diff options
Diffstat (limited to 'src/particles/shaders/imageparticle.frag')
-rw-r--r-- | src/particles/shaders/imageparticle.frag | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/particles/shaders/imageparticle.frag b/src/particles/shaders/imageparticle.frag deleted file mode 100644 index 92795a5381..0000000000 --- a/src/particles/shaders/imageparticle.frag +++ /dev/null @@ -1,42 +0,0 @@ -#version 120 - -uniform sampler2D _qt_texture; -uniform lowp float qt_Opacity; - -#if defined(SPRITE) -varying highp vec4 fTexS; -#elif defined(DEFORM) -varying highp vec2 fTex; -#endif - -#if defined(COLOR) -varying lowp vec4 fColor; -#else -varying lowp float fFade; -#endif - -#if defined(TABLE) -varying lowp vec2 tt; -uniform sampler2D colortable; -#endif - -void main() -{ -#if defined(SPRITE) - gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy), texture2D(_qt_texture, fTexS.zw), tt.y) - * fColor - * texture2D(colortable, tt) - * qt_Opacity; -#elif defined(TABLE) - gl_FragColor = texture2D(_qt_texture, fTex) - * fColor - * texture2D(colortable, tt) - * qt_Opacity; -#elif defined(DEFORM) - gl_FragColor = (texture2D(_qt_texture, fTex)) * fColor * qt_Opacity; -#elif defined(COLOR) - gl_FragColor = (texture2D(_qt_texture, gl_PointCoord)) * fColor * qt_Opacity; -#else - gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity); -#endif -}
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