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-/****************************************************************************
-**
-** Copyright (C) 2016 Ford Motor Company
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "statemachine.h"
-
-#include <QAbstractTransition>
-#include <QQmlContext>
-#include <QQmlEngine>
-#include <QQmlInfo>
-
-#include <private/qqmlopenmetaobject_p.h>
-#include <private/qqmlengine_p.h>
-
-StateMachine::StateMachine(QObject *parent)
- : QStateMachine(parent), m_completed(false), m_running(false)
-{
- connect(this, SIGNAL(runningChanged(bool)), SIGNAL(qmlRunningChanged()));
- connect(this, SIGNAL(childModeChanged()), SLOT(checkChildMode()));
-}
-
-bool StateMachine::isRunning() const
-{
- return QStateMachine::isRunning();
-}
-
-void StateMachine::setRunning(bool running)
-{
- if (m_completed)
- QStateMachine::setRunning(running);
- else
- m_running = running;
-}
-
-void StateMachine::checkChildMode()
-{
- if (childMode() != QState::ExclusiveStates) {
- qmlWarning(this) << "Setting the childMode of a StateMachine to anything else than\n"
- "QState.ExclusiveStates will result in an invalid state machine,\n"
- "and can lead to incorrect behavior!";
- }
-}
-
-void StateMachine::componentComplete()
-{
- if (QStateMachine::initialState() == nullptr && childMode() == QState::ExclusiveStates)
- qmlWarning(this) << "No initial state set for StateMachine";
-
- // Everything is proper setup, now start the state-machine if we got
- // asked to do so.
- m_completed = true;
- if (m_running)
- setRunning(true);
-}
-
-QQmlListProperty<QObject> StateMachine::children()
-{
- return QQmlListProperty<QObject>(this, &m_children,
- m_children.append, m_children.count, m_children.at,
- m_children.clear, m_children.replace, m_children.removeLast);
-}
-
-/*!
- \qmltype StateMachine
- \inqmlmodule QtQml.StateMachine
- \inherits State
- \ingroup statemachine-qmltypes
- \since 5.4
-
- \brief Provides a hierarchical finite state machine.
-
- StateMachine is based on the concepts and notation of
- \l{http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf}{Statecharts}.
- StateMachine is part of \l{The Declarative State Machine Framework}.
-
- A state machine manages a set of states and transitions between those
- states; these states and transitions define a state graph. Once a state
- graph has been built, the state machine can execute it. StateMachine's
- execution algorithm is based on the \l{http://www.w3.org/TR/scxml/}{State Chart XML (SCXML)}
- algorithm. The framework's \l{The Declarative State Machine Framework}{overview}
- gives several state graphs and the code to build them.
-
- Before the machine can be started, the \l{State::initialState}{initialState}
- must be set. The initial state is the state that the
- machine enters when started. You can then set running property to true
- or start() the state machine. The started signal is emitted when the
- initial state is entered.
-
- The state machine processes events and takes transitions until a
- top-level final state is entered; the state machine then emits the
- finished() signal. You can also stop() the state machine
- explicitly (you can also set running property to false).
- The stopped signal is emitted in this case.
-
- \section1 Example Usage
- The following snippet shows a state machine that will finish when a button
- is clicked:
-
- \snippet qml/statemachine/simplestatemachine.qml document
-
- If an error is encountered, the machine will look for an
- \l{State::errorState}{errorState}, and if one is available, it will
- enter this state. After the error state is entered, the type of the error
- can be retrieved with error(). The execution of the state graph will not
- stop when the error state is entered. If no error state applies to the
- erroneous state, the machine will stop executing and an error message will
- be printed to the console.
-
- \warning Setting the childMode of a StateMachine to anything else than QState::ExclusiveStates
- will result in an invalid state machine, and can lead to incorrect behavior.
-
- \clearfloat
-
- \sa QAbstractState, State, SignalTransition, TimeoutTransition, HistoryState {The Declarative State Machine Framework}
-*/
-
-/*!
- \qmlproperty enumeration StateMachine::globalRestorePolicy
-
- \brief The restore policy for states of this state machine.
-
- The default value of this property is QState.DontRestoreProperties.
-
- This enum specifies the restore policy type. The restore policy
- takes effect when the machine enters a state which sets one or more
- properties. If the restore policy is set to QState.RestoreProperties,
- the state machine will save the original value of the property before the
- new value is set.
-
- Later, when the machine either enters a state which does not set a
- value for the given property, the property will automatically be restored
- to its initial value.
-
- Only one initial value will be saved for any given property. If a value
- for a property has already been saved by the state machine, it will not be
- overwritten until the property has been successfully restored.
-
- \list
- \li QState.DontRestoreProperties The state machine should not save the initial values of properties and restore them later.
- \li QState.RestoreProperties The state machine should save the initial values of properties and restore them later.
- \endlist
-*/
-
-/*!
- \qmlproperty bool StateMachine::running
-
- \brief The running state of this state machine.
- \sa start(), stop()
-*/
-
-/*!
- \qmlproperty string StateMachine::errorString
- \readonly errorString
-
- \brief The error string of this state machine.
-*/
-
-
-/*!
- \qmlmethod StateMachine::start()
-
- Starts this state machine. The machine will reset its configuration and
- transition to the initial state. When a final top-level state (FinalState)
- is entered, the machine will emit the finished() signal.
-
- \note A state machine will not run without a running event loop, such as
- the main application event loop started with QCoreApplication::exec() or
- QApplication::exec().
-
- \sa started, State::finished, stop(), State::initialState, running
-*/
-
-/*!
- \qmlsignal StateMachine::started()
-
- This signal is emitted when the state machine has entered its initial state
- (State::initialState).
-
- \sa running, start(), State::finished
-*/
-
-/*!
- \qmlmethod StateMachine::stop()
-
- Stops this state machine. The state machine will stop processing events
- and then emit the stopped signal.
-
- \sa stopped, start(), running
-*/
-
-/*!
- \qmlsignal StateMachine::stopped()
-
- This signal is emitted when the state machine has stopped.
-
- \sa running, stop(), State::finished
-*/
-
-#include "moc_statemachine.cpp"