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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SPRITEPARTICLE_H
+#define SPRITEPARTICLE_H
+#include "particle.h"
+#include <QDeclarativeListProperty>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class SpriteState;
+class SpriteEngine;
+class QSGGeometryNode;
+class SpriteParticlesMaterial;
+class SpriteParticleVertex;
+
+class SpriteParticle : public ParticleType
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeListProperty<SpriteState> sprites READ sprites)
+ Q_CLASSINFO("DefaultProperty", "sprites")
+public:
+ explicit SpriteParticle(QSGItem *parent = 0);
+ virtual void load(ParticleData*);
+ virtual void reload(ParticleData*);
+ virtual void setCount(int c);
+
+ QDeclarativeListProperty<SpriteState> sprites();
+ SpriteEngine* spriteEngine() {return m_spriteEngine;}
+signals:
+
+public slots:
+protected:
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+ void reset();
+ void prepareNextFrame();
+ QSGGeometryNode* buildParticleNode();
+private slots:
+ void createEngine();
+private:
+ QSGGeometryNode *m_node;
+ SpriteParticlesMaterial *m_material;
+
+ int m_particle_duration;
+ int m_last_particle;
+
+ QList<SpriteState*> m_sprites;
+ SpriteEngine* m_spriteEngine;
+
+ void vertexCopy(SpriteParticleVertex &b,const ParticleVertex& a);
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SPRITEPARTICLE_H