diff options
Diffstat (limited to 'src/particles/qquickimageparticle.cpp')
-rw-r--r-- | src/particles/qquickimageparticle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp index f7f0b6660b..5efa7b4cca 100644 --- a/src/particles/qquickimageparticle.cpp +++ b/src/particles/qquickimageparticle.cpp @@ -100,7 +100,7 @@ public: TabledMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -178,7 +178,7 @@ public: DeformableMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -243,7 +243,7 @@ public: SpriteMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -325,7 +325,7 @@ public: ColoredMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -403,7 +403,7 @@ public: SimpleMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -1231,7 +1231,7 @@ void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough) void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) { - if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) { + if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) { printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort return; } |