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diff --git a/src/imports/shapes/qquickshapegenericrenderer.cpp b/src/imports/shapes/qquickshapegenericrenderer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickshapegenericrenderer_p.h"
+#include <QtGui/private/qtriangulator_p.h>
+#include <QtGui/private/qtriangulatingstroker_p.h>
+#include <QThreadPool>
+
+#if QT_CONFIG(opengl)
+#include <QSGVertexColorMaterial>
+#include <QOpenGLContext>
+#include <QOffscreenSurface>
+#include <QtGui/private/qopenglextensions_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static const qreal TRI_SCALE = 1;
+
+struct ColoredVertex // must match QSGGeometry::ColoredPoint2D
+{
+ float x, y;
+ QQuickShapeGenericRenderer::Color4ub color;
+ void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor)
+ {
+ x = nx; y = ny; color = ncolor;
+ }
+};
+
+static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c)
+{
+ QQuickShapeGenericRenderer::Color4ub color = {
+ uchar(qRound(c.redF() * c.alphaF() * 255)),
+ uchar(qRound(c.greenF() * c.alphaF() * 255)),
+ uchar(qRound(c.blueF() * c.alphaF() * 255)),
+ uchar(qRound(c.alphaF() * 255))
+ };
+ return color;
+}
+
+QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window)
+ : m_material(nullptr)
+{
+ setFlag(QSGNode::OwnsGeometry, true);
+ setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0));
+ activateMaterial(window, MatSolidColor);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("stroke-fill"));
+#endif
+}
+
+void QQuickShapeGenericStrokeFillNode::activateMaterial(QQuickWindow *window, Material m)
+{
+ switch (m) {
+ case MatSolidColor:
+ // Use vertexcolor material. Items with different colors remain batchable
+ // this way, at the expense of having to provide per-vertex color values.
+ m_material.reset(QQuickShapeGenericMaterialFactory::createVertexColor(window));
+ break;
+ case MatLinearGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(window, this));
+ break;
+ case MatRadialGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createRadialGradient(window, this));
+ break;
+ case MatConicalGradient:
+ m_material.reset(QQuickShapeGenericMaterialFactory::createConicalGradient(window, this));
+ break;
+ default:
+ qWarning("Unknown material %d", m);
+ return;
+ }
+
+ if (material() != m_material.data())
+ setMaterial(m_material.data());
+}
+
+static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api)
+{
+ static bool elementIndexUint = true;
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL) {
+ static bool elementIndexUintChecked = false;
+ if (!elementIndexUintChecked) {
+ elementIndexUintChecked = true;
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ QScopedPointer<QOpenGLContext> dummyContext;
+ QScopedPointer<QOffscreenSurface> dummySurface;
+ bool ok = true;
+ if (!context) {
+ dummyContext.reset(new QOpenGLContext);
+ dummyContext->create();
+ context = dummyContext.data();
+ dummySurface.reset(new QOffscreenSurface);
+ dummySurface->setFormat(context->format());
+ dummySurface->create();
+ ok = context->makeCurrent(dummySurface.data());
+ }
+ if (ok) {
+ elementIndexUint = static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension(
+ QOpenGLExtensions::ElementIndexUint);
+ }
+ }
+ }
+#else
+ Q_UNUSED(api);
+#endif
+ return elementIndexUint;
+}
+
+QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer()
+{
+ for (ShapePathData &d : m_sp) {
+ if (d.pendingFill)
+ d.pendingFill->orphaned = true;
+ if (d.pendingStroke)
+ d.pendingStroke->orphaned = true;
+ }
+}
+
+// sync, and so triangulation too, happens on the gui thread
+// - except when async is set, in which case triangulation is moved to worker threads
+
+void QQuickShapeGenericRenderer::beginSync(int totalCount)
+{
+ if (m_sp.count() != totalCount) {
+ m_sp.resize(totalCount);
+ m_accDirty |= DirtyList;
+ }
+ for (ShapePathData &d : m_sp)
+ d.syncDirty = 0;
+}
+
+void QQuickShapeGenericRenderer::setPath(int index, const QQuickPath *path)
+{
+ ShapePathData &d(m_sp[index]);
+ d.path = path ? path->path() : QPainterPath();
+ d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color)
+{
+ ShapePathData &d(m_sp[index]);
+ d.strokeColor = colorToColor4ub(color);
+ d.syncDirty |= DirtyColor;
+}
+
+void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w)
+{
+ ShapePathData &d(m_sp[index]);
+ d.strokeWidth = w;
+ if (w >= 0.0f)
+ d.pen.setWidthF(w);
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color)
+{
+ ShapePathData &d(m_sp[index]);
+ d.fillColor = colorToColor4ub(color);
+ d.syncDirty |= DirtyColor;
+}
+
+void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
+{
+ ShapePathData &d(m_sp[index]);
+ d.fillRule = Qt::FillRule(fillRule);
+ d.syncDirty |= DirtyFillGeom;
+}
+
+void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle));
+ d.pen.setMiterLimit(miterLimit);
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setCapStyle(Qt::PenCapStyle(capStyle));
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern)
+{
+ ShapePathData &d(m_sp[index]);
+ d.pen.setStyle(Qt::PenStyle(strokeStyle));
+ if (strokeStyle == QQuickShapePath::DashLine) {
+ d.pen.setDashPattern(dashPattern);
+ d.pen.setDashOffset(dashOffset);
+ }
+ d.syncDirty |= DirtyStrokeGeom;
+}
+
+void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
+{
+ ShapePathData &d(m_sp[index]);
+ if (gradient) {
+ d.fillGradient.stops = gradient->gradientStops(); // sorted
+ d.fillGradient.spread = gradient->spread();
+ if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
+ d.fillGradientActive = LinearGradient;
+ d.fillGradient.a = QPointF(g->x1(), g->y1());
+ d.fillGradient.b = QPointF(g->x2(), g->y2());
+ } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
+ d.fillGradientActive = RadialGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.b = QPointF(g->focalX(), g->focalY());
+ d.fillGradient.v0 = g->centerRadius();
+ d.fillGradient.v1 = g->focalRadius();
+ } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
+ d.fillGradientActive = ConicalGradient;
+ d.fillGradient.a = QPointF(g->centerX(), g->centerY());
+ d.fillGradient.v0 = g->angle();
+ } else {
+ Q_UNREACHABLE();
+ }
+ } else {
+ d.fillGradientActive = NoGradient;
+ }
+ d.syncDirty |= DirtyFillGradient;
+}
+
+void QQuickShapeFillRunnable::run()
+{
+ QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType, supportsElementIndexUint);
+ emit done(this);
+}
+
+void QQuickShapeStrokeRunnable::run()
+{
+ QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize);
+ emit done(this);
+}
+
+void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data)
+{
+ m_asyncCallback = callback;
+ m_asyncCallbackData = data;
+}
+
+static QThreadPool *pathWorkThreadPool = nullptr;
+
+static void deletePathWorkThreadPool()
+{
+ delete pathWorkThreadPool;
+ pathWorkThreadPool = nullptr;
+}
+
+void QQuickShapeGenericRenderer::endSync(bool async)
+{
+ bool didKickOffAsync = false;
+
+ for (int i = 0; i < m_sp.count(); ++i) {
+ ShapePathData &d(m_sp[i]);
+ if (!d.syncDirty)
+ continue;
+
+ m_accDirty |= d.syncDirty;
+
+ // Use a shadow dirty flag in order to avoid losing state in case there are
+ // multiple syncs with different dirty flags before we get to updateNode()
+ // on the render thread (with the gui thread blocked). For our purposes
+ // here syncDirty is still required since geometry regeneration must only
+ // happen when there was an actual change in this particular sync round.
+ d.effectiveDirty |= d.syncDirty;
+
+ if (d.path.isEmpty()) {
+ d.fillVertices.clear();
+ d.fillIndices.clear();
+ d.strokeVertices.clear();
+ continue;
+ }
+
+ if (async && !pathWorkThreadPool) {
+ qAddPostRoutine(deletePathWorkThreadPool);
+ pathWorkThreadPool = new QThreadPool;
+ const int idealCount = QThread::idealThreadCount();
+ pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4);
+ }
+
+ if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) {
+ d.path.setFillRule(d.fillRule);
+ if (m_api == QSGRendererInterface::Unknown)
+ m_api = m_item->window()->rendererInterface()->graphicsApi();
+ if (async) {
+ QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable;
+ r->setAutoDelete(false);
+ if (d.pendingFill)
+ d.pendingFill->orphaned = true;
+ d.pendingFill = r;
+ r->path = d.path;
+ r->fillColor = d.fillColor;
+ r->supportsElementIndexUint = q_supportsElementIndexUint(m_api);
+ // Unlikely in practice but in theory m_sp could be
+ // resized. Therefore, capture 'i' instead of 'd'.
+ QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) {
+ // Bail out when orphaned (meaning either another run was
+ // started after this one, or the renderer got destroyed).
+ if (!r->orphaned && i < m_sp.count()) {
+ ShapePathData &d(m_sp[i]);
+ d.fillVertices = r->fillVertices;
+ d.fillIndices = r->fillIndices;
+ d.indexType = r->indexType;
+ d.pendingFill = nullptr;
+ d.effectiveDirty |= DirtyFillGeom;
+ maybeUpdateAsyncItem();
+ }
+ r->deleteLater();
+ });
+ didKickOffAsync = true;
+ pathWorkThreadPool->start(r);
+ } else {
+ triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType, q_supportsElementIndexUint(m_api));
+ }
+ }
+
+ if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth >= 0.0f && d.strokeColor.a) {
+ if (async) {
+ QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable;
+ r->setAutoDelete(false);
+ if (d.pendingStroke)
+ d.pendingStroke->orphaned = true;
+ d.pendingStroke = r;
+ r->path = d.path;
+ r->pen = d.pen;
+ r->strokeColor = d.strokeColor;
+ r->clipSize = QSize(m_item->width(), m_item->height());
+ QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) {
+ if (!r->orphaned && i < m_sp.count()) {
+ ShapePathData &d(m_sp[i]);
+ d.strokeVertices = r->strokeVertices;
+ d.pendingStroke = nullptr;
+ d.effectiveDirty |= DirtyStrokeGeom;
+ maybeUpdateAsyncItem();
+ }
+ r->deleteLater();
+ });
+ didKickOffAsync = true;
+ pathWorkThreadPool->start(r);
+ } else {
+ triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices,
+ QSize(m_item->width(), m_item->height()));
+ }
+ }
+ }
+
+ if (!didKickOffAsync && async && m_asyncCallback)
+ m_asyncCallback(m_asyncCallbackData);
+}
+
+void QQuickShapeGenericRenderer::maybeUpdateAsyncItem()
+{
+ for (const ShapePathData &d : qAsConst(m_sp)) {
+ if (d.pendingFill || d.pendingStroke)
+ return;
+ }
+ m_accDirty |= DirtyFillGeom | DirtyStrokeGeom;
+ m_item->update();
+ if (m_asyncCallback)
+ m_asyncCallback(m_asyncCallbackData);
+}
+
+// the stroke/fill triangulation functions may be invoked either on the gui
+// thread or some worker thread and must thus be self-contained.
+void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path,
+ const Color4ub &fillColor,
+ VertexContainerType *fillVertices,
+ IndexContainerType *fillIndices,
+ QSGGeometry::Type *indexType,
+ bool supportsElementIndexUint)
+{
+ const QVectorPath &vp = qtVectorPathForPath(path);
+
+ QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(TRI_SCALE, TRI_SCALE), 1, supportsElementIndexUint);
+ const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2
+ fillVertices->resize(vertexCount);
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(fillVertices->data());
+ const qreal *vsrc = ts.vertices.constData();
+ for (int i = 0; i < vertexCount; ++i)
+ vdst[i].set(vsrc[i * 2] / TRI_SCALE, vsrc[i * 2 + 1] / TRI_SCALE, fillColor);
+
+ size_t indexByteSize;
+ if (ts.indices.type() == QVertexIndexVector::UnsignedShort) {
+ *indexType = QSGGeometry::UnsignedShortType;
+ // fillIndices is still QVector<quint32>. Just resize to N/2 and pack
+ // the N quint16s into it.
+ fillIndices->resize(ts.indices.size() / 2);
+ indexByteSize = ts.indices.size() * sizeof(quint16);
+ } else {
+ *indexType = QSGGeometry::UnsignedIntType;
+ fillIndices->resize(ts.indices.size());
+ indexByteSize = ts.indices.size() * sizeof(quint32);
+ }
+ memcpy(fillIndices->data(), ts.indices.data(), indexByteSize);
+}
+
+void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path,
+ const QPen &pen,
+ const Color4ub &strokeColor,
+ VertexContainerType *strokeVertices,
+ const QSize &clipSize)
+{
+ const QVectorPath &vp = qtVectorPathForPath(path);
+ const QRectF clip(QPointF(0, 0), clipSize);
+ const qreal inverseScale = 1.0 / TRI_SCALE;
+
+ QTriangulatingStroker stroker;
+ stroker.setInvScale(inverseScale);
+
+ if (pen.style() == Qt::SolidLine) {
+ stroker.process(vp, pen, clip, 0);
+ } else {
+ QDashedStrokeProcessor dashStroker;
+ dashStroker.setInvScale(inverseScale);
+ dashStroker.process(vp, pen, clip, 0);
+ QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(),
+ dashStroker.elementTypes(), 0);
+ stroker.process(dashStroke, pen, clip, 0);
+ }
+
+ if (!stroker.vertexCount()) {
+ strokeVertices->clear();
+ return;
+ }
+
+ const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2
+ strokeVertices->resize(vertexCount);
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(strokeVertices->data());
+ const float *vsrc = stroker.vertices();
+ for (int i = 0; i < vertexCount; ++i)
+ vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor);
+}
+
+void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node)
+{
+ if (m_rootNode != node) {
+ m_rootNode = node;
+ m_accDirty |= DirtyList;
+ }
+}
+
+// on the render thread with gui blocked
+void QQuickShapeGenericRenderer::updateNode()
+{
+ if (!m_rootNode || !m_accDirty)
+ return;
+
+// [ m_rootNode ]
+// / / /
+// #0 [ fill ] [ stroke ] [ next ]
+// / / |
+// #1 [ fill ] [ stroke ] [ next ]
+// / / |
+// #2 [ fill ] [ stroke ] [ next ]
+// ...
+// ...
+
+ QQuickShapeGenericNode **nodePtr = &m_rootNode;
+ QQuickShapeGenericNode *prevNode = nullptr;
+
+ for (ShapePathData &d : m_sp) {
+ if (!*nodePtr) {
+ Q_ASSERT(prevNode);
+ *nodePtr = new QQuickShapeGenericNode;
+ prevNode->m_next = *nodePtr;
+ prevNode->appendChildNode(*nodePtr);
+ }
+
+ QQuickShapeGenericNode *node = *nodePtr;
+
+ if (m_accDirty & DirtyList)
+ d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient;
+
+ if (!d.effectiveDirty) {
+ prevNode = node;
+ nodePtr = &node->m_next;
+ continue;
+ }
+
+ if (d.fillColor.a == 0) {
+ delete node->m_fillNode;
+ node->m_fillNode = nullptr;
+ } else if (!node->m_fillNode) {
+ node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
+ if (node->m_strokeNode)
+ node->removeChildNode(node->m_strokeNode);
+ node->appendChildNode(node->m_fillNode);
+ if (node->m_strokeNode)
+ node->appendChildNode(node->m_strokeNode);
+ d.effectiveDirty |= DirtyFillGeom;
+ }
+
+ if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) {
+ delete node->m_strokeNode;
+ node->m_strokeNode = nullptr;
+ } else if (!node->m_strokeNode) {
+ node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
+ node->appendChildNode(node->m_strokeNode);
+ d.effectiveDirty |= DirtyStrokeGeom;
+ }
+
+ updateFillNode(&d, node);
+ updateStrokeNode(&d, node);
+
+ d.effectiveDirty = 0;
+
+ prevNode = node;
+ nodePtr = &node->m_next;
+ }
+
+ if (*nodePtr && prevNode) {
+ prevNode->removeChildNode(*nodePtr);
+ delete *nodePtr;
+ *nodePtr = nullptr;
+ }
+
+ m_accDirty = 0;
+}
+
+void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n)
+{
+ if (d->fillGradientActive) {
+ if (d->effectiveDirty & DirtyFillGradient)
+ n->m_fillGradient = d->fillGradient;
+ }
+}
+
+void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node)
+{
+ if (!node->m_fillNode)
+ return;
+ if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient)))
+ return;
+
+ // Make a copy of the data that will be accessed by the material on
+ // the render thread. This must be done even when we bail out below.
+ QQuickShapeGenericStrokeFillNode *n = node->m_fillNode;
+ updateShadowDataInNode(d, n);
+
+ QSGGeometry *g = n->geometry();
+ if (d->fillVertices.isEmpty()) {
+ if (g->vertexCount() || g->indexCount()) {
+ g->allocate(0, 0);
+ n->markDirty(QSGNode::DirtyGeometry);
+ }
+ return;
+ }
+
+ if (d->fillGradientActive) {
+ QQuickShapeGenericStrokeFillNode::Material gradMat;
+ switch (d->fillGradientActive) {
+ case LinearGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient;
+ break;
+ case RadialGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient;
+ break;
+ case ConicalGradient:
+ gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient;
+ break;
+ default:
+ Q_UNREACHABLE();
+ }
+ n->activateMaterial(m_item->window(), gradMat);
+ if (d->effectiveDirty & DirtyFillGradient) {
+ // Gradients are implemented via a texture-based material.
+ n->markDirty(QSGNode::DirtyMaterial);
+ // stop here if only the gradient changed; no need to touch the geometry
+ if (!(d->effectiveDirty & DirtyFillGeom))
+ return;
+ }
+ } else {
+ n->activateMaterial(m_item->window(), QQuickShapeGenericStrokeFillNode::MatSolidColor);
+ // fast path for updating only color values when no change in vertex positions
+ if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom)) {
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
+ for (int i = 0; i < g->vertexCount(); ++i)
+ vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor);
+ n->markDirty(QSGNode::DirtyGeometry);
+ return;
+ }
+ }
+
+ const int indexCount = d->indexType == QSGGeometry::UnsignedShortType
+ ? d->fillIndices.count() * 2 : d->fillIndices.count();
+ if (g->indexType() != d->indexType) {
+ g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(),
+ d->fillVertices.count(), indexCount, d->indexType);
+ n->setGeometry(g);
+ } else {
+ g->allocate(d->fillVertices.count(), indexCount);
+ }
+ g->setDrawingMode(QSGGeometry::DrawTriangles);
+ memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex());
+ memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex());
+
+ n->markDirty(QSGNode::DirtyGeometry);
+}
+
+void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node)
+{
+ if (!node->m_strokeNode)
+ return;
+ if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor)))
+ return;
+
+ QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode;
+ QSGGeometry *g = n->geometry();
+ if (d->strokeVertices.isEmpty()) {
+ if (g->vertexCount() || g->indexCount()) {
+ g->allocate(0, 0);
+ n->markDirty(QSGNode::DirtyGeometry);
+ }
+ return;
+ }
+
+ n->markDirty(QSGNode::DirtyGeometry);
+
+ // Async loading runs update once, bails out above, then updates again once
+ // ready. Set the material dirty then. This is in-line with fill where the
+ // first activateMaterial() achieves the same.
+ if (!g->vertexCount())
+ n->markDirty(QSGNode::DirtyMaterial);
+
+ if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) {
+ ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
+ for (int i = 0; i < g->vertexCount(); ++i)
+ vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor);
+ return;
+ }
+
+ g->allocate(d->strokeVertices.count(), 0);
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex());
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QSGVertexColorMaterial;
+#endif
+
+ qWarning("Vertex-color material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeLinearGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Linear gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeRadialGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Radial gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window,
+ QQuickShapeGenericStrokeFillNode *node)
+{
+ QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
+
+#if QT_CONFIG(opengl)
+ if (api == QSGRendererInterface::OpenGL)
+ return new QQuickShapeConicalGradientMaterial(node);
+#else
+ Q_UNUSED(node);
+#endif
+
+ qWarning("Conical gradient material: Unsupported graphics API %d", api);
+ return nullptr;
+}
+
+#if QT_CONFIG(opengl)
+
+QSGMaterialType QQuickShapeLinearGradientShader::type;
+
+QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.frag"));
+}
+
+void QQuickShapeLinearGradientShader::initialize()
+{
+ m_opacityLoc = program()->uniformLocation("opacity");
+ m_matrixLoc = program()->uniformLocation("matrix");
+ m_gradStartLoc = program()->uniformLocation("gradStart");
+ m_gradEndLoc = program()->uniformLocation("gradEnd");
+}
+
+void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+ program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.a));
+ program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.b));
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeLinearGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeLinearGradientMaterial *m = static_cast<const QQuickShapeLinearGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->spread - gb->spread)
+ return d;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+ if (int d = ga->b.x() - gb->b.x())
+ return d;
+ if (int d = ga->b.y() - gb->b.y())
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+QSGMaterialType QQuickShapeRadialGradientShader::type;
+
+QQuickShapeRadialGradientShader::QQuickShapeRadialGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.frag"));
+}
+
+void QQuickShapeRadialGradientShader::initialize()
+{
+ QOpenGLShaderProgram *prog = program();
+ m_opacityLoc = prog->uniformLocation("opacity");
+ m_matrixLoc = prog->uniformLocation("matrix");
+ m_translationPointLoc = prog->uniformLocation("translationPoint");
+ m_focalToCenterLoc = prog->uniformLocation("focalToCenter");
+ m_centerRadiusLoc = prog->uniformLocation("centerRadius");
+ m_focalRadiusLoc = prog->uniformLocation("focalRadius");
+}
+
+void QQuickShapeRadialGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const QPointF focalPoint = node->m_fillGradient.b;
+ const QPointF focalToCenter = centerPoint - focalPoint;
+ const GLfloat centerRadius = node->m_fillGradient.v0;
+ const GLfloat focalRadius = node->m_fillGradient.v1;
+
+ program()->setUniformValue(m_translationPointLoc, focalPoint);
+ program()->setUniformValue(m_centerRadiusLoc, centerRadius);
+ program()->setUniformValue(m_focalRadiusLoc, focalRadius);
+ program()->setUniformValue(m_focalToCenterLoc, focalToCenter);
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeRadialGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeRadialGradientMaterial *m = static_cast<const QQuickShapeRadialGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->spread - gb->spread)
+ return d;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+ if (int d = ga->b.x() - gb->b.x())
+ return d;
+ if (int d = ga->b.y() - gb->b.y())
+ return d;
+
+ if (int d = ga->v0 - gb->v0)
+ return d;
+ if (int d = ga->v1 - gb->v1)
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+QSGMaterialType QQuickShapeConicalGradientShader::type;
+
+QQuickShapeConicalGradientShader::QQuickShapeConicalGradientShader()
+{
+ setShaderSourceFile(QOpenGLShader::Vertex,
+ QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment,
+ QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.frag"));
+}
+
+void QQuickShapeConicalGradientShader::initialize()
+{
+ QOpenGLShaderProgram *prog = program();
+ m_opacityLoc = prog->uniformLocation("opacity");
+ m_matrixLoc = prog->uniformLocation("matrix");
+ m_angleLoc = prog->uniformLocation("angle");
+ m_translationPointLoc = prog->uniformLocation("translationPoint");
+}
+
+void QQuickShapeConicalGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *)
+{
+ QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(mat);
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const GLfloat angle = -qDegreesToRadians(node->m_fillGradient.v0);
+
+ program()->setUniformValue(m_angleLoc, angle);
+ program()->setUniformValue(m_translationPointLoc, centerPoint);
+
+ const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread);
+ QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ tx->bind();
+}
+
+char const *const *QQuickShapeConicalGradientShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
+ return attr;
+}
+
+int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QQuickShapeConicalGradientMaterial *m = static_cast<const QQuickShapeConicalGradientMaterial *>(other);
+
+ QQuickShapeGenericStrokeFillNode *a = node();
+ QQuickShapeGenericStrokeFillNode *b = m->node();
+ Q_ASSERT(a && b);
+ if (a == b)
+ return 0;
+
+ const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient;
+ const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient;
+
+ if (int d = ga->a.x() - gb->a.x())
+ return d;
+ if (int d = ga->a.y() - gb->a.y())
+ return d;
+
+ if (int d = ga->v0 - gb->v0)
+ return d;
+
+ if (int d = ga->stops.count() - gb->stops.count())
+ return d;
+
+ for (int i = 0; i < ga->stops.count(); ++i) {
+ if (int d = ga->stops[i].first - gb->stops[i].first)
+ return d;
+ if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
+ return d;
+ }
+
+ return 0;
+}
+
+#endif // QT_CONFIG(opengl)
+
+QT_END_NAMESPACE