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-rw-r--r--src/particles/shaders/customparticletemplate_core.vert28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/particles/shaders/customparticletemplate_core.vert b/src/particles/shaders/customparticletemplate_core.vert
deleted file mode 100644
index 15d38e797c..0000000000
--- a/src/particles/shaders/customparticletemplate_core.vert
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 150 core
-
-in vec2 qt_ParticlePos;
-in vec2 qt_ParticleTex;
-in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
-in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
-in float qt_ParticleR;
-
-out vec2 qt_TexCoord0;
-
-uniform mat4 qt_Matrix;
-uniform float qt_Timestamp;
-
-void defaultMain()
-{
- qt_TexCoord0 = qt_ParticleTex;
- float size = qt_ParticleData.z;
- float endSize = qt_ParticleData.w;
- float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
- float currentSize = mix(size, endSize, t * t);
- if (t < 0. || t > 1.)
- currentSize = 0.;
- vec2 pos = qt_ParticlePos
- - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
- + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
- + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
- gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
-}