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-rw-r--r--src/particles/qquickcustomparticle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index 4bcb86a51f..4ef35ffcfd 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -160,7 +160,7 @@ void QQuickCustomParticle::componentComplete()
//Trying to keep the shader conventions the same as in qsgshadereffectitem
/*!
- \qmlproperty string QtQuick.Particles2::CustomParticle::fragmentShader
+ \qmlproperty string QtQuick.Particles::CustomParticle::fragmentShader
This property holds the fragment shader's GLSL source code.
The default shader expects the texture coordinate to be passed from the
@@ -182,7 +182,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code)
}
/*!
- \qmlproperty string QtQuick.Particles2::CustomParticle::vertexShader
+ \qmlproperty string QtQuick.Particles::CustomParticle::vertexShader
This property holds the vertex shader's GLSL source code.