diff options
Diffstat (limited to 'src/particles/qquickcustomparticle.cpp')
-rw-r--r-- | src/particles/qquickcustomparticle.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index a89b0d6a3b..c08ae3d9ff 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -94,7 +94,8 @@ struct PlainVertices { QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent) : QQuickParticlePainter(parent) - , m_common(this) + , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);}) + , m_myMetaObject(nullptr) , m_dirtyUniforms(true) , m_dirtyUniformValues(true) , m_dirtyTextureProviders(true) @@ -114,7 +115,10 @@ QQuickCustomParticle::~QQuickCustomParticle() void QQuickCustomParticle::componentComplete() { - m_common.updateShader(this, Key::FragmentShader); + if (!m_myMetaObject) + m_myMetaObject = metaObject(); + + m_common.updateShader(this, m_myMetaObject, Key::FragmentShader); updateVertexShader(); reset(); QQuickParticlePainter::componentComplete(); @@ -138,7 +142,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code) m_common.source.sourceCode[Key::FragmentShader] = code; m_dirtyProgram = true; if (isComponentComplete()) { - m_common.updateShader(this, Key::FragmentShader); + m_common.updateShader(this, m_myMetaObject, Key::FragmentShader); reset(); } emit fragmentShaderChanged(); @@ -202,9 +206,8 @@ void QQuickCustomParticle::setVertexShader(const QByteArray &code) void QQuickCustomParticle::updateVertexShader() { m_common.disconnectPropertySignals(this, Key::VertexShader); - qDeleteAll(m_common.signalMappers[Key::VertexShader]); m_common.uniformData[Key::VertexShader].clear(); - m_common.signalMappers[Key::VertexShader].clear(); + m_common.clearSignalMappers(Key::VertexShader); m_common.attributes.clear(); m_common.attributes.append("qt_ParticlePos"); m_common.attributes.append("qt_ParticleTex"); @@ -225,9 +228,9 @@ void QQuickCustomParticle::updateVertexShader() const QByteArray &code = m_common.source.sourceCode[Key::VertexShader]; if (!code.isEmpty()) - m_common.lookThroughShaderCode(this, Key::VertexShader, code); + m_common.lookThroughShaderCode(this, m_myMetaObject, Key::VertexShader, code); - m_common.connectPropertySignals(this, Key::VertexShader); + m_common.connectPropertySignals(this, m_myMetaObject, Key::VertexShader); } void QQuickCustomParticle::reset() @@ -392,7 +395,7 @@ void QQuickCustomParticle::sourceDestroyed(QObject *object) void QQuickCustomParticle::propertyChanged(int mappedId) { bool textureProviderChanged; - m_common.propertyChanged(this, mappedId, &textureProviderChanged); + m_common.propertyChanged(this, m_myMetaObject, mappedId, &textureProviderChanged); m_dirtyTextureProviders |= textureProviderChanged; m_dirtyUniformValues = true; update(); |