m_available << m_idx[i];
+ m_model->release(m_items[i]);
+ }else{
+ ModelParticleAttached* mpa;
+ if((mpa = qobject_cast<ModelParticleAttached*>(qmlAttachedPropertiesObject<ModelParticle>(m_items[i]))))
+ mpa->detach();//reparent as well?
+ }
+ m_idx[i] = -1;
+ m_items[i] = 0;
+ m_data[i] = 0;
+ m_activeCount--;
+ }else{//Fade
+ if(m_fade){
+ qreal o = 1.;
+ if(t<0.2)
+ o = t*5;
+ if(t>0.8)
+ o = (1-t)*5;
+ item->setOpacity(o);
+ }else{
+ item->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on
+ }
+ }
+ item->setX(data->curX() - item->width()/2);
+ item->setY(data->curY() - item->height()/2);
+ }
+}
+
+ModelParticleAttached *ModelParticle::qmlAttachedProperties(QObject *object)
+{
+ return new ModelParticleAttached(object);
+}
+
+QT_END_NAMESPACE