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-rw-r--r--src/imports/particles/resources/ultrafragment.shader16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/imports/particles/resources/ultrafragment.shader b/src/imports/particles/resources/ultrafragment.shader
new file mode 100644
index 0000000000..0627d0f1e8
--- /dev/null
+++ b/src/imports/particles/resources/ultrafragment.shader
@@ -0,0 +1,16 @@
+uniform sampler2D texture;
+uniform sampler2D colortable;
+uniform sampler2D opacitytable;
+
+varying highp vec2 fTexA;
+varying highp vec2 fTexB;
+varying lowp float progress;
+varying lowp vec4 fColor;
+varying lowp float tt;
+
+void main() {
+ gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress)
+ * fColor
+ * texture2D(colortable, vec2(tt, 0.5))
+ *( texture2D(opacitytable, vec2(tt, 0.5)).w);
+}