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-rw-r--r--src/imports/particles/spritegoalaffector.cpp100
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diff --git a/src/imports/particles/spritegoalaffector.cpp b/src/imports/particles/spritegoalaffector.cpp
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--- a/src/imports/particles/spritegoalaffector.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "spritegoalaffector.h"
-#include "spriteparticle.h"
-#include "spriteengine.h"
-#include "spritestate.h"
-#include <QDebug>
-
-QT_BEGIN_NAMESPACE
-
-SpriteGoalAffector::SpriteGoalAffector(QSGItem *parent) :
- ParticleAffector(parent), m_goalIdx(-1), m_jump(false)
-{
-}
-
-void SpriteGoalAffector::updateStateIndex(SpriteEngine* e)
-{
- m_lastEngine = e;
- for(int i=0; i<e->stateCount(); i++){
- if(e->state(i)->name() == m_goalState){
- m_goalIdx = i;
- return;
- }
- }
- m_goalIdx = -1;//Can't find it
-}
-
-void SpriteGoalAffector::setGoalState(QString arg)
-{
- if (m_goalState != arg) {
- m_goalState = arg;
- emit goalStateChanged(arg);
- if(m_goalState.isEmpty())
- m_goalIdx = -1;
- else
- m_goalIdx = -2;
- }
-}
-
-bool SpriteGoalAffector::affectParticle(ParticleData *d, qreal dt)
-{
- Q_UNUSED(dt);
- //TODO: Affect all engines
- SpriteEngine *engine = 0;
- foreach(ParticleType *p, m_system->m_groupData[d->group]->types)
- if(qobject_cast<SpriteParticle*>(p))
- engine = qobject_cast<SpriteParticle*>(p)->spriteEngine();
- if(!engine)
- return false;
-
- if(m_goalIdx == -2 || engine != m_lastEngine)
- updateStateIndex(engine);
- if(engine->spriteState(d->particleIndex) != m_goalIdx){
- engine->setGoal(m_goalIdx, d->particleIndex, m_jump);
- emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector?
- return true; //Doesn't affect particle data, but necessary for onceOff
- }
- return false;
-}
-
-QT_END_NAMESPACE