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+/****************************************************************************
+**
+** Copyright (C) 2016 Jeremy Katz
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: http://www.gnu.org/copyleft/fdl.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \qmltype TouchEventSequence
+ \inqmlmodule QtTest
+ \ingroup qtquicktest
+ \brief TouchEventSequence is used to build and dispatch touch events
+ for testing.
+
+ \since 5.9
+
+ A TouchEventSequence is created by calling \l [QML] {TestCase::touchEvent()}{TestCase.touchEvent()}.
+ The type can not be directly instantiated. Each method provided by the type returns
+ the same object, allowing chained calls.
+
+ For example:
+ \code
+ touchEvent(item).press(0).commit();
+ \endcode
+ is equivalent to:
+ \code
+ var sequence = touchEvent(item);
+ sequence.press(0);
+ sequence.commit();
+ \endcode
+
+ Events are delivered to the window which contains the item specified in touchEvent.
+
+ \sa TestCase::touchEvent(), QTest::QTouchEventSequence
+*/
+
+/*!
+ \qmlmethod TouchEventSequence TouchEventSequence::press(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
+
+ Creates a new point identified as \a touchId, at the point indicated by \a x and \a y relative to \a item.
+ Further use of the same touch point should maintain the same touchId.
+
+ Item defaults to the value provided via touchEvent().
+ X and y default to the midpoint of the item.
+*/
+
+/*!
+ \qmlmethod TouchEventSequence TouchEventSequence::move(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
+
+ Moves \a touchId to the point indicated by \a x and \a y relative to \a item.
+
+ Item defaults to the value provided via touchEvent().
+ X and y default to the midpoint of the item.
+*/
+
+/*!
+ \qmlmethod TouchEventSequence TouchEventSequence::release(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
+
+ Removes \a touchId at the point indicated by \a x and \a y relative to \a item.
+
+ Item defaults to the value provided via touchEvent().
+ X and y default to the midpoint of the item.
+*/
+
+/*!
+ \qmlmethod TouchEventSequence TouchEventSequence::stationary(int touchId)
+
+ Indicates that \a touchId is present but otherwise unchanged from prior events.
+*/
+
+/*!
+ \qmlmethod TouchEventSequence TouchEventSequence::commit()
+
+ Sends the touch event composed by prior use of press(), move(), release(), and stationary().
+ Following commit's return, the TouchEventSequence can be used to compose a new event.
+
+ \code
+ var sequence = touchEvent(target);
+ // Touch the middle of target with 1 point
+ sequence.press(1);
+ sequence.commit();
+
+ // Begin a new event
+ // Move the point to target's upper left corner
+ sequence.move(1, target, 0, 0);
+ sequence.commit();
+ \endcode
+
+ Commit is automatically invoked when the TouchEventSequence object is destroyed.
+*/