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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshape_p.h"
+#include "qquickshape_p_p.h"
+#include "qquickshapegenericrenderer_p.h"
+#include "qquickshapenvprrenderer_p.h"
+#include "qquickshapesoftwarerenderer_p.h"
+#include <private/qsgtexture_p.h>
+#include <private/qquicksvgparser_p.h>
+#include <QtGui/private/qdrawhelper_p.h>
+#include <QOpenGLFunctions>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlmodule QtQuick.Shapes 1.0
+ \title Qt Quick Shapes QML Types
+ \ingroup qmlmodules
+ \brief Provides QML types for drawing stroked and filled shapes
+
+ To use the types in this module, import the module with the following line:
+
+ \code
+ import QtQuick.Shapes 1.0
+ \endcode
+*/
+
+QQuickShapeStrokeFillParams::QQuickShapeStrokeFillParams()
+ : strokeColor(Qt::white),
+ strokeWidth(1),
+ fillColor(Qt::white),
+ fillRule(QQuickShapePath::OddEvenFill),
+ joinStyle(QQuickShapePath::BevelJoin),
+ miterLimit(2),
+ capStyle(QQuickShapePath::SquareCap),
+ strokeStyle(QQuickShapePath::SolidLine),
+ dashOffset(0),
+ fillGradient(nullptr)
+{
+ dashPattern << 4 << 2; // 4 * strokeWidth dash followed by 2 * strokeWidth space
+}
+
+QPainterPath QQuickShapePathCommands::toPainterPath() const
+{
+ QPainterPath p;
+ int coordIdx = 0;
+ for (int i = 0; i < cmd.count(); ++i) {
+ switch (cmd[i]) {
+ case QQuickShapePathCommands::MoveTo:
+ p.moveTo(coords[coordIdx], coords[coordIdx + 1]);
+ coordIdx += 2;
+ break;
+ case QQuickShapePathCommands::LineTo:
+ p.lineTo(coords[coordIdx], coords[coordIdx + 1]);
+ coordIdx += 2;
+ break;
+ case QQuickShapePathCommands::QuadTo:
+ p.quadTo(coords[coordIdx], coords[coordIdx + 1],
+ coords[coordIdx + 2], coords[coordIdx + 3]);
+ coordIdx += 4;
+ break;
+ case QQuickShapePathCommands::CubicTo:
+ p.cubicTo(coords[coordIdx], coords[coordIdx + 1],
+ coords[coordIdx + 2], coords[coordIdx + 3],
+ coords[coordIdx + 4], coords[coordIdx + 5]);
+ coordIdx += 6;
+ break;
+ case QQuickShapePathCommands::ArcTo:
+ // does not map to the QPainterPath API; reuse the helper code from QQuickSvgParser
+ QQuickSvgParser::pathArc(p,
+ coords[coordIdx], coords[coordIdx + 1], // radius
+ coords[coordIdx + 2], // xAxisRotation
+ !qFuzzyIsNull(coords[coordIdx + 6]), // useLargeArc
+ !qFuzzyIsNull(coords[coordIdx + 5]), // sweep flag
+ coords[coordIdx + 3], coords[coordIdx + 4], // end
+ p.currentPosition().x(), p.currentPosition().y());
+ coordIdx += 7;
+ break;
+ default:
+ qWarning("Unknown JS path command: %d", cmd[i]);
+ break;
+ }
+ }
+ return p;
+}
+
+/*!
+ \qmltype ShapePath
+ \instantiates QQuickShapePath
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Path
+ \brief Describes a Path and associated properties for stroking and filling
+ \since 5.10
+
+ A Shape contains one or more ShapePath elements. At least one ShapePath is
+ necessary in order to have a Shape output anything visible. A ShapePath
+ itself is a \l Path with additional properties describing the stroking and
+ filling parameters, such as the stroke width and color, the fill color or
+ gradient, join and cap styles, and so on. As with ordinary \l Path objects,
+ ShapePath also contains a list of path elements like \l PathMove, \l PathLine,
+ \l PathCubic, \l PathQuad, \l PathArc, together with a starting position.
+
+ Any property changes in these data sets will be bubble up and change the
+ output of the Shape. This means that it is simple and easy to change, or
+ even animate, the starting and ending position, control points, or any
+ stroke or fill parameters using the usual QML bindings and animation types
+ like NumberAnimation.
+
+ In the following example the line join style changes automatically based on
+ the value of joinStyleIndex:
+
+ \code
+ ShapePath {
+ strokeColor: "black"
+ strokeWidth: 16
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+
+ property int joinStyleIndex: 0
+ property variant styles: [ ShapePath.BevelJoin, ShapePath.MiterJoin, ShapePath.RoundJoin ]
+
+ joinStyle: styles[joinStyleIndex]
+
+ startX: 30
+ startY: 30
+ PathLine { x: 100; y: 100 }
+ PathLine { x: 30; y: 100 }
+ }
+ \endcode
+
+ Once associated with a Shape, here is the output with a joinStyleIndex
+ of 2 (ShapePath.RoundJoin):
+
+ \image visualpath-code-example.png
+ */
+
+QQuickShapePathPrivate::QQuickShapePathPrivate()
+ : dirty(DirtyAll)
+{
+}
+
+QQuickShapePath::QQuickShapePath(QObject *parent)
+ : QQuickPath(*(new QQuickShapePathPrivate), parent)
+{
+ // The inherited changed() and the shapePathChanged() signals remain
+ // distinct, and this is intentional. Combining the two is not possible due
+ // to the difference in semantics and the need to act (see dirty flag
+ // below) differently on QQuickPath-related changes.
+
+ connect(this, &QQuickPath::changed, [this]() {
+ Q_D(QQuickShapePath);
+ d->dirty |= QQuickShapePathPrivate::DirtyPath;
+ emit shapePathChanged();
+ });
+}
+
+QQuickShapePath::~QQuickShapePath()
+{
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::strokeColor
+
+ This property holds the stroking color.
+
+ When set to \c transparent, no stroking occurs.
+
+ The default value is \c white.
+ */
+
+QColor QQuickShapePath::strokeColor() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeColor;
+}
+
+void QQuickShapePath::setStrokeColor(const QColor &color)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeColor != color) {
+ d->sfp.strokeColor = color;
+ d->dirty |= QQuickShapePathPrivate::DirtyStrokeColor;
+ emit strokeColorChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::strokeWidth
+
+ This property holds the stroke width.
+
+ When set to a negative value, no stroking occurs.
+
+ The default value is 1.
+ */
+
+qreal QQuickShapePath::strokeWidth() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeWidth;
+}
+
+void QQuickShapePath::setStrokeWidth(qreal w)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeWidth != w) {
+ d->sfp.strokeWidth = w;
+ d->dirty |= QQuickShapePathPrivate::DirtyStrokeWidth;
+ emit strokeWidthChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty color QtQuick.Shapes::ShapePath::fillColor
+
+ This property holds the fill color.
+
+ When set to \c transparent, no filling occurs.
+
+ The default value is \c white.
+ */
+
+QColor QQuickShapePath::fillColor() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillColor;
+}
+
+void QQuickShapePath::setFillColor(const QColor &color)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillColor != color) {
+ d->sfp.fillColor = color;
+ d->dirty |= QQuickShapePathPrivate::DirtyFillColor;
+ emit fillColorChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::fillRule
+
+ This property holds the fill rule. The default value is
+ ShapePath.OddEvenFill. For an example on fill rules, see
+ QPainterPath::setFillRule().
+
+ \list
+ \li ShapePath.OddEvenFill
+ \li ShapePath.WindingFill
+ \endlist
+ */
+
+QQuickShapePath::FillRule QQuickShapePath::fillRule() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillRule;
+}
+
+void QQuickShapePath::setFillRule(FillRule fillRule)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillRule != fillRule) {
+ d->sfp.fillRule = fillRule;
+ d->dirty |= QQuickShapePathPrivate::DirtyFillRule;
+ emit fillRuleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::joinStyle
+
+ This property defines how joins between two connected lines are drawn. The
+ default value is ShapePath.BevelJoin.
+
+ \list
+ \li ShapePath.MiterJoin - The outer edges of the lines are extended to meet at an angle, and this area is filled.
+ \li ShapePath.BevelJoin - The triangular notch between the two lines is filled.
+ \li ShapePath.RoundJoin - A circular arc between the two lines is filled.
+ \endlist
+ */
+
+QQuickShapePath::JoinStyle QQuickShapePath::joinStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.joinStyle;
+}
+
+void QQuickShapePath::setJoinStyle(JoinStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.joinStyle != style) {
+ d->sfp.joinStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit joinStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty int QtQuick.Shapes::ShapePath::miterLimit
+
+ When ShapePath.joinStyle is set to ShapePath.MiterJoin, this property
+ specifies how far the miter join can extend from the join point.
+
+ The default value is 2.
+ */
+
+int QQuickShapePath::miterLimit() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.miterLimit;
+}
+
+void QQuickShapePath::setMiterLimit(int limit)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.miterLimit != limit) {
+ d->sfp.miterLimit = limit;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit miterLimitChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::capStyle
+
+ This property defines how the end points of lines are drawn. The
+ default value is ShapePath.SquareCap.
+
+ \list
+ \li ShapePath.FlatCap - A square line end that does not cover the end point of the line.
+ \li ShapePath.SquareCap - A square line end that covers the end point and extends beyond it by half the line width.
+ \li ShapePath.RoundCap - A rounded line end.
+ \endlist
+ */
+
+QQuickShapePath::CapStyle QQuickShapePath::capStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.capStyle;
+}
+
+void QQuickShapePath::setCapStyle(CapStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.capStyle != style) {
+ d->sfp.capStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyStyle;
+ emit capStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapePath::strokeStyle
+
+ This property defines the style of stroking. The default value is
+ ShapePath.SolidLine.
+
+ \list
+ \li ShapePath.SolidLine - A plain line.
+ \li ShapePath.DashLine - Dashes separated by a few pixels.
+ \endlist
+ */
+
+QQuickShapePath::StrokeStyle QQuickShapePath::strokeStyle() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.strokeStyle;
+}
+
+void QQuickShapePath::setStrokeStyle(StrokeStyle style)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.strokeStyle != style) {
+ d->sfp.strokeStyle = style;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit strokeStyleChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::ShapePath::dashOffset
+
+ This property defines the starting point on the dash pattern, measured in
+ units used to specify the dash pattern.
+
+ The default value is 0.
+
+ \sa QPen::setDashOffset()
+ */
+
+qreal QQuickShapePath::dashOffset() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.dashOffset;
+}
+
+void QQuickShapePath::setDashOffset(qreal offset)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.dashOffset != offset) {
+ d->sfp.dashOffset = offset;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit dashOffsetChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty list<real> QtQuick.Shapes::ShapePath::dashPattern
+
+ This property defines the dash pattern when ShapePath.strokeStyle is set
+ to ShapePath.DashLine. The pattern must be specified as an even number of
+ positive entries where the entries 1, 3, 5... are the dashes and 2, 4, 6...
+ are the spaces. The pattern is specified in units of the pen's width.
+
+ The default value is (4, 2), meaning a dash of 4 * ShapePath.strokeWidth
+ pixels followed by a space of 2 * ShapePath.strokeWidth pixels.
+
+ \sa QPen::setDashPattern()
+ */
+
+QVector<qreal> QQuickShapePath::dashPattern() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.dashPattern;
+}
+
+void QQuickShapePath::setDashPattern(const QVector<qreal> &array)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.dashPattern != array) {
+ d->sfp.dashPattern = array;
+ d->dirty |= QQuickShapePathPrivate::DirtyDash;
+ emit dashPatternChanged();
+ emit shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty ShapeGradient QtQuick.Shapes::ShapePath::fillGradient
+
+ This property defines the fill gradient. By default no gradient is enabled
+ and the value is \c null. In this case the fill uses a solid color based on
+ the value of ShapePath.fillColor.
+
+ When set, ShapePath.fillColor is ignored and filling is done using one of
+ the ShapeGradient subtypes.
+
+ \note The Gradient type cannot be used here. Rather, prefer using one of the
+ advanced subtypes, like LinearGradient.
+ */
+
+QQuickShapeGradient *QQuickShapePath::fillGradient() const
+{
+ Q_D(const QQuickShapePath);
+ return d->sfp.fillGradient;
+}
+
+void QQuickShapePath::setFillGradient(QQuickShapeGradient *gradient)
+{
+ Q_D(QQuickShapePath);
+ if (d->sfp.fillGradient != gradient) {
+ if (d->sfp.fillGradient)
+ qmlobject_disconnect(d->sfp.fillGradient, QQuickShapeGradient, SIGNAL(updated()),
+ this, QQuickShapePath, SLOT(_q_fillGradientChanged()));
+ d->sfp.fillGradient = gradient;
+ if (d->sfp.fillGradient)
+ qmlobject_connect(d->sfp.fillGradient, QQuickShapeGradient, SIGNAL(updated()),
+ this, QQuickShapePath, SLOT(_q_fillGradientChanged()));
+ d->dirty |= QQuickShapePathPrivate::DirtyFillGradient;
+ emit shapePathChanged();
+ }
+}
+
+void QQuickShapePathPrivate::_q_fillGradientChanged()
+{
+ Q_Q(QQuickShapePath);
+ dirty |= DirtyFillGradient;
+ emit q->shapePathChanged();
+}
+
+void QQuickShapePath::resetFillGradient()
+{
+ setFillGradient(nullptr);
+}
+
+/*!
+ \qmltype Shape
+ \instantiates QQuickShape
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Item
+ \brief Renders a path
+ \since 5.10
+
+ Renders a path either by generating geometry via QPainterPath and manual
+ triangulation or by using a GPU vendor extension like \c{GL_NV_path_rendering}.
+
+ This approach is different from rendering shapes via QQuickPaintedItem or
+ the 2D Canvas because the path never gets rasterized in software. Therefore
+ Shape is suitable for creating shapes spreading over larger areas of the
+ screen, avoiding the performance penalty for texture uploads or framebuffer
+ blits. In addition, the declarative API allows manipulating, binding to,
+ and even animating the path element properties like starting and ending
+ position, the control points, etc.
+
+ The types for specifying path elements are shared between \l PathView and
+ Shape. However, not all Shape implementations support all path
+ element types, while some may not make sense for PathView. Shape's
+ currently supported subset is: PathMove, PathLine, PathQuad, PathCubic,
+ PathArc, PathSvg.
+
+ See \l Path for a detailed overview of the supported path elements.
+
+ \code
+ Shape {
+ width: 200
+ height: 150
+ anchors.centerIn: parent
+ ShapePath {
+ strokeWidth: 4
+ strokeColor: "red"
+ fillGradient: LinearGradient {
+ x1: 20; y1: 20
+ x2: 180; y2: 130
+ GradientStop { position: 0; color: "blue" }
+ GradientStop { position: 0.2; color: "green" }
+ GradientStop { position: 0.4; color: "red" }
+ GradientStop { position: 0.6; color: "yellow" }
+ GradientStop { position: 1; color: "cyan" }
+ }
+ strokeStyle: ShapePath.DashLine
+ dashPattern: [ 1, 4 ]
+ startX: 20; startY: 20
+ PathLine { x: 180; y: 130 }
+ PathLine { x: 20; y: 130 }
+ PathLine { x: 20; y: 20 }
+ }
+ }
+ \endcode
+
+ \image pathitem-code-example.png
+
+ Like \l Item, Shape also allows any visual or non-visual objects to be
+ declared as children. ShapePath objects are handled specially. This is
+ useful since it allows adding visual items, like \l Rectangle or \l Image,
+ and non-visual objects, like \l Timer directly as children of Shape.
+
+ \note It is important to be aware of performance implications, in particular
+ when the application is running on the generic Shape implementation due to
+ not having support for accelerated path rendering. The geometry generation
+ happens entirely on the CPU in this case, and this is potentially
+ expensive. Changing the set of path elements, changing the properties of
+ these elements, or changing certain properties of the Shape itself all lead
+ to retriangulation of the affected elements on every change. Therefore,
+ applying animation to such properties can affect performance on less
+ powerful systems. If animating properties other than stroke and fill colors
+ is a must, it is recommended to target systems providing
+ \c{GL_NV_path_rendering} where the cost of path property changes is much
+ smaller.
+
+ \note However, the data-driven, declarative nature of the Shape API often
+ means better cacheability for the underlying CPU and GPU resources. A
+ property change in one ShapePath will only lead to reprocessing the affected
+ ShapePath, leaving other parts of the Shape unchanged. Therefore, a heavily
+ changing (for example, animating) property can often result in a lower
+ overall system load than with imperative painting approaches (for example,
+ QPainter).
+
+ The following list summarizes the available Shape rendering approaches:
+
+ \list
+
+ \li When running with the default, OpenGL backend of Qt Quick, both the
+ generic, triangulation-based and the NVIDIA-specific
+ \c{GL_NV_path_rendering} methods are available. The choice is made at
+ runtime, depending on the graphics driver's capabilities. When this is not
+ desired, applications can force using the generic method by setting the
+ Shape.vendorExtensionsEnabled property to \c false.
+
+ \li The \c software backend is fully supported. The path is rendered via
+ QPainter::strokePath() and QPainter::fillPath() in this case.
+
+ \li The Direct 3D 12 backend is not currently supported.
+
+ \li The OpenVG backend is not currently supported.
+
+ \endlist
+
+ \sa Path, PathMove, PathLine, PathQuad, PathCubic, PathArc, PathSvg
+*/
+
+QQuickShapePrivate::QQuickShapePrivate()
+ : componentComplete(true),
+ spChanged(false),
+ rendererType(QQuickShape::UnknownRenderer),
+ async(false),
+ status(QQuickShape::Null),
+ renderer(nullptr),
+ enableVendorExts(true)
+{
+}
+
+QQuickShapePrivate::~QQuickShapePrivate()
+{
+ delete renderer;
+}
+
+void QQuickShapePrivate::_q_shapePathChanged()
+{
+ Q_Q(QQuickShape);
+ spChanged = true;
+ q->polish();
+}
+
+void QQuickShapePrivate::setStatus(QQuickShape::Status newStatus)
+{
+ Q_Q(QQuickShape);
+ if (status != newStatus) {
+ status = newStatus;
+ emit q->statusChanged();
+ }
+}
+
+QQuickShape::QQuickShape(QQuickItem *parent)
+ : QQuickItem(*(new QQuickShapePrivate), parent)
+{
+ setFlag(ItemHasContents);
+}
+
+QQuickShape::~QQuickShape()
+{
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::Shape::rendererType
+
+ This property determines which path rendering backend is active.
+
+ \list
+
+ \li Shape.UnknownRenderer - The renderer is unknown.
+
+ \li Shape.GeometryRenderer - The generic, driver independent solution
+ for OpenGL. Uses the same CPU-based triangulation approach as QPainter's
+ OpenGL 2 paint engine. This is the default on non-NVIDIA hardware when the
+ default, OpenGL Qt Quick scenegraph backend is in use.
+
+ \li Shape.NvprRenderer - Path items are rendered by performing OpenGL
+ calls using the \c{GL_NV_path_rendering} extension. This is the default on
+ NVIDIA hardware when the default, OpenGL Qt Quick scenegraph backend is in
+ use.
+
+ \li Shape.SoftwareRenderer - Pure QPainter drawing using the raster
+ paint engine. This is the default, and only, option when the Qt Quick
+ scenegraph is running with the \c software backend.
+
+ \endlist
+*/
+
+QQuickShape::RendererType QQuickShape::rendererType() const
+{
+ Q_D(const QQuickShape);
+ return d->rendererType;
+}
+
+/*!
+ \qmlproperty bool QtQuick.Shapes::Shape::asynchronous
+
+ When Shape.rendererType is Shape.GeometryRenderer, the input path is
+ triangulated on the CPU during the polishing phase of the Shape. This is
+ potentially expensive. To offload this work to separate worker threads, set
+ this property to \c true.
+
+ When enabled, making a Shape visible will not wait for the content to
+ become available. Instead, the gui/main thread is not blocked and the
+ results of the path rendering are shown only when all the asynchronous work
+ has been finished.
+
+ The default value is \c false.
+ */
+
+bool QQuickShape::asynchronous() const
+{
+ Q_D(const QQuickShape);
+ return d->async;
+}
+
+void QQuickShape::setAsynchronous(bool async)
+{
+ Q_D(QQuickShape);
+ if (d->async != async) {
+ d->async = async;
+ emit asynchronousChanged();
+ if (d->componentComplete)
+ d->_q_shapePathChanged();
+ }
+}
+
+/*!
+ \qmlproperty bool QtQuick.Shapes::Shape::vendorExtensionsEnabled
+
+ This property controls the usage of non-standard OpenGL extensions like
+ GL_NV_path_rendering. To disable Shape.NvprRenderer and force a uniform
+ behavior regardless of the graphics card and drivers, set this property to
+ \c false.
+
+ The default value is \c true.
+ */
+
+bool QQuickShape::vendorExtensionsEnabled() const
+{
+ Q_D(const QQuickShape);
+ return d->enableVendorExts;
+}
+
+void QQuickShape::setVendorExtensionsEnabled(bool enable)
+{
+ Q_D(QQuickShape);
+ if (d->enableVendorExts != enable) {
+ d->enableVendorExts = enable;
+ emit vendorExtensionsEnabledChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::Shape::status
+
+ This property determines the status of the Shape and is relevant when
+ Shape.asynchronous is set to \c true.
+
+ \list
+
+ \li Shape.Null - Not yet initialized.
+
+ \li Shape.Ready - The Shape has finished processing.
+
+ \li Shape.Processing - The path is being processed.
+
+ \endlist
+ */
+
+QQuickShape::Status QQuickShape::status() const
+{
+ Q_D(const QQuickShape);
+ return d->status;
+}
+
+static void vpe_append(QQmlListProperty<QObject> *property, QObject *obj)
+{
+ QQuickShape *item = static_cast<QQuickShape *>(property->object);
+ QQuickShapePrivate *d = QQuickShapePrivate::get(item);
+ QQuickShapePath *path = qobject_cast<QQuickShapePath *>(obj);
+ if (path)
+ d->qmlData.sp.append(path);
+
+ QQuickItemPrivate::data_append(property, obj);
+
+ if (path && d->componentComplete) {
+ QObject::connect(path, SIGNAL(shapePathChanged()), item, SLOT(_q_shapePathChanged()));
+ d->_q_shapePathChanged();
+ }
+}
+
+static void vpe_clear(QQmlListProperty<QObject> *property)
+{
+ QQuickShape *item = static_cast<QQuickShape *>(property->object);
+ QQuickShapePrivate *d = QQuickShapePrivate::get(item);
+
+ for (QQuickShapePath *p : d->qmlData.sp)
+ QObject::disconnect(p, SIGNAL(shapePathChanged()), item, SLOT(_q_shapePathChanged()));
+
+ d->qmlData.sp.clear();
+
+ QQuickItemPrivate::data_clear(property);
+
+ if (d->componentComplete)
+ d->_q_shapePathChanged();
+}
+
+/*!
+ \qmlproperty list<Object> QtQuick.Shapes::Shape::data
+
+ This property holds the ShapePath objects that define the contents of the
+ Shape. It can also contain any other type of objects, since Shape, like Item,
+ allows adding any visual or non-visual objects as children.
+
+ \default
+ */
+
+QQmlListProperty<QObject> QQuickShape::data()
+{
+ return QQmlListProperty<QObject>(this,
+ nullptr,
+ vpe_append,
+ QQuickItemPrivate::data_count,
+ QQuickItemPrivate::data_at,
+ vpe_clear);
+}
+
+void QQuickShape::classBegin()
+{
+ Q_D(QQuickShape);
+ d->componentComplete = false;
+}
+
+void QQuickShape::componentComplete()
+{
+ Q_D(QQuickShape);
+ d->componentComplete = true;
+
+ for (QQuickShapePath *p : d->qmlData.sp)
+ connect(p, SIGNAL(shapePathChanged()), this, SLOT(_q_shapePathChanged()));
+
+ d->_q_shapePathChanged();
+}
+
+void QQuickShape::updatePolish()
+{
+ Q_D(QQuickShape);
+
+ if (!d->spChanged)
+ return;
+
+ d->spChanged = false;
+
+ if (!d->renderer) {
+ d->createRenderer();
+ if (!d->renderer)
+ return;
+ emit rendererChanged();
+ }
+
+ // endSync() is where expensive calculations may happen (or get kicked off
+ // on worker threads), depending on the backend. Therefore do this only
+ // when the item is visible.
+ if (isVisible())
+ d->sync();
+
+ update();
+}
+
+void QQuickShape::itemChange(ItemChange change, const ItemChangeData &data)
+{
+ Q_D(QQuickShape);
+
+ // sync may have been deferred; do it now if the item became visible
+ if (change == ItemVisibleHasChanged && data.boolValue)
+ d->_q_shapePathChanged();
+
+ QQuickItem::itemChange(change, data);
+}
+
+QSGNode *QQuickShape::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+{
+ // Called on the render thread, with the gui thread blocked. We can now
+ // safely access gui thread data.
+
+ Q_D(QQuickShape);
+ if (d->renderer) {
+ if (!node)
+ node = d->createNode();
+ d->renderer->updateNode();
+ }
+ return node;
+}
+
+// the renderer object lives on the gui thread
+void QQuickShapePrivate::createRenderer()
+{
+ Q_Q(QQuickShape);
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return;
+
+ switch (ri->graphicsApi()) {
+#ifndef QT_NO_OPENGL
+ case QSGRendererInterface::OpenGL:
+ if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
+ rendererType = QQuickShape::NvprRenderer;
+ renderer = new QQuickShapeNvprRenderer;
+ } else {
+ rendererType = QQuickShape::GeometryRenderer;
+ renderer = new QQuickShapeGenericRenderer(q);
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ rendererType = QQuickShape::SoftwareRenderer;
+ renderer = new QQuickShapeSoftwareRenderer;
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+}
+
+// the node lives on the render thread
+QSGNode *QQuickShapePrivate::createNode()
+{
+ Q_Q(QQuickShape);
+ QSGNode *node = nullptr;
+ if (!q->window())
+ return node;
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return node;
+
+ switch (ri->graphicsApi()) {
+#ifndef QT_NO_OPENGL
+ case QSGRendererInterface::OpenGL:
+ if (enableVendorExts && QQuickShapeNvprRenderNode::isSupported()) {
+ node = new QQuickShapeNvprRenderNode;
+ static_cast<QQuickShapeNvprRenderer *>(renderer)->setNode(
+ static_cast<QQuickShapeNvprRenderNode *>(node));
+ } else {
+ node = new QQuickShapeGenericNode;
+ static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickShapeGenericNode *>(node));
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ node = new QQuickShapeSoftwareRenderNode(q);
+ static_cast<QQuickShapeSoftwareRenderer *>(renderer)->setNode(
+ static_cast<QQuickShapeSoftwareRenderNode *>(node));
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+
+ return node;
+}
+
+static void q_asyncShapeReady(void *data)
+{
+ QQuickShapePrivate *self = static_cast<QQuickShapePrivate *>(data);
+ self->setStatus(QQuickShape::Ready);
+}
+
+void QQuickShapePrivate::sync()
+{
+ const bool useAsync = async && renderer->flags().testFlag(QQuickAbstractPathRenderer::SupportsAsync);
+ if (useAsync) {
+ setStatus(QQuickShape::Processing);
+ renderer->setAsyncCallback(q_asyncShapeReady, this);
+ }
+
+ if (!jsData.isValid()) {
+ // Standard route: The path and stroke/fill parameters are provided via
+ // QML elements.
+ const int count = qmlData.sp.count();
+ renderer->beginSync(count);
+
+ for (int i = 0; i < count; ++i) {
+ QQuickShapePath *p = qmlData.sp[i];
+ int &dirty(QQuickShapePathPrivate::get(p)->dirty);
+
+ if (dirty & QQuickShapePathPrivate::DirtyPath)
+ renderer->setPath(i, p);
+ if (dirty & QQuickShapePathPrivate::DirtyStrokeColor)
+ renderer->setStrokeColor(i, p->strokeColor());
+ if (dirty & QQuickShapePathPrivate::DirtyStrokeWidth)
+ renderer->setStrokeWidth(i, p->strokeWidth());
+ if (dirty & QQuickShapePathPrivate::DirtyFillColor)
+ renderer->setFillColor(i, p->fillColor());
+ if (dirty & QQuickShapePathPrivate::DirtyFillRule)
+ renderer->setFillRule(i, p->fillRule());
+ if (dirty & QQuickShapePathPrivate::DirtyStyle) {
+ renderer->setJoinStyle(i, p->joinStyle(), p->miterLimit());
+ renderer->setCapStyle(i, p->capStyle());
+ }
+ if (dirty & QQuickShapePathPrivate::DirtyDash)
+ renderer->setStrokeStyle(i, p->strokeStyle(), p->dashOffset(), p->dashPattern());
+ if (dirty & QQuickShapePathPrivate::DirtyFillGradient)
+ renderer->setFillGradient(i, p->fillGradient());
+
+ dirty = 0;
+ }
+
+ renderer->endSync(useAsync);
+ } else {
+
+ // ### there is no public API to reach this code path atm
+ Q_UNREACHABLE();
+
+ // Path and stroke/fill params provided from JavaScript. This avoids
+ // QObjects at the expense of not supporting changes afterwards.
+ const int count = jsData.paths.count();
+ renderer->beginSync(count);
+
+ for (int i = 0; i < count; ++i) {
+ renderer->setJSPath(i, jsData.paths[i]);
+ const QQuickShapeStrokeFillParams sfp(jsData.sfp[i]);
+ renderer->setStrokeColor(i, sfp.strokeColor);
+ renderer->setStrokeWidth(i, sfp.strokeWidth);
+ renderer->setFillColor(i, sfp.fillColor);
+ renderer->setFillRule(i, sfp.fillRule);
+ renderer->setJoinStyle(i, sfp.joinStyle, sfp.miterLimit);
+ renderer->setCapStyle(i, sfp.capStyle);
+ renderer->setStrokeStyle(i, sfp.strokeStyle, sfp.dashOffset, sfp.dashPattern);
+ renderer->setFillGradient(i, sfp.fillGradient);
+ }
+
+ renderer->endSync(useAsync);
+ }
+
+ if (!useAsync)
+ setStatus(QQuickShape::Ready);
+}
+
+// ***** gradient support *****
+
+/*!
+ \qmltype ShapeGradient
+ \instantiates QQuickShapeGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Gradient
+ \brief Base type of Shape fill gradients
+ \since 5.10
+
+ This is an abstract base class for gradients like LinearGradient and
+ cannot be created directly. It extends \l Gradient with properties like the
+ spread mode.
+ */
+
+QQuickShapeGradient::QQuickShapeGradient(QObject *parent)
+ : QQuickGradient(parent),
+ m_spread(PadSpread)
+{
+}
+
+/*!
+ \qmlproperty enumeration QtQuick.Shapes::ShapeGradient::spread
+
+ Specifies how the area outside the gradient area should be filled. The
+ default value is ShapeGradient.PadSpread.
+
+ \list
+ \li ShapeGradient.PadSpread - The area is filled with the closest stop color.
+ \li ShapeGradient.RepeatSpread - The gradient is repeated outside the gradient area.
+ \li ShapeGradient.ReflectSpread - The gradient is reflected outside the gradient area.
+ \endlist
+ */
+
+QQuickShapeGradient::SpreadMode QQuickShapeGradient::spread() const
+{
+ return m_spread;
+}
+
+void QQuickShapeGradient::setSpread(SpreadMode mode)
+{
+ if (m_spread != mode) {
+ m_spread = mode;
+ emit spreadChanged();
+ emit updated();
+ }
+}
+
+/*!
+ \qmltype LinearGradient
+ \instantiates QQuickShapeLinearGradient
+ \inqmlmodule QtQuick.Shapes
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits ShapeGradient
+ \brief Linear gradient
+ \since 5.10
+
+ Linear gradients interpolate colors between start and end points. Outside
+ these points the gradient is either padded, reflected or repeated depending
+ on the spread type.
+
+ \note LinearGradient is not compatible with Rectangle items that only
+ support Gradient. This type is to be used with Shape.
+
+ \sa QLinearGradient
+ */
+
+QQuickShapeLinearGradient::QQuickShapeLinearGradient(QObject *parent)
+ : QQuickShapeGradient(parent)
+{
+}
+
+/*!
+ \qmlproperty real QtQuick.Shapes::LinearGradient::x1
+ \qmlproperty real QtQuick.Shapes::LinearGradient::y1
+ \qmlproperty real QtQuick.Shapes::LinearGradient::x2
+ \qmlproperty real QtQuick.Shapes::LinearGradient::y2
+
+ These properties define the start and end points between which color
+ interpolation occurs. By default both the stard and end points are set to
+ (0, 0).
+ */
+
+qreal QQuickShapeLinearGradient::x1() const
+{
+ return m_start.x();
+}
+
+void QQuickShapeLinearGradient::setX1(qreal v)
+{
+ if (m_start.x() != v) {
+ m_start.setX(v);
+ emit x1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::y1() const
+{
+ return m_start.y();
+}
+
+void QQuickShapeLinearGradient::setY1(qreal v)
+{
+ if (m_start.y() != v) {
+ m_start.setY(v);
+ emit y1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::x2() const
+{
+ return m_end.x();
+}
+
+void QQuickShapeLinearGradient::setX2(qreal v)
+{
+ if (m_end.x() != v) {
+ m_end.setX(v);
+ emit x2Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickShapeLinearGradient::y2() const
+{
+ return m_end.y();
+}
+
+void QQuickShapeLinearGradient::setY2(qreal v)
+{
+ if (m_end.y() != v) {
+ m_end.setY(v);
+ emit y2Changed();
+ emit updated();
+ }
+}
+
+#ifndef QT_NO_OPENGL
+
+// contexts sharing with each other get the same cache instance
+class QQuickShapeGradientCacheWrapper
+{
+public:
+ QQuickShapeGradientCache *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QQuickShapeGradientCache>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+QQuickShapeGradientCache *QQuickShapeGradientCache::currentCache()
+{
+ static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
+ return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
+}
+
+// let QOpenGLContext manage the lifetime of the cached textures
+QQuickShapeGradientCache::~QQuickShapeGradientCache()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientCache::freeResource(QOpenGLContext *)
+{
+ qDeleteAll(m_cache);
+ m_cache.clear();
+}
+
+static void generateGradientColorTable(const QQuickShapeGradientCache::GradientDesc &gradient,
+ uint *colorTable, int size, float opacity)
+{
+ int pos = 0;
+ const QGradientStops &s = gradient.stops;
+ const bool colorInterpolation = true;
+
+ uint alpha = qRound(opacity * 256);
+ uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
+ qreal incr = 1.0 / qreal(size);
+ qreal fpos = 1.5 * incr;
+ colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color));
+
+ while (fpos <= s.first().first) {
+ colorTable[pos] = colorTable[pos - 1];
+ pos++;
+ fpos += incr;
+ }
+
+ if (colorInterpolation)
+ current_color = qPremultiply(current_color);
+
+ const int sLast = s.size() - 1;
+ for (int i = 0; i < sLast; ++i) {
+ qreal delta = 1/(s[i+1].first - s[i].first);
+ uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
+ if (colorInterpolation)
+ next_color = qPremultiply(next_color);
+
+ while (fpos < s[i+1].first && pos < size) {
+ int dist = int(256 * ((fpos - s[i].first) * delta));
+ int idist = 256 - dist;
+ if (colorInterpolation)
+ colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
+ else
+ colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
+ ++pos;
+ fpos += incr;
+ }
+ current_color = next_color;
+ }
+
+ Q_ASSERT(s.size() > 0);
+
+ uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
+ for ( ; pos < size; ++pos)
+ colorTable[pos] = last_color;
+
+ colorTable[size-1] = last_color;
+}
+
+QSGTexture *QQuickShapeGradientCache::get(const GradientDesc &grad)
+{
+ QSGPlainTexture *tx = m_cache[grad];
+ if (!tx) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ GLuint id;
+ f->glGenTextures(1, &id);
+ f->glBindTexture(GL_TEXTURE_2D, id);
+ static const uint W = 1024; // texture size is 1024x1
+ uint buf[W];
+ generateGradientColorTable(grad, buf, W, 1.0f);
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+ tx = new QSGPlainTexture;
+ tx->setTextureId(id);
+ switch (grad.spread) {
+ case QQuickShapeGradient::PadSpread:
+ tx->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ tx->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ break;
+ case QQuickShapeGradient::RepeatSpread:
+ tx->setHorizontalWrapMode(QSGTexture::Repeat);
+ tx->setVerticalWrapMode(QSGTexture::Repeat);
+ break;
+ case QQuickShapeGradient::ReflectSpread:
+ tx->setHorizontalWrapMode(QSGTexture::MirroredRepeat);
+ tx->setVerticalWrapMode(QSGTexture::MirroredRepeat);
+ break;
+ default:
+ qWarning("Unknown gradient spread mode %d", grad.spread);
+ break;
+ }
+ m_cache[grad] = tx;
+ }
+ return tx;
+}
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE
+
+#include "moc_qquickshape_p.cpp"