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-/****************************************************************************
-**
-** Copyright (C) 2016 Ford Motor Company
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "state.h"
-
-#include <QQmlContext>
-#include <QQmlEngine>
-#include <QQmlInfo>
-
-State::State(QState *parent)
- : QState(parent)
-{
-}
-
-void State::componentComplete()
-{
- if (this->machine() == nullptr) {
- static bool once = false;
- if (!once) {
- once = true;
- qmlWarning(this) << "No top level StateMachine found. Nothing will run without a StateMachine.";
- }
- }
-}
-
-QQmlListProperty<QObject> State::children()
-{
- return QQmlListProperty<QObject>(this, &m_children,
- m_children.append, m_children.count, m_children.at,
- m_children.clear, m_children.replace, m_children.removeLast);
-}
-
-/*!
- \qmltype QAbstractState
- \inqmlmodule QtQml.StateMachine
- \omit
- \ingroup statemachine-qmltypes
- \endomit
- \since 5.4
-
- \brief The QAbstractState type is the base type of States of a StateMachine.
-
- Do not use QAbstractState directly; use State, FinalState or
- StateMachine instead.
-
- \sa StateMachine, State
-*/
-
-/*!
- \qmlproperty bool QAbstractState::active
- \readonly active
-
- The active property of this state. A state is active between
- entered() and exited() signals. This property is readonly.
-
- \sa entered, exited
-*/
-
-/*!
- \qmlsignal QAbstractState::entered()
-
- This signal is emitted when the State becomes active.
-
- \sa active, exited
-*/
-
-/*!
- \qmlsignal QAbstractState::exited()
-
- This signal is emitted when the State becomes inactive.
-
- \sa active, entered
-*/
-
-/*!
- \qmltype State
- \inqmlmodule QtQml.StateMachine
- \inherits QAbstractState
- \ingroup statemachine-qmltypes
- \since 5.4
-
- \brief Provides a general-purpose state for StateMachine.
-
- State objects can have child states as well as transitions to other
- states. State is part of \l{The Declarative State Machine Framework}.
-
- \section1 States with Child States
-
- The childMode property determines how child states are treated. For
- non-parallel state groups, the initialState property must be used to
- set the initial state. The child states are mutually exclusive states,
- and the state machine needs to know which child state to enter when the
- parent state is the target of a transition.
-
- The state emits the State::finished() signal when a final child state
- (FinalState) is entered.
-
- The errorState sets the state's error state. The error state is the state
- that the state machine will transition to if an error is detected when
- attempting to enter the state (e.g. because no initial state has been set).
-
- \section1 Example Usage
-
- \snippet qml/statemachine/basicstate.qml document
-
- \clearfloat
-
- \sa StateMachine, FinalState
-*/
-
-/*!
- \qmlproperty enumeration State::childMode
-
- \brief The child mode of this state
-
- The default value of this property is QState.ExclusiveStates.
-
- This enum specifies how a state's child states are treated:
- \list
- \li QState.ExclusiveStates The child states are mutually exclusive and an initial state must be set by setting initialState property.
- \li QState.ParallelStates The child states are parallel. When the parent state is entered, all its child states are entered in parallel.
- \endlist
-*/
-
-/*!
- \qmlproperty QAbstractState State::errorState
-
- \brief The error state of this state.
-*/
-
-/*!
- \qmlproperty QAbstractState State::initialState
-
- \brief The initial state of this state (one of its child states).
-*/
-
-/*!
- \qmlsignal State::finished()
-
- This signal is emitted when a final child state of this state is entered.
-
- \sa QAbstractState::active, QAbstractState::entered, QAbstractState::exited
-*/
-
-/*!
- \qmltype HistoryState
- \inqmlmodule QtQml.StateMachine
- \inherits QAbstractState
- \ingroup statemachine-qmltypes
- \since 5.4
-
- \brief The HistoryState type provides a means of returning to a previously active substate.
-
- A history state is a pseudo-state that represents the child state that the
- parent state was in the last time the parent state was exited. A transition
- with a history state as its target is in fact a transition to one of the
- other child states of the parent state.
- HistoryState is part of \l{The Declarative State Machine Framework}.
-
- Use the defaultState property to set the state that should be entered
- if the parent state has never been entered.
-
- \section1 Example Usage
-
- \snippet qml/statemachine/historystate.qml document
-
- \clearfloat
-
- By default, a history state is shallow, meaning that it will not remember
- nested states. This can be configured through the historyType property.
-
- \sa StateMachine, State
-*/
-
-/*!
- \qmlproperty QAbstractState HistoryState::defaultState
-
- \brief The default state of this history state.
-
- The default state indicates the state to transition to if the parent
- state has never been entered before.
-*/
-
-/*!
- \qmlproperty enumeration HistoryState::historyType
-
- \brief The type of history that this history state records.
-
- The default value of this property is HistoryState.ShallowHistory.
-
- This enum specifies the type of history that a HistoryState records.
- \list
- \li HistoryState.ShallowHistory Only the immediate child states of the
- parent state are recorded. In this case, a transition with the history
- state as its target will end up in the immediate child state that the
- parent was in the last time it was exited. This is the default.
- \li HistoryState.DeepHistory Nested states are recorded. In this case
- a transition with the history state as its target will end up in the
- most deeply nested descendant state the parent was in the last time
- it was exited.
- \endlist
-*/
-
-#include "moc_state.cpp"