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+/****************************************************************************
+**
+** Copyright (C) 2014 Ford Motor Company
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "statemachine.h"
+
+#include <QAbstractTransition>
+#include <QQmlContext>
+#include <QQmlEngine>
+#include <QQmlInfo>
+
+#include <private/qqmlopenmetaobject_p.h>
+#include <private/qqmlengine_p.h>
+
+StateMachine::StateMachine(QObject *parent)
+ : QStateMachine(parent), m_completed(false), m_running(false)
+{
+ connect(this, SIGNAL(runningChanged(bool)), SIGNAL(qmlRunningChanged()));
+}
+
+bool StateMachine::isRunning() const
+{
+ return QStateMachine::isRunning();
+}
+
+void StateMachine::setRunning(bool running)
+{
+ if (m_completed)
+ QStateMachine::setRunning(running);
+ else
+ m_running = running;
+}
+
+void StateMachine::componentComplete()
+{
+ if (QStateMachine::initialState() == NULL && childMode() == QState::ExclusiveStates)
+ qmlInfo(this) << "No initial state set for StateMachine";
+
+ // Everything is proper setup, now start the state-machine if we got
+ // asked to do so.
+ m_completed = true;
+ if (m_running)
+ setRunning(true);
+}
+
+QQmlListProperty<QObject> StateMachine::children()
+{
+ return QQmlListProperty<QObject>(this, &m_children, m_children.append, m_children.count, m_children.at, m_children.clear);
+}
+
+/*!
+ \qmltype StateMachine
+ \inqmlmodule QtStateMachine 1.0
+ \inherits StateBase
+ \ingroup qmlstatemachine
+ \since 5.4
+
+ \brief Provides a hierarchical finite state machine.
+
+ StateMachine is based on the concepts and notation of
+ \l{http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf}{Statecharts}.
+ StateMachine is part of \l{The Declarative State Machine Framework}.
+
+ A state machine manages a set of states and transitions between those
+ states; these states and transitions define a state graph. Once a state
+ graph has been built, the state machine can execute it. StateMachine's
+ execution algorithm is based on the \l{http://www.w3.org/TR/scxml/}{State Chart XML (SCXML)}
+ algorithm. The framework's \l{The Declarative State Machine Framework}{overview}
+ gives several state graphs and the code to build them.
+
+ Before the machine can be started, the \l{StateBase::initialState}{initialState}
+ must be set. The initial state is the state that the
+ machine enters when started. You can then set running property to true
+ or start() the state machine. The started signal is emitted when the
+ initial state is entered.
+
+ The state machine processes events and takes transitions until a
+ top-level final state is entered; the state machine then emits the
+ finished() signal. You can also stop() the state machine
+ explicitly (you can also set running property to false).
+ The stopped signal is emitted in this case.
+
+ \section1 Example Usage
+ The following snippet shows a state machine that will finish when a button
+ is clicked:
+
+ \snippet qml/statemachine/simplestatemachine.qml document
+
+ If an error is encountered, the machine will look for an
+ \l{StateBase::errorState}{errorState}, and if one is available, it will
+ enter this state. After the error state is entered, the type of the error
+ can be retrieved with error(). The execution of the state graph will not
+ stop when the error state is entered. If no error state applies to the
+ erroneous state, the machine will stop executing and an error message will
+ be printed to the console.
+
+ \clearfloat
+
+ \sa QAbstractState, StateBase, SignalTransition, TimeoutTransition, HistoryState {The Declarative State Machine Framework}
+*/
+
+/*!
+ \qmlproperty enumeration StateMachine::globalRestorePolicy
+
+ \brief The restore policy for states of this state machine.
+
+ The default value of this property is QState.DontRestoreProperties.
+
+ This enum specifies the restore policy type. The restore policy
+ takes effect when the machine enters a state which sets one or more
+ properties. If the restore policy is set to QState.RestoreProperties,
+ the state machine will save the original value of the property before the
+ new value is set.
+
+ Later, when the machine either enters a state which does not set a
+ value for the given property, the property will automatically be restored
+ to its initial value.
+
+ Only one initial value will be saved for any given property. If a value
+ for a property has already been saved by the state machine, it will not be
+ overwritten until the property has been successfully restored.
+
+ \list
+ \li QState.DontRestoreProperties The state machine should not save the initial values of properties and restore them later.
+ \li QState.RestoreProperties The state machine should save the initial values of properties and restore them later.
+ \endlist
+*/
+
+/*!
+ \qmlproperty bool StateMachine::running
+
+ \brief The running state of this state machine.
+ \sa start(), stop()
+*/
+
+/*!
+ \qmlproperty string StateMachine::errorString
+ \readonly errorString
+
+ \brief The error string of this state machine.
+*/
+
+
+/*!
+ \qmlmethod StateMachine::start()
+
+ Starts this state machine. The machine will reset its configuration and
+ transition to the initial state. When a final top-level state (FinalState)
+ is entered, the machine will emit the finished() signal.
+
+ \note A state machine will not run without a running event loop, such as
+ the main application event loop started with QCoreApplication::exec() or
+ QApplication::exec().
+
+ \sa started, StateBase::finished, stop(), StateBase::initialState, running
+*/
+
+/*!
+ \qmlsignal StateMachine::started()
+
+ This signal is emitted when the state machine has entered its initial state
+ (StateBase::initialState).
+
+ The corresponding handler is \c onStarted.
+
+ \sa running, start(), StateBase::finished
+*/
+
+/*!
+ \qmlmethod StateMachine::stop()
+
+ Stops this state machine. The state machine will stop processing events
+ and then emit the stopped signal.
+
+ \sa stopped, start(), running
+*/
+
+/*!
+ \qmlsignal StateMachine::stopped()
+
+ This signal is emitted when the state machine has stopped.
+
+ The corresponding handler is \c onStopped.
+
+ \sa running, stop(), StateBase::finished
+*/