aboutsummaryrefslogtreecommitdiffstats
path: root/src/particles/qquickimageparticle.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/particles/qquickimageparticle.cpp')
-rw-r--r--src/particles/qquickimageparticle.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index 649fbb30c2..bd3865f42f 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -179,7 +179,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -216,7 +216,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -331,7 +331,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -357,7 +357,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -487,7 +487,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -524,7 +524,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -651,7 +651,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -677,7 +677,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -799,7 +799,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -825,7 +825,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();