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-rw-r--r--src/imports/particles/particlesystem.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/imports/particles/particlesystem.h b/src/imports/particles/particlesystem.h
index fc5575d3a7..fbb0e7424f 100644
--- a/src/imports/particles/particlesystem.h
+++ b/src/imports/particles/particlesystem.h
@@ -74,6 +74,10 @@ class ParticleSystem : public QSGItem
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged)
Q_PROPERTY(bool overwrite READ overwrite WRITE setOverwrite NOTIFY overwriteChanged)//XXX: Should just be an implementation detail, but I can't decide which way
+ /* The problem is that it ought to be false (usually) for stasis effects like model particles,
+ but it ought to be true (usually) for burst effects where you want it to burst, and forget the old stuff
+ Ideally burst never overflows? But that leads to crappy behaviour from crappy users...
+ */
public:
explicit ParticleSystem(QSGItem *parent = 0);