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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PARTICLESYSTEM_H
-#define PARTICLESYSTEM_H
-
-#include <QSGItem>
-#include <QElapsedTimer>
-#include <QVector>
-#include <QHash>
-#include <QPointer>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-
-class ParticleAffector;
-class ParticleEmitter;
-class ParticleType;
-class ParticleData;
-
-
-struct GroupData{
- int size;
- int start;
- int nextIdx;
- QList<ParticleType*> types;
-};
-
-class ParticleSystem : public QSGItem
-{
- Q_OBJECT
- Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
- Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged)
- Q_PROPERTY(bool overwrite READ overwrite WRITE setOverwrite NOTIFY overwriteChanged)//XXX: Should just be an implementation detail, but I can't decide which way
- /* The problem is that it ought to be false (usually) for stasis effects like model particles,
- but it ought to be true (usually) for burst effects where you want it to burst, and forget the old stuff
- Ideally burst never overflows? But that leads to crappy behaviour from crappy users...
- */
-
-public:
- explicit ParticleSystem(QSGItem *parent = 0);
-
-bool isRunning() const
-{
- return m_running;
-}
-
-int startTime() const
-{
- return m_startTime;
-}
-
-int count(){ return m_particle_count; }
-
-signals:
-
-void systemInitialized();
-void runningChanged(bool arg);
-
-void startTimeChanged(int arg);
-
-
-void overwriteChanged(bool arg);
-
-public slots:
-void reset();
-void setRunning(bool arg);
-
-
-void setStartTime(int arg)
-{
- m_startTime = arg;
-}
-
-void setOverwrite(bool arg)
-{
- if (m_overwrite != arg) {
- m_overwrite = arg;
-emit overwriteChanged(arg);
-}
-}
-
-void fastForward(int ms)
-{
- m_startTime += ms;
-}
-
-protected:
- void componentComplete();
-
-private slots:
- void countChanged();
-public://but only really for related class usage. Perhaps we should all be friends?
- void emitParticle(ParticleData* p);
- ParticleData* newDatum(int groupId);
- qint64 systemSync(ParticleType* p);
- QElapsedTimer m_timestamp;
- QVector<ParticleData*> m_data;
- QSet<ParticleData*> m_needsReset;
- QHash<QString, int> m_groupIds;
- QHash<int, GroupData*> m_groupData;//id, size, start
- qint64 m_timeInt;
- bool m_initialized;
-
- void registerParticleType(ParticleType* p);
- void registerParticleEmitter(ParticleEmitter* e);
- void registerParticleAffector(ParticleAffector* a);
- bool overwrite() const
- {
- return m_overwrite;
- }
-
- int m_particle_count;
-private:
- void initializeSystem();
- bool m_running;
- QList<QPointer<ParticleEmitter> > m_emitters;
- QList<QPointer<ParticleAffector> > m_affectors;
- QList<QPointer<ParticleType> > m_particles;
- QList<QPointer<ParticleType> > m_syncList;
- qint64 m_startTime;
- int m_nextGroupId;
- bool m_overwrite;
-};
-
-//TODO: Clean up all this into ParticleData
-
-struct ParticleVertex {
- float x;
- float y;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float sx;
- float sy;
- float ax;
- float ay;
- //TODO: Need opacity over life control. More variable size over life?
-};
-
-class ParticleData{
-public:
- ParticleData();
-
- ParticleVertex pv;
-
- //Convenience functions for working backwards, because parameters are from the start of particle life
- //If setting multiple parameters at once, doing the conversion yourself will be faster.
-
- //sets the x accleration without affecting the instantaneous x velocity or position
- void setInstantaneousAX(qreal ax);
- //sets the x velocity without affecting the instantaneous x postion
- void setInstantaneousSX(qreal vx);
- //sets the instantaneous x postion
- void setInstantaneousX(qreal x);
- //sets the y accleration without affecting the instantaneous y velocity or position
- void setInstantaneousAY(qreal ay);
- //sets the y velocity without affecting the instantaneous y postion
- void setInstantaneousSY(qreal vy);
- //sets the instantaneous Y postion
- void setInstantaneousY(qreal y);
-
- //TODO: Slight caching?
- qreal curX() const;
- qreal curSX() const;
- qreal curY() const;
- qreal curSY() const;
-
- int group;
- ParticleEmitter* e;
- ParticleSystem* system;
- int particleIndex;
- int systemIndex;
-
- void debugDump();
- bool stillAlive();
-};
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif // PARTICLESYSTEM_H
-
-