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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickturbulence_p.h"
+#include "qquickparticlepainter_p.h"//TODO: Why was this needed again?
+#include <cmath>
+#include <cstdlib>
+#include <QDebug>
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Turbulence QQuickTurbulenceAffector
+ \inqmlmodule QtQuick.Particles 2
+ \inherits Affector
+ \brief Turbulence provides fluid like forces based on a noise image.
+
+ The Turbulence Element scales the noise source over the area it affects,
+ and uses the curl of that source to generate force vectors.
+
+ Turbulence requires a fixed size. Unlike other affectors, a 0x0 Turbulence element
+ will affect no particles.
+
+ The source should be relatively smooth black and white noise, such as perlin noise.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Turbulence::strength
+
+ The magnitude of the velocity vector at any point varies between zero and
+ the square root of two. It will then be multiplied by strength to get the
+ velocity per second for the particles affected by the turbulence.
+*/
+/*!
+ \qmlproperty url QtQuick.Particles2::Turbulence::noiseSource
+
+ The source image to generate the turbulence from. It will be scaled to the size of the element,
+ so equal or larger sizes will give better results. Tweaking this image is the only way to tweak
+ behavior such as where vortices are or how many exist.
+
+ The source should be a relatively smooth black and white noise image, such as perlin noise.
+ A default image will be used if none is provided.
+*/
+
+QQuickTurbulenceAffector::QQuickTurbulenceAffector(QQuickItem *parent) :
+ QQuickParticleAffector(parent),
+ m_strength(10), m_lastT(0), m_gridSize(0), m_field(0), m_vectorField(0), m_inited(false)
+{
+}
+
+void QQuickTurbulenceAffector::geometryChanged(const QRectF &, const QRectF &)
+{
+ initializeGrid();
+}
+
+QQuickTurbulenceAffector::~QQuickTurbulenceAffector()
+{
+ if (m_field) {
+ for (int i=0; i<m_gridSize; i++)
+ free(m_field[i]);
+ free(m_field);
+ }
+ if (m_vectorField) {
+ for (int i=0; i<m_gridSize; i++)
+ free(m_vectorField[i]);
+ free(m_vectorField);
+ }
+}
+
+void QQuickTurbulenceAffector::initializeGrid()
+{
+ if (!m_inited)
+ return;
+
+ int arg = qMax(width(), height());
+ if (m_gridSize != arg) {
+ if (m_field){ //deallocate and then reallocate grid
+ for (int i=0; i<m_gridSize; i++)
+ free(m_field[i]);
+ free(m_field);
+ m_system = 0;
+ }
+ if (m_vectorField) {
+ for (int i=0; i<m_gridSize; i++)
+ free(m_vectorField[i]);
+ free(m_vectorField);
+ }
+ m_gridSize = arg;
+ }
+
+ m_field = (qreal**)malloc(m_gridSize * sizeof(qreal*));
+ for (int i=0; i<m_gridSize; i++)
+ m_field[i] = (qreal*)malloc(m_gridSize * sizeof(qreal));
+ m_vectorField = (QPointF**)malloc(m_gridSize * sizeof(QPointF*));
+ for (int i=0; i<m_gridSize; i++)
+ m_vectorField[i] = (QPointF*)malloc(m_gridSize * sizeof(QPointF));
+
+ QImage image;
+ if (!m_noiseSource.isEmpty())
+ image = QImage(m_noiseSource.toLocalFile()).scaled(QSize(m_gridSize, m_gridSize));
+ if (image.isNull())
+ image = QImage(QStringLiteral(":particleresources/noise.png")).scaled(QSize(m_gridSize, m_gridSize));
+
+ for (int i=0; i<m_gridSize; i++)
+ for (int j=0; j<m_gridSize; j++)
+ m_field[i][j] = qRed(image.pixel(QPoint(i,j)));//Red as proxy for Value
+ for (int i=0; i<m_gridSize; i++){
+ for (int j=0; j<m_gridSize; j++){
+ m_vectorField[i][j].setX(boundsRespectingField(i,j) - boundsRespectingField(i,j-1));
+ m_vectorField[i][j].setY(boundsRespectingField(i-1,j) - boundsRespectingField(i,j));
+ }
+ }
+}
+
+qreal QQuickTurbulenceAffector::boundsRespectingField(int x, int y)
+{
+ if (x < 0)
+ x = 0;
+ if (x >= m_gridSize)
+ x = m_gridSize - 1;
+ if (y < 0)
+ y = 0;
+ if (y >= m_gridSize)
+ y = m_gridSize - 1;
+ return m_field[x][y];
+}
+
+void QQuickTurbulenceAffector::ensureInit()
+{
+ if (m_inited)
+ return;
+ m_inited = true;
+ initializeGrid();
+}
+
+void QQuickTurbulenceAffector::affectSystem(qreal dt)
+{
+ if (!m_system || !m_enabled)
+ return;
+ ensureInit();
+ if (!m_gridSize)
+ return;
+
+ updateOffsets();//### Needed if an ancestor is transformed.
+
+ QRect boundsRect(0,0,m_gridSize,m_gridSize);
+ foreach (QQuickParticleGroupData *gd, m_system->groupData){
+ if (!activeGroup(m_system->groupData.key(gd)))
+ continue;
+ foreach (QQuickParticleData *d, gd->data){
+ if (!shouldAffect(d))
+ continue;
+ QPoint pos = (QPointF(d->curX(), d->curY()) - m_offset).toPoint();
+ if (!boundsRect.contains(pos,true))//Need to redo bounds checking due to quantization.
+ continue;
+ qreal fx = 0.0;
+ qreal fy = 0.0;
+ fx += m_vectorField[pos.x()][pos.y()].x() * m_strength;
+ fy += m_vectorField[pos.x()][pos.y()].y() * m_strength;
+ if (fx || fy){
+ d->setInstantaneousVX(d->curVX()+ fx * dt);
+ d->setInstantaneousVY(d->curVY()+ fy * dt);
+ postAffect(d);
+ }
+ }
+ }
+}
+
+QT_END_NAMESPACE