aboutsummaryrefslogtreecommitdiffstats
path: root/src/imports/particles/spriteengine.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/imports/particles/spriteengine.cpp')
-rw-r--r--src/imports/particles/spriteengine.cpp333
1 files changed, 333 insertions, 0 deletions
diff --git a/src/imports/particles/spriteengine.cpp b/src/imports/particles/spriteengine.cpp
new file mode 100644
index 0000000000..b324f7af22
--- /dev/null
+++ b/src/imports/particles/spriteengine.cpp
@@ -0,0 +1,333 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "spriteengine.h"
+#include "spritestate.h"
+#include <QDebug>
+#include <QPainter>
+#include <QSet>
+#include <QtOpenGL>
+
+QT_BEGIN_NAMESPACE
+
+SpriteEngine::SpriteEngine(QObject *parent) :
+ QObject(parent), m_timeOffset(0)
+{
+ //Default size 1
+ setCount(1);
+ m_advanceTime.start();
+}
+
+SpriteEngine::SpriteEngine(QList<SpriteState*> states, QObject *parent) :
+ QObject(parent), m_states(states), m_timeOffset(0)
+{
+ //Default size 1
+ setCount(1);
+ m_advanceTime.start();
+}
+
+SpriteEngine::~SpriteEngine()
+{
+}
+
+int SpriteEngine::maxFrames()
+{
+ int max = 0;
+ foreach(SpriteState* s, m_states)
+ if(s->frames() > max)
+ max = s->frames();
+ return max;
+}
+
+void SpriteEngine::setGoal(int state, int sprite, bool jump)
+{
+ if(sprite >= m_sprites.count() || state >= m_states.count())
+ return;
+ if(!jump){
+ m_goals[sprite] = state;
+ return;
+ }
+
+ if(m_sprites[sprite] == state)
+ return;//Already there
+ m_sprites[sprite] = state;
+ m_goals[sprite] = -1;
+ restartSprite(sprite);
+ return;
+}
+
+QImage SpriteEngine::assembledImage()
+{
+ int frameHeight = 0;
+ int frameWidth = 0;
+ m_maxFrames = 0;
+
+ int maxSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
+
+ foreach(SpriteState* state, m_states){
+ if(state->frames() > m_maxFrames)
+ m_maxFrames = state->frames();
+
+ QImage img(state->source().toLocalFile());
+ if (img.isNull()) {
+ qWarning() << "SpriteEngine: loading image failed..." << state->source().toLocalFile();
+ return QImage();
+ }
+
+ if(frameWidth){
+ if(img.width() / state->frames() != frameWidth){
+ qWarning() << "SpriteEngine: Irregular frame width..." << state->source().toLocalFile();
+ return QImage();
+ }
+ }else{
+ frameWidth = img.width() / state->frames();
+ }
+ if(img.width() > maxSize){
+ qWarning() << "SpriteEngine: Animation too wide..." << state->source().toLocalFile();
+ return QImage();
+ }
+
+ if(frameHeight){
+ if(img.height()!=frameHeight){
+ qWarning() << "SpriteEngine: Irregular frame height..." << state->source().toLocalFile();
+ return QImage();
+ }
+ }else{
+ frameHeight = img.height();
+ }
+
+ if(img.height() > maxSize){
+ qWarning() << "SpriteEngine: Animation too tall..." << state->source().toLocalFile();
+ return QImage();
+ }
+ }
+
+ QImage image(frameWidth * m_maxFrames, frameHeight * m_states.count(), QImage::Format_ARGB32);
+ image.fill(0);
+ QPainter p(&image);
+ int y = 0;
+ foreach(SpriteState* state, m_states){
+ QImage img(state->source().toLocalFile());
+ p.drawImage(0,y,img);
+ y += frameHeight;
+ }
+
+ if(image.height() > maxSize){
+ qWarning() << "SpriteEngine: Too many animations to fit in one texture...";
+ return QImage();
+ }
+ return image;
+}
+
+void SpriteEngine::setCount(int c)
+{
+ m_sprites.resize(c);
+ m_goals.resize(c);
+ m_startTimes.resize(c);
+}
+
+void SpriteEngine::startSprite(int index)
+{
+ if(index >= m_sprites.count())
+ return;
+ m_sprites[index] = 0;
+ m_goals[index] = -1;
+ restartSprite(index);
+}
+
+void SpriteEngine::restartSprite(int index)
+{
+ m_startTimes[index] = m_timeOffset + m_advanceTime.elapsed();
+ int time = m_states[m_sprites[index]]->duration() * m_states[m_sprites[index]]->frames() + m_startTimes[index];
+ for(int i=0; i<m_stateUpdates.count(); i++)
+ m_stateUpdates[i].second.removeAll(index);
+ addToUpdateList(time, index);
+}
+
+uint SpriteEngine::updateSprites(uint time)
+{
+ //Sprite State Update;
+ while(!m_stateUpdates.isEmpty() && time >= m_stateUpdates.first().first){
+ foreach(int idx, m_stateUpdates.first().second){
+ if(idx >= m_sprites.count())
+ continue;//TODO: Proper fix(because this does happen and I'm just ignoring it)
+ int stateIdx = m_sprites[idx];
+ int nextIdx = -1;
+ int goalPath = goalSeek(stateIdx, idx);
+ if(goalPath == -1){//Random
+ qreal r =(qreal) qrand() / (qreal) RAND_MAX;
+ qreal total = 0.0;
+ for(QVariantMap::const_iterator iter=m_states[stateIdx]->m_to.constBegin();
+ iter!=m_states[stateIdx]->m_to.constEnd(); iter++)
+ total += (*iter).toReal();
+ r*=total;
+ for(QVariantMap::const_iterator iter= m_states[stateIdx]->m_to.constBegin();
+ iter!=m_states[stateIdx]->m_to.constEnd(); iter++){
+ if(r < (*iter).toReal()){
+ bool superBreak = false;
+ for(int i=0; i<m_states.count(); i++){
+ if(m_states[i]->name() == iter.key()){
+ nextIdx = i;
+ superBreak = true;
+ break;
+ }
+ }
+ if(superBreak)
+ break;
+ }
+ r -= (*iter).toReal();
+ }
+ }else{//Random out of shortest paths to goal
+ nextIdx = goalPath;
+ }
+ if(nextIdx == -1)//No to states means stay here
+ nextIdx = stateIdx;
+
+ m_sprites[idx] = nextIdx;
+ m_startTimes[idx] = time;
+ //TODO: emit something?
+ addToUpdateList((m_states[nextIdx]->duration() * m_states[nextIdx]->frames()) + time, idx);
+ }
+ m_stateUpdates.pop_front();
+ }
+
+ m_timeOffset = time;
+ m_advanceTime.start();
+ if(m_stateUpdates.isEmpty())
+ return -1;
+ return m_stateUpdates.first().first;
+}
+
+int SpriteEngine::goalSeek(int curIdx, int spriteIdx, int dist)
+{
+ QString goalName;
+ if(m_goals[spriteIdx] != -1)
+ goalName = m_states[m_goals[spriteIdx]]->name();
+ else
+ goalName = m_globalGoal;
+ if(goalName.isEmpty())
+ return -1;
+ //TODO: caching instead of excessively redoing iterative deepening (which was chosen arbitarily anyways)
+ // Paraphrased - implement in an *efficient* manner
+ for(int i=0; i<m_states.count(); i++)
+ if(m_states[curIdx]->name() == goalName)
+ return curIdx;
+ if(dist < 0)
+ dist = m_states.count();
+ SpriteState* curState = m_states[curIdx];
+ for(QVariantMap::const_iterator iter = curState->m_to.constBegin();
+ iter!=curState->m_to.constEnd(); iter++){
+ if(iter.key() == goalName)
+ for(int i=0; i<m_states.count(); i++)
+ if(m_states[i]->name() == goalName)
+ return i;
+ }
+ QSet<int> options;
+ for(int i=1; i<dist; i++){
+ for(QVariantMap::const_iterator iter = curState->m_to.constBegin();
+ iter!=curState->m_to.constEnd(); iter++){
+ int option = -1;
+ for(int j=0; j<m_states.count(); j++)//One place that could be a lot more efficient...
+ if(m_states[j]->name() == iter.key())
+ if(goalSeek(j, spriteIdx, i) != -1)
+ option = j;
+ if(option != -1)
+ options << option;
+ }
+ if(!options.isEmpty()){
+ if(options.count()==1)
+ return *(options.begin());
+ int option = -1;
+ qreal r =(qreal) qrand() / (qreal) RAND_MAX;
+ qreal total;
+ for(QSet<int>::const_iterator iter=options.constBegin();
+ iter!=options.constEnd(); iter++)
+ total += curState->m_to.value(m_states[(*iter)]->name()).toReal();
+ r *= total;
+ for(QVariantMap::const_iterator iter = curState->m_to.constBegin();
+ iter!=curState->m_to.constEnd(); iter++){
+ bool superContinue = true;
+ for(int j=0; j<m_states.count(); j++)
+ if(m_states[j]->name() == iter.key())
+ if(options.contains(j))
+ superContinue = false;
+ if(superContinue)
+ continue;
+ if(r < (*iter).toReal()){
+ bool superBreak = false;
+ for(int j=0; j<m_states.count(); j++){
+ if(m_states[j]->name() == iter.key()){
+ option = j;
+ superBreak = true;
+ break;
+ }
+ }
+ if(superBreak)
+ break;
+ }
+ r-=(*iter).toReal();
+ }
+ return option;
+ }
+ }
+ return -1;
+}
+
+void SpriteEngine::addToUpdateList(uint t, int idx)
+{
+ for(int i=0; i<m_stateUpdates.count(); i++){
+ if(m_stateUpdates[i].first==t){
+ m_stateUpdates[i].second << idx;
+ return;
+ }else if(m_stateUpdates[i].first > t){
+ QList<int> tmpList;
+ tmpList << idx;
+ m_stateUpdates.insert(i, qMakePair(t, tmpList));
+ return;
+ }
+ }
+ QList<int> tmpList;
+ tmpList << idx;
+ m_stateUpdates << qMakePair(t, tmpList);
+}
+
+QT_END_NAMESPACE