diff options
Diffstat (limited to 'src/imports/statemachine/state.cpp')
-rw-r--r-- | src/imports/statemachine/state.cpp | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/src/imports/statemachine/state.cpp b/src/imports/statemachine/state.cpp deleted file mode 100644 index ff0f55f197..0000000000 --- a/src/imports/statemachine/state.cpp +++ /dev/null @@ -1,240 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 Ford Motor Company -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQml module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "state.h" - -#include <QQmlContext> -#include <QQmlEngine> -#include <QQmlInfo> - -State::State(QState *parent) - : QState(parent) -{ -} - -void State::componentComplete() -{ - if (this->machine() == nullptr) { - static bool once = false; - if (!once) { - once = true; - qmlWarning(this) << "No top level StateMachine found. Nothing will run without a StateMachine."; - } - } -} - -QQmlListProperty<QObject> State::children() -{ - return QQmlListProperty<QObject>(this, &m_children, - m_children.append, m_children.count, m_children.at, - m_children.clear, m_children.replace, m_children.removeLast); -} - -/*! - \qmltype QAbstractState - \inqmlmodule QtQml.StateMachine - \omit - \ingroup statemachine-qmltypes - \endomit - \since 5.4 - - \brief The QAbstractState type is the base type of States of a StateMachine. - - Do not use QAbstractState directly; use State, FinalState or - StateMachine instead. - - \sa StateMachine, State -*/ - -/*! - \qmlproperty bool QAbstractState::active - \readonly active - - The active property of this state. A state is active between - entered() and exited() signals. This property is readonly. - - \sa entered, exited -*/ - -/*! - \qmlsignal QAbstractState::entered() - - This signal is emitted when the State becomes active. - - \sa active, exited -*/ - -/*! - \qmlsignal QAbstractState::exited() - - This signal is emitted when the State becomes inactive. - - \sa active, entered -*/ - -/*! - \qmltype State - \inqmlmodule QtQml.StateMachine - \inherits QAbstractState - \ingroup statemachine-qmltypes - \since 5.4 - - \brief Provides a general-purpose state for StateMachine. - - State objects can have child states as well as transitions to other - states. State is part of \l{The Declarative State Machine Framework}. - - \section1 States with Child States - - The childMode property determines how child states are treated. For - non-parallel state groups, the initialState property must be used to - set the initial state. The child states are mutually exclusive states, - and the state machine needs to know which child state to enter when the - parent state is the target of a transition. - - The state emits the State::finished() signal when a final child state - (FinalState) is entered. - - The errorState sets the state's error state. The error state is the state - that the state machine will transition to if an error is detected when - attempting to enter the state (e.g. because no initial state has been set). - - \section1 Example Usage - - \snippet qml/statemachine/basicstate.qml document - - \clearfloat - - \sa StateMachine, FinalState -*/ - -/*! - \qmlproperty enumeration State::childMode - - \brief The child mode of this state - - The default value of this property is QState.ExclusiveStates. - - This enum specifies how a state's child states are treated: - \list - \li QState.ExclusiveStates The child states are mutually exclusive and an initial state must be set by setting initialState property. - \li QState.ParallelStates The child states are parallel. When the parent state is entered, all its child states are entered in parallel. - \endlist -*/ - -/*! - \qmlproperty QAbstractState State::errorState - - \brief The error state of this state. -*/ - -/*! - \qmlproperty QAbstractState State::initialState - - \brief The initial state of this state (one of its child states). -*/ - -/*! - \qmlsignal State::finished() - - This signal is emitted when a final child state of this state is entered. - - \sa QAbstractState::active, QAbstractState::entered, QAbstractState::exited -*/ - -/*! - \qmltype HistoryState - \inqmlmodule QtQml.StateMachine - \inherits QAbstractState - \ingroup statemachine-qmltypes - \since 5.4 - - \brief The HistoryState type provides a means of returning to a previously active substate. - - A history state is a pseudo-state that represents the child state that the - parent state was in the last time the parent state was exited. A transition - with a history state as its target is in fact a transition to one of the - other child states of the parent state. - HistoryState is part of \l{The Declarative State Machine Framework}. - - Use the defaultState property to set the state that should be entered - if the parent state has never been entered. - - \section1 Example Usage - - \snippet qml/statemachine/historystate.qml document - - \clearfloat - - By default, a history state is shallow, meaning that it will not remember - nested states. This can be configured through the historyType property. - - \sa StateMachine, State -*/ - -/*! - \qmlproperty QAbstractState HistoryState::defaultState - - \brief The default state of this history state. - - The default state indicates the state to transition to if the parent - state has never been entered before. -*/ - -/*! - \qmlproperty enumeration HistoryState::historyType - - \brief The type of history that this history state records. - - The default value of this property is HistoryState.ShallowHistory. - - This enum specifies the type of history that a HistoryState records. - \list - \li HistoryState.ShallowHistory Only the immediate child states of the - parent state are recorded. In this case, a transition with the history - state as its target will end up in the immediate child state that the - parent was in the last time it was exited. This is the default. - \li HistoryState.DeepHistory Nested states are recorded. In this case - a transition with the history state as its target will end up in the - most deeply nested descendant state the parent was in the last time - it was exited. - \endlist -*/ - -#include "moc_state.cpp" |