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diff --git a/src/imports/particles/spritegoalaffector.cpp b/src/imports/particles/spritegoalaffector.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "spritegoalaffector.h"
+#include "spriteparticle.h"
+#include "spriteengine.h"
+#include "spritestate.h"
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+SpriteGoalAffector::SpriteGoalAffector(QSGItem *parent) :
+ ParticleAffector(parent), m_goalIdx(-1), m_jump(false)
+{
+}
+
+void SpriteGoalAffector::updateStateIndex(SpriteEngine* e)
+{
+ m_lastEngine = e;
+ for(int i=0; i<e->stateCount(); i++){
+ if(e->state(i)->name() == m_goalState){
+ m_goalIdx = i;
+ return;
+ }
+ }
+ m_goalIdx = -1;//Can't find it
+}
+
+void SpriteGoalAffector::setGoalState(QString arg)
+{
+ if (m_goalState != arg) {
+ m_goalState = arg;
+ emit goalStateChanged(arg);
+ if(m_goalState.isEmpty())
+ m_goalIdx = -1;
+ else
+ m_goalIdx = -2;
+ }
+}
+
+bool SpriteGoalAffector::affectParticle(ParticleData *d, qreal dt)
+{
+ Q_UNUSED(dt);
+ //TODO: Affect all engines
+ SpriteEngine *engine = 0;
+ foreach(ParticleType *p, m_system->m_groupData[d->group]->types)
+ if(qobject_cast<SpriteParticle*>(p))
+ engine = qobject_cast<SpriteParticle*>(p)->spriteEngine();
+ if(!engine)
+ return false;
+
+ if(m_goalIdx == -2 || engine != m_lastEngine)
+ updateStateIndex(engine);
+ if(engine->spriteState(d->particleIndex) != m_goalIdx){
+ engine->setGoal(m_goalIdx, d->particleIndex, m_jump);
+ emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector?
+ return true; //Doesn't affect particle data, but necessary for onceOff
+ }
+ return false;
+}
+
+QT_END_NAMESPACE