diff options
Diffstat (limited to 'src/imports/particles/spriteimage.cpp')
-rw-r--r-- | src/imports/particles/spriteimage.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/imports/particles/spriteimage.cpp b/src/imports/particles/spriteimage.cpp index b0f8564f7b..0ce3461bd0 100644 --- a/src/imports/particles/spriteimage.cpp +++ b/src/imports/particles/spriteimage.cpp @@ -114,7 +114,7 @@ public: QSGMaterialShader::deactivate(); for (int i=0; i<8; ++i) { - m_program.setAttributeArray(i, GL_FLOAT, chunkOfBytes, 1, 0); + program()->setAttributeArray(i, GL_FLOAT, chunkOfBytes, 1, 0); } } @@ -123,25 +123,25 @@ public: SpriteMaterial *m = static_cast<SpriteMaterial *>(newEffect); m->texture->bind(); - m_program.setUniformValue(m_opacity_id, state.opacity()); - m_program.setUniformValue(m_timestamp_id, (float) m->timestamp); - m_program.setUniformValue(m_framecount_id, (float) m->framecount); - m_program.setUniformValue(m_animcount_id, (float) m->animcount); - m_program.setUniformValue(m_width_id, (float) m->width); - m_program.setUniformValue(m_height_id, (float) m->height); + program()->setUniformValue(m_opacity_id, state.opacity()); + program()->setUniformValue(m_timestamp_id, (float) m->timestamp); + program()->setUniformValue(m_framecount_id, (float) m->framecount); + program()->setUniformValue(m_animcount_id, (float) m->animcount); + program()->setUniformValue(m_width_id, (float) m->width); + program()->setUniformValue(m_height_id, (float) m->height); if (state.isMatrixDirty()) - m_program.setUniformValue(m_matrix_id, state.combinedMatrix()); + program()->setUniformValue(m_matrix_id, state.combinedMatrix()); } virtual void initialize() { - m_matrix_id = m_program.uniformLocation("matrix"); - m_opacity_id = m_program.uniformLocation("opacity"); - m_timestamp_id = m_program.uniformLocation("timestamp"); - m_framecount_id = m_program.uniformLocation("framecount"); - m_animcount_id = m_program.uniformLocation("animcount"); - m_width_id = m_program.uniformLocation("width"); - m_height_id = m_program.uniformLocation("height"); + m_matrix_id = program()->uniformLocation("matrix"); + m_opacity_id = program()->uniformLocation("opacity"); + m_timestamp_id = program()->uniformLocation("timestamp"); + m_framecount_id = program()->uniformLocation("framecount"); + m_animcount_id = program()->uniformLocation("animcount"); + m_width_id = program()->uniformLocation("width"); + m_height_id = program()->uniformLocation("height"); } virtual const char *vertexShader() const { return m_vertex_code.constData(); } |