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Diffstat (limited to 'src/imports/shapes/qquickshapegenericrenderer.cpp')
-rw-r--r-- | src/imports/shapes/qquickshapegenericrenderer.cpp | 1014 |
1 files changed, 1014 insertions, 0 deletions
diff --git a/src/imports/shapes/qquickshapegenericrenderer.cpp b/src/imports/shapes/qquickshapegenericrenderer.cpp new file mode 100644 index 0000000000..98ba89dc3d --- /dev/null +++ b/src/imports/shapes/qquickshapegenericrenderer.cpp @@ -0,0 +1,1014 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickshapegenericrenderer_p.h" +#include <QtGui/private/qtriangulator_p.h> +#include <QtGui/private/qtriangulatingstroker_p.h> +#include <QThreadPool> + +#if QT_CONFIG(opengl) +#include <QSGVertexColorMaterial> +#include <QOpenGLContext> +#include <QOffscreenSurface> +#include <QtGui/private/qopenglextensions_p.h> +#endif + +QT_BEGIN_NAMESPACE + +static const qreal TRI_SCALE = 1; + +struct ColoredVertex // must match QSGGeometry::ColoredPoint2D +{ + float x, y; + QQuickShapeGenericRenderer::Color4ub color; + void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor) + { + x = nx; y = ny; color = ncolor; + } +}; + +static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c) +{ + QQuickShapeGenericRenderer::Color4ub color = { + uchar(qRound(c.redF() * c.alphaF() * 255)), + uchar(qRound(c.greenF() * c.alphaF() * 255)), + uchar(qRound(c.blueF() * c.alphaF() * 255)), + uchar(qRound(c.alphaF() * 255)) + }; + return color; +} + +QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window) + : m_geometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0)), + m_window(window), + m_material(nullptr) +{ + setGeometry(m_geometry); + activateMaterial(MatSolidColor); +#ifdef QSG_RUNTIME_DESCRIPTION + qsgnode_set_description(this, QLatin1String("stroke-fill")); +#endif +} + +QQuickShapeGenericStrokeFillNode::~QQuickShapeGenericStrokeFillNode() +{ + delete m_geometry; +} + +void QQuickShapeGenericStrokeFillNode::activateMaterial(Material m) +{ + switch (m) { + case MatSolidColor: + // Use vertexcolor material. Items with different colors remain batchable + // this way, at the expense of having to provide per-vertex color values. + m_material.reset(QQuickShapeGenericMaterialFactory::createVertexColor(m_window)); + break; + case MatLinearGradient: + m_material.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(m_window, this)); + break; + case MatRadialGradient: + m_material.reset(QQuickShapeGenericMaterialFactory::createRadialGradient(m_window, this)); + break; + case MatConicalGradient: + m_material.reset(QQuickShapeGenericMaterialFactory::createConicalGradient(m_window, this)); + break; + default: + qWarning("Unknown material %d", m); + return; + } + + if (material() != m_material.data()) + setMaterial(m_material.data()); +} + +static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api) +{ + static bool elementIndexUint = true; +#if QT_CONFIG(opengl) + if (api == QSGRendererInterface::OpenGL) { + static bool elementIndexUintChecked = false; + if (!elementIndexUintChecked) { + elementIndexUintChecked = true; + QOpenGLContext *context = QOpenGLContext::currentContext(); + QScopedPointer<QOpenGLContext> dummyContext; + QScopedPointer<QOffscreenSurface> dummySurface; + bool ok = true; + if (!context) { + dummyContext.reset(new QOpenGLContext); + dummyContext->create(); + context = dummyContext.data(); + dummySurface.reset(new QOffscreenSurface); + dummySurface->setFormat(context->format()); + dummySurface->create(); + ok = context->makeCurrent(dummySurface.data()); + } + if (ok) { + elementIndexUint = static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension( + QOpenGLExtensions::ElementIndexUint); + } + } + } +#else + Q_UNUSED(api); +#endif + return elementIndexUint; +} + +QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer() +{ + for (ShapePathData &d : m_sp) { + if (d.pendingFill) + d.pendingFill->orphaned = true; + if (d.pendingStroke) + d.pendingStroke->orphaned = true; + } +} + +// sync, and so triangulation too, happens on the gui thread +// - except when async is set, in which case triangulation is moved to worker threads + +void QQuickShapeGenericRenderer::beginSync(int totalCount) +{ + if (m_sp.count() != totalCount) { + m_sp.resize(totalCount); + m_accDirty |= DirtyList; + } + for (ShapePathData &d : m_sp) + d.syncDirty = 0; +} + +void QQuickShapeGenericRenderer::setPath(int index, const QQuickPath *path) +{ + ShapePathData &d(m_sp[index]); + d.path = path ? path->path() : QPainterPath(); + d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom; +} + +void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color) +{ + ShapePathData &d(m_sp[index]); + d.strokeColor = colorToColor4ub(color); + d.syncDirty |= DirtyColor; +} + +void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w) +{ + ShapePathData &d(m_sp[index]); + d.strokeWidth = w; + if (w >= 0.0f) + d.pen.setWidthF(w); + d.syncDirty |= DirtyStrokeGeom; +} + +void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color) +{ + ShapePathData &d(m_sp[index]); + d.fillColor = colorToColor4ub(color); + d.syncDirty |= DirtyColor; +} + +void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule) +{ + ShapePathData &d(m_sp[index]); + d.fillRule = Qt::FillRule(fillRule); + d.syncDirty |= DirtyFillGeom; +} + +void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) +{ + ShapePathData &d(m_sp[index]); + d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); + d.pen.setMiterLimit(miterLimit); + d.syncDirty |= DirtyStrokeGeom; +} + +void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle) +{ + ShapePathData &d(m_sp[index]); + d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); + d.syncDirty |= DirtyStrokeGeom; +} + +void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, + qreal dashOffset, const QVector<qreal> &dashPattern) +{ + ShapePathData &d(m_sp[index]); + d.pen.setStyle(Qt::PenStyle(strokeStyle)); + if (strokeStyle == QQuickShapePath::DashLine) { + d.pen.setDashPattern(dashPattern); + d.pen.setDashOffset(dashOffset); + } + d.syncDirty |= DirtyStrokeGeom; +} + +void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient) +{ + ShapePathData &d(m_sp[index]); + if (gradient) { + d.fillGradient.stops = gradient->gradientStops(); // sorted + d.fillGradient.spread = gradient->spread(); + if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) { + d.fillGradientActive = LinearGradient; + d.fillGradient.a = QPointF(g->x1(), g->y1()); + d.fillGradient.b = QPointF(g->x2(), g->y2()); + } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) { + d.fillGradientActive = RadialGradient; + d.fillGradient.a = QPointF(g->centerX(), g->centerY()); + d.fillGradient.b = QPointF(g->focalX(), g->focalY()); + d.fillGradient.v0 = g->centerRadius(); + d.fillGradient.v1 = g->focalRadius(); + } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) { + d.fillGradientActive = ConicalGradient; + d.fillGradient.a = QPointF(g->centerX(), g->centerY()); + d.fillGradient.v0 = g->angle(); + } else { + Q_UNREACHABLE(); + } + } else { + d.fillGradientActive = NoGradient; + } + d.syncDirty |= DirtyFillGradient; +} + +void QQuickShapeFillRunnable::run() +{ + QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType, supportsElementIndexUint); + emit done(this); +} + +void QQuickShapeStrokeRunnable::run() +{ + QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize); + emit done(this); +} + +void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data) +{ + m_asyncCallback = callback; + m_asyncCallbackData = data; +} + +static QThreadPool *pathWorkThreadPool = nullptr; + +static void deletePathWorkThreadPool() +{ + delete pathWorkThreadPool; + pathWorkThreadPool = nullptr; +} + +void QQuickShapeGenericRenderer::endSync(bool async) +{ + bool didKickOffAsync = false; + + for (int i = 0; i < m_sp.count(); ++i) { + ShapePathData &d(m_sp[i]); + if (!d.syncDirty) + continue; + + m_accDirty |= d.syncDirty; + + // Use a shadow dirty flag in order to avoid losing state in case there are + // multiple syncs with different dirty flags before we get to updateNode() + // on the render thread (with the gui thread blocked). For our purposes + // here syncDirty is still required since geometry regeneration must only + // happen when there was an actual change in this particular sync round. + d.effectiveDirty |= d.syncDirty; + + if (d.path.isEmpty()) { + d.fillVertices.clear(); + d.fillIndices.clear(); + d.strokeVertices.clear(); + continue; + } + + if (async && !pathWorkThreadPool) { + qAddPostRoutine(deletePathWorkThreadPool); + pathWorkThreadPool = new QThreadPool; + const int idealCount = QThread::idealThreadCount(); + pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4); + } + + if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) { + d.path.setFillRule(d.fillRule); + if (m_api == QSGRendererInterface::Unknown) + m_api = m_item->window()->rendererInterface()->graphicsApi(); + if (async) { + QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable; + r->setAutoDelete(false); + if (d.pendingFill) + d.pendingFill->orphaned = true; + d.pendingFill = r; + r->path = d.path; + r->fillColor = d.fillColor; + r->supportsElementIndexUint = q_supportsElementIndexUint(m_api); + // Unlikely in practice but in theory m_sp could be + // resized. Therefore, capture 'i' instead of 'd'. + QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) { + // Bail out when orphaned (meaning either another run was + // started after this one, or the renderer got destroyed). + if (!r->orphaned && i < m_sp.count()) { + ShapePathData &d(m_sp[i]); + d.fillVertices = r->fillVertices; + d.fillIndices = r->fillIndices; + d.indexType = r->indexType; + d.pendingFill = nullptr; + d.effectiveDirty |= DirtyFillGeom; + maybeUpdateAsyncItem(); + } + r->deleteLater(); + }); + didKickOffAsync = true; + pathWorkThreadPool->start(r); + } else { + triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType, q_supportsElementIndexUint(m_api)); + } + } + + if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth >= 0.0f && d.strokeColor.a) { + if (async) { + QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable; + r->setAutoDelete(false); + if (d.pendingStroke) + d.pendingStroke->orphaned = true; + d.pendingStroke = r; + r->path = d.path; + r->pen = d.pen; + r->strokeColor = d.strokeColor; + r->clipSize = QSize(m_item->width(), m_item->height()); + QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) { + if (!r->orphaned && i < m_sp.count()) { + ShapePathData &d(m_sp[i]); + d.strokeVertices = r->strokeVertices; + d.pendingStroke = nullptr; + d.effectiveDirty |= DirtyStrokeGeom; + maybeUpdateAsyncItem(); + } + r->deleteLater(); + }); + didKickOffAsync = true; + pathWorkThreadPool->start(r); + } else { + triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices, + QSize(m_item->width(), m_item->height())); + } + } + } + + if (!didKickOffAsync && async && m_asyncCallback) + m_asyncCallback(m_asyncCallbackData); +} + +void QQuickShapeGenericRenderer::maybeUpdateAsyncItem() +{ + for (const ShapePathData &d : qAsConst(m_sp)) { + if (d.pendingFill || d.pendingStroke) + return; + } + m_accDirty |= DirtyFillGeom | DirtyStrokeGeom; + m_item->update(); + if (m_asyncCallback) + m_asyncCallback(m_asyncCallbackData); +} + +// the stroke/fill triangulation functions may be invoked either on the gui +// thread or some worker thread and must thus be self-contained. +void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path, + const Color4ub &fillColor, + VertexContainerType *fillVertices, + IndexContainerType *fillIndices, + QSGGeometry::Type *indexType, + bool supportsElementIndexUint) +{ + const QVectorPath &vp = qtVectorPathForPath(path); + + QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(TRI_SCALE, TRI_SCALE), 1, supportsElementIndexUint); + const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2 + fillVertices->resize(vertexCount); + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(fillVertices->data()); + const qreal *vsrc = ts.vertices.constData(); + for (int i = 0; i < vertexCount; ++i) + vdst[i].set(vsrc[i * 2] / TRI_SCALE, vsrc[i * 2 + 1] / TRI_SCALE, fillColor); + + size_t indexByteSize; + if (ts.indices.type() == QVertexIndexVector::UnsignedShort) { + *indexType = QSGGeometry::UnsignedShortType; + // fillIndices is still QVector<quint32>. Just resize to N/2 and pack + // the N quint16s into it. + fillIndices->resize(ts.indices.size() / 2); + indexByteSize = ts.indices.size() * sizeof(quint16); + } else { + *indexType = QSGGeometry::UnsignedIntType; + fillIndices->resize(ts.indices.size()); + indexByteSize = ts.indices.size() * sizeof(quint32); + } + memcpy(fillIndices->data(), ts.indices.data(), indexByteSize); +} + +void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path, + const QPen &pen, + const Color4ub &strokeColor, + VertexContainerType *strokeVertices, + const QSize &clipSize) +{ + const QVectorPath &vp = qtVectorPathForPath(path); + const QRectF clip(QPointF(0, 0), clipSize); + const qreal inverseScale = 1.0 / TRI_SCALE; + + QTriangulatingStroker stroker; + stroker.setInvScale(inverseScale); + + if (pen.style() == Qt::SolidLine) { + stroker.process(vp, pen, clip, 0); + } else { + QDashedStrokeProcessor dashStroker; + dashStroker.setInvScale(inverseScale); + dashStroker.process(vp, pen, clip, 0); + QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(), + dashStroker.elementTypes(), 0); + stroker.process(dashStroke, pen, clip, 0); + } + + if (!stroker.vertexCount()) { + strokeVertices->clear(); + return; + } + + const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2 + strokeVertices->resize(vertexCount); + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(strokeVertices->data()); + const float *vsrc = stroker.vertices(); + for (int i = 0; i < vertexCount; ++i) + vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor); +} + +void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node) +{ + if (m_rootNode != node) { + m_rootNode = node; + m_accDirty |= DirtyList; + } +} + +// on the render thread with gui blocked +void QQuickShapeGenericRenderer::updateNode() +{ + if (!m_rootNode || !m_accDirty) + return; + +// [ m_rootNode ] +// / / / +// #0 [ fill ] [ stroke ] [ next ] +// / / | +// #1 [ fill ] [ stroke ] [ next ] +// / / | +// #2 [ fill ] [ stroke ] [ next ] +// ... +// ... + + QQuickShapeGenericNode **nodePtr = &m_rootNode; + QQuickShapeGenericNode *prevNode = nullptr; + + for (ShapePathData &d : m_sp) { + if (!*nodePtr) { + Q_ASSERT(prevNode); + *nodePtr = new QQuickShapeGenericNode; + prevNode->m_next = *nodePtr; + prevNode->appendChildNode(*nodePtr); + } + + QQuickShapeGenericNode *node = *nodePtr; + + if (m_accDirty & DirtyList) + d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient; + + if (!d.effectiveDirty) { + prevNode = node; + nodePtr = &node->m_next; + continue; + } + + if (d.fillColor.a == 0) { + delete node->m_fillNode; + node->m_fillNode = nullptr; + } else if (!node->m_fillNode) { + node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); + if (node->m_strokeNode) + node->removeChildNode(node->m_strokeNode); + node->appendChildNode(node->m_fillNode); + if (node->m_strokeNode) + node->appendChildNode(node->m_strokeNode); + d.effectiveDirty |= DirtyFillGeom; + } + + if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) { + delete node->m_strokeNode; + node->m_strokeNode = nullptr; + } else if (!node->m_strokeNode) { + node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); + node->appendChildNode(node->m_strokeNode); + d.effectiveDirty |= DirtyStrokeGeom; + } + + updateFillNode(&d, node); + updateStrokeNode(&d, node); + + d.effectiveDirty = 0; + + prevNode = node; + nodePtr = &node->m_next; + } + + if (*nodePtr && prevNode) { + prevNode->removeChildNode(*nodePtr); + delete *nodePtr; + *nodePtr = nullptr; + } + + m_accDirty = 0; +} + +void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n) +{ + if (d->fillGradientActive) { + if (d->effectiveDirty & DirtyFillGradient) + n->m_fillGradient = d->fillGradient; + } +} + +void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node) +{ + if (!node->m_fillNode) + return; + if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient))) + return; + + // Make a copy of the data that will be accessed by the material on + // the render thread. This must be done even when we bail out below. + QQuickShapeGenericStrokeFillNode *n = node->m_fillNode; + updateShadowDataInNode(d, n); + + QSGGeometry *g = n->m_geometry; + if (d->fillVertices.isEmpty()) { + if (g->vertexCount() || g->indexCount()) { + g->allocate(0, 0); + n->markDirty(QSGNode::DirtyGeometry); + } + return; + } + + if (d->fillGradientActive) { + QQuickShapeGenericStrokeFillNode::Material gradMat; + switch (d->fillGradientActive) { + case LinearGradient: + gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient; + break; + case RadialGradient: + gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient; + break; + case ConicalGradient: + gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient; + break; + default: + Q_UNREACHABLE(); + } + n->activateMaterial(gradMat); + if (d->effectiveDirty & DirtyFillGradient) { + // Gradients are implemented via a texture-based material. + n->markDirty(QSGNode::DirtyMaterial); + // stop here if only the gradient changed; no need to touch the geometry + if (!(d->effectiveDirty & DirtyFillGeom)) + return; + } + } else { + n->activateMaterial(QQuickShapeGenericStrokeFillNode::MatSolidColor); + // fast path for updating only color values when no change in vertex positions + if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom)) { + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); + for (int i = 0; i < g->vertexCount(); ++i) + vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor); + n->markDirty(QSGNode::DirtyGeometry); + return; + } + } + + const int indexCount = d->indexType == QSGGeometry::UnsignedShortType + ? d->fillIndices.count() * 2 : d->fillIndices.count(); + if (g->indexType() != d->indexType) { + g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), + d->fillVertices.count(), indexCount, d->indexType); + n->setGeometry(g); + delete n->m_geometry; + n->m_geometry = g; + } else { + g->allocate(d->fillVertices.count(), indexCount); + } + g->setDrawingMode(QSGGeometry::DrawTriangles); + memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex()); + memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex()); + + n->markDirty(QSGNode::DirtyGeometry); +} + +void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node) +{ + if (!node->m_strokeNode) + return; + if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor))) + return; + + QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode; + QSGGeometry *g = n->m_geometry; + if (d->strokeVertices.isEmpty()) { + if (g->vertexCount() || g->indexCount()) { + g->allocate(0, 0); + n->markDirty(QSGNode::DirtyGeometry); + } + return; + } + + n->markDirty(QSGNode::DirtyGeometry); + + // Async loading runs update once, bails out above, then updates again once + // ready. Set the material dirty then. This is in-line with fill where the + // first activateMaterial() achieves the same. + if (!g->vertexCount()) + n->markDirty(QSGNode::DirtyMaterial); + + if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) { + ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); + for (int i = 0; i < g->vertexCount(); ++i) + vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor); + return; + } + + g->allocate(d->strokeVertices.count(), 0); + g->setDrawingMode(QSGGeometry::DrawTriangleStrip); + memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex()); +} + +QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window) +{ + QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); + +#if QT_CONFIG(opengl) + if (api == QSGRendererInterface::OpenGL) + return new QSGVertexColorMaterial; +#endif + + qWarning("Vertex-color material: Unsupported graphics API %d", api); + return nullptr; +} + +QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window, + QQuickShapeGenericStrokeFillNode *node) +{ + QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); + +#if QT_CONFIG(opengl) + if (api == QSGRendererInterface::OpenGL) + return new QQuickShapeLinearGradientMaterial(node); +#else + Q_UNUSED(node); +#endif + + qWarning("Linear gradient material: Unsupported graphics API %d", api); + return nullptr; +} + +QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window, + QQuickShapeGenericStrokeFillNode *node) +{ + QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); + +#if QT_CONFIG(opengl) + if (api == QSGRendererInterface::OpenGL) + return new QQuickShapeRadialGradientMaterial(node); +#else + Q_UNUSED(node); +#endif + + qWarning("Radial gradient material: Unsupported graphics API %d", api); + return nullptr; +} + +QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window, + QQuickShapeGenericStrokeFillNode *node) +{ + QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); + +#if QT_CONFIG(opengl) + if (api == QSGRendererInterface::OpenGL) + return new QQuickShapeConicalGradientMaterial(node); +#else + Q_UNUSED(node); +#endif + + qWarning("Conical gradient material: Unsupported graphics API %d", api); + return nullptr; +} + +#if QT_CONFIG(opengl) + +QSGMaterialType QQuickShapeLinearGradientShader::type; + +QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader() +{ + setShaderSourceFile(QOpenGLShader::Vertex, + QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, + QStringLiteral(":/qt-project.org/shapes/shaders/lineargradient.frag")); +} + +void QQuickShapeLinearGradientShader::initialize() +{ + m_opacityLoc = program()->uniformLocation("opacity"); + m_matrixLoc = program()->uniformLocation("matrix"); + m_gradStartLoc = program()->uniformLocation("gradStart"); + m_gradEndLoc = program()->uniformLocation("gradEnd"); +} + +void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *) +{ + QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(mat); + + if (state.isOpacityDirty()) + program()->setUniformValue(m_opacityLoc, state.opacity()); + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); + + QQuickShapeGenericStrokeFillNode *node = m->node(); + program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.a)); + program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.b)); + + const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread); + QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey); + tx->bind(); +} + +char const *const *QQuickShapeLinearGradientShader::attributeNames() const +{ + static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr }; + return attr; +} + +int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const +{ + Q_ASSERT(other && type() == other->type()); + const QQuickShapeLinearGradientMaterial *m = static_cast<const QQuickShapeLinearGradientMaterial *>(other); + + QQuickShapeGenericStrokeFillNode *a = node(); + QQuickShapeGenericStrokeFillNode *b = m->node(); + Q_ASSERT(a && b); + if (a == b) + return 0; + + const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; + const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; + + if (int d = ga->spread - gb->spread) + return d; + + if (int d = ga->a.x() - gb->a.x()) + return d; + if (int d = ga->a.y() - gb->a.y()) + return d; + if (int d = ga->b.x() - gb->b.x()) + return d; + if (int d = ga->b.y() - gb->b.y()) + return d; + + if (int d = ga->stops.count() - gb->stops.count()) + return d; + + for (int i = 0; i < ga->stops.count(); ++i) { + if (int d = ga->stops[i].first - gb->stops[i].first) + return d; + if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) + return d; + } + + return 0; +} + +QSGMaterialType QQuickShapeRadialGradientShader::type; + +QQuickShapeRadialGradientShader::QQuickShapeRadialGradientShader() +{ + setShaderSourceFile(QOpenGLShader::Vertex, + QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, + QStringLiteral(":/qt-project.org/shapes/shaders/radialgradient.frag")); +} + +void QQuickShapeRadialGradientShader::initialize() +{ + QOpenGLShaderProgram *prog = program(); + m_opacityLoc = prog->uniformLocation("opacity"); + m_matrixLoc = prog->uniformLocation("matrix"); + m_translationPointLoc = prog->uniformLocation("translationPoint"); + m_focalToCenterLoc = prog->uniformLocation("focalToCenter"); + m_centerRadiusLoc = prog->uniformLocation("centerRadius"); + m_focalRadiusLoc = prog->uniformLocation("focalRadius"); +} + +void QQuickShapeRadialGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *) +{ + QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(mat); + + if (state.isOpacityDirty()) + program()->setUniformValue(m_opacityLoc, state.opacity()); + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); + + QQuickShapeGenericStrokeFillNode *node = m->node(); + + const QPointF centerPoint = node->m_fillGradient.a; + const QPointF focalPoint = node->m_fillGradient.b; + const QPointF focalToCenter = centerPoint - focalPoint; + const GLfloat centerRadius = node->m_fillGradient.v0; + const GLfloat focalRadius = node->m_fillGradient.v1; + + program()->setUniformValue(m_translationPointLoc, focalPoint); + program()->setUniformValue(m_centerRadiusLoc, centerRadius); + program()->setUniformValue(m_focalRadiusLoc, focalRadius); + program()->setUniformValue(m_focalToCenterLoc, focalToCenter); + + const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread); + QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey); + tx->bind(); +} + +char const *const *QQuickShapeRadialGradientShader::attributeNames() const +{ + static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr }; + return attr; +} + +int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const +{ + Q_ASSERT(other && type() == other->type()); + const QQuickShapeRadialGradientMaterial *m = static_cast<const QQuickShapeRadialGradientMaterial *>(other); + + QQuickShapeGenericStrokeFillNode *a = node(); + QQuickShapeGenericStrokeFillNode *b = m->node(); + Q_ASSERT(a && b); + if (a == b) + return 0; + + const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; + const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; + + if (int d = ga->spread - gb->spread) + return d; + + if (int d = ga->a.x() - gb->a.x()) + return d; + if (int d = ga->a.y() - gb->a.y()) + return d; + if (int d = ga->b.x() - gb->b.x()) + return d; + if (int d = ga->b.y() - gb->b.y()) + return d; + + if (int d = ga->v0 - gb->v0) + return d; + if (int d = ga->v1 - gb->v1) + return d; + + if (int d = ga->stops.count() - gb->stops.count()) + return d; + + for (int i = 0; i < ga->stops.count(); ++i) { + if (int d = ga->stops[i].first - gb->stops[i].first) + return d; + if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) + return d; + } + + return 0; +} + +QSGMaterialType QQuickShapeConicalGradientShader::type; + +QQuickShapeConicalGradientShader::QQuickShapeConicalGradientShader() +{ + setShaderSourceFile(QOpenGLShader::Vertex, + QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, + QStringLiteral(":/qt-project.org/shapes/shaders/conicalgradient.frag")); +} + +void QQuickShapeConicalGradientShader::initialize() +{ + QOpenGLShaderProgram *prog = program(); + m_opacityLoc = prog->uniformLocation("opacity"); + m_matrixLoc = prog->uniformLocation("matrix"); + m_angleLoc = prog->uniformLocation("angle"); + m_translationPointLoc = prog->uniformLocation("translationPoint"); +} + +void QQuickShapeConicalGradientShader::updateState(const RenderState &state, QSGMaterial *mat, QSGMaterial *) +{ + QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(mat); + + if (state.isOpacityDirty()) + program()->setUniformValue(m_opacityLoc, state.opacity()); + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); + + QQuickShapeGenericStrokeFillNode *node = m->node(); + + const QPointF centerPoint = node->m_fillGradient.a; + const GLfloat angle = -qDegreesToRadians(node->m_fillGradient.v0); + + program()->setUniformValue(m_angleLoc, angle); + program()->setUniformValue(m_translationPointLoc, centerPoint); + + const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread); + QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey); + tx->bind(); +} + +char const *const *QQuickShapeConicalGradientShader::attributeNames() const +{ + static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr }; + return attr; +} + +int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const +{ + Q_ASSERT(other && type() == other->type()); + const QQuickShapeConicalGradientMaterial *m = static_cast<const QQuickShapeConicalGradientMaterial *>(other); + + QQuickShapeGenericStrokeFillNode *a = node(); + QQuickShapeGenericStrokeFillNode *b = m->node(); + Q_ASSERT(a && b); + if (a == b) + return 0; + + const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; + const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; + + if (int d = ga->a.x() - gb->a.x()) + return d; + if (int d = ga->a.y() - gb->a.y()) + return d; + + if (int d = ga->v0 - gb->v0) + return d; + + if (int d = ga->stops.count() - gb->stops.count()) + return d; + + for (int i = 0; i < ga->stops.count(); ++i) { + if (int d = ga->stops[i].first - gb->stops[i].first) + return d; + if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) + return d; + } + + return 0; +} + +#endif // QT_CONFIG(opengl) + +QT_END_NAMESPACE |