diff options
Diffstat (limited to 'src/imports/shapes/qquickshapenvprrenderer.cpp')
-rw-r--r-- | src/imports/shapes/qquickshapenvprrenderer.cpp | 100 |
1 files changed, 87 insertions, 13 deletions
diff --git a/src/imports/shapes/qquickshapenvprrenderer.cpp b/src/imports/shapes/qquickshapenvprrenderer.cpp index a859ca45b6..a08da2f3fe 100644 --- a/src/imports/shapes/qquickshapenvprrenderer.cpp +++ b/src/imports/shapes/qquickshapenvprrenderer.cpp @@ -125,16 +125,24 @@ void QQuickShapeNvprRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeS void QQuickShapeNvprRenderer::setFillGradient(int index, QQuickShapeGradient *gradient) { ShapePathGuiData &d(m_sp[index]); - d.fillGradientActive = gradient != nullptr; if (gradient) { d.fillGradient.stops = gradient->gradientStops(); // sorted d.fillGradient.spread = gradient->spread(); if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) { - d.fillGradient.start = QPointF(g->x1(), g->y1()); - d.fillGradient.end = QPointF(g->x2(), g->y2()); + d.fillGradientActive = LinearGradient; + d.fillGradient.a = QPointF(g->x1(), g->y1()); + d.fillGradient.b = QPointF(g->x2(), g->y2()); + } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) { + d.fillGradientActive = RadialGradient; + d.fillGradient.a = QPointF(g->centerX(), g->centerY()); + d.fillGradient.b = QPointF(g->focalX(), g->focalY()); + d.fillGradient.v0 = g->centerRadius(); + d.fillGradient.v1 = g->focalRadius(); } else { Q_UNREACHABLE(); } + } else { + d.fillGradientActive = NoGradient; } d.dirty |= DirtyFillGradient; m_accDirty |= DirtyFillGradient; @@ -485,6 +493,49 @@ QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMate Q_ASSERT(mtl.uniLoc[2] >= 0); mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradEnd"); Q_ASSERT(mtl.uniLoc[3] >= 0); + } else if (m == MatRadialGradient) { + static const char *fragSrc = + "#version 310 es\n" + "precision highp float;\n" + "uniform sampler2D gradTab;\n" + "uniform float opacity;\n" + "uniform vec2 focalToCenter;\n" + "uniform float centerRadius;\n" + "uniform float focalRadius;\n" + "uniform vec2 translationPoint;\n" + "layout(location = 0) in vec2 uv;\n" + "out vec4 fragColor;\n" + "void main() {\n" + " vec2 coord = uv - translationPoint;\n" + " float rd = centerRadius - focalRadius;\n" + " float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));\n" + " float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;\n" + " float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);\n" + " float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));\n" + " vec4 result = vec4(0.0);\n" + " if (det >= 0.0) {\n" + " float detSqrt = sqrt(det);\n" + " float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);\n" + " if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)\n" + " result = texture(gradTab, vec2(w, 0.5)) * opacity;\n" + " }\n" + " fragColor = result;\n" + "}\n"; + if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) { + qWarning("NVPR: Failed to create shader pipeline for radial gradient"); + return nullptr; + } + Q_ASSERT(mtl.ppl && mtl.prg); + mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity"); + Q_ASSERT(mtl.uniLoc[1] >= 0); + mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalToCenter"); + Q_ASSERT(mtl.uniLoc[2] >= 0); + mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "centerRadius"); + Q_ASSERT(mtl.uniLoc[3] >= 0); + mtl.uniLoc[4] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalRadius"); + Q_ASSERT(mtl.uniLoc[4] >= 0); + mtl.uniLoc[5] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint"); + Q_ASSERT(mtl.uniLoc[5] >= 0); } else { Q_UNREACHABLE(); } @@ -542,17 +593,40 @@ void QQuickShapeNvprRenderNode::renderFill(ShapePathRenderData *d) { QQuickNvprMaterialManager::MaterialDesc *mtl = nullptr; if (d->fillGradientActive) { - mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient); - QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(d->fillGradient); + const QQuickShapeGradientCache::Key cacheKey(d->fillGradient.stops, d->fillGradient.spread); + QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey); tx->bind(); - // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5]) - // where x and y are in path coordinate space, which is just what - // we need since the gradient's start and stop are in that space too. - GLfloat coeff[6] = { 1, 0, 0, - 0, 1, 0 }; - nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff); - f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.start.x(), d->fillGradient.start.y()); - f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.end.x(), d->fillGradient.end.y()); + + if (d->fillGradientActive == QQuickAbstractPathRenderer::LinearGradient) { + mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient); + // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5]) + // where x and y are in path coordinate space, which is just what + // we need since the gradient's start and stop are in that space too. + GLfloat coeff[6] = { 1, 0, 0, + 0, 1, 0 }; + nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.a.x(), d->fillGradient.a.y()); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.b.x(), d->fillGradient.b.y()); + } else if (d->fillGradientActive == QQuickAbstractPathRenderer::RadialGradient) { + mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatRadialGradient); + // simply drive uv (location 0) with x and y, just like for the linear gradient + GLfloat coeff[6] = { 1, 0, 0, + 0, 1, 0 }; + nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff); + + const QPointF centerPoint = d->fillGradient.a; + const QPointF focalPoint = d->fillGradient.b; + const QPointF focalToCenter = centerPoint - focalPoint; + const GLfloat centerRadius = d->fillGradient.v0; + const GLfloat focalRadius = d->fillGradient.v1; + + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], focalToCenter.x(), focalToCenter.y()); + f->glProgramUniform1f(mtl->prg, mtl->uniLoc[3], centerRadius); + f->glProgramUniform1f(mtl->prg, mtl->uniLoc[4], focalRadius); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[5], focalPoint.x(), focalPoint.y()); + } else { + Q_UNREACHABLE(); + } } else { mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid); f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0], |