diff options
Diffstat (limited to 'src/particles/shaders/imageparticle.frag')
-rw-r--r-- | src/particles/shaders/imageparticle.frag | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/particles/shaders/imageparticle.frag b/src/particles/shaders/imageparticle.frag new file mode 100644 index 0000000000..699b90babf --- /dev/null +++ b/src/particles/shaders/imageparticle.frag @@ -0,0 +1,40 @@ +uniform sampler2D _qt_texture; +uniform lowp float qt_Opacity; + +#if defined(SPRITE) +varying highp vec4 fTexS; +#elif defined(DEFORM) +varying highp vec2 fTex; +#endif + +#if defined(COLOR) +varying lowp vec4 fColor; +#else +varying lowp float fFade; +#endif + +#if defined(TABLE) +varying lowp vec2 tt; +uniform sampler2D colortable; +#endif + +void main() +{ +#if defined(SPRITE) + gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy), texture2D(_qt_texture, fTexS.zw), tt.y) + * fColor + * texture2D(colortable, tt) + * qt_Opacity; +#elif defined(TABLE) + gl_FragColor = texture2D(_qt_texture, fTex) + * fColor + * texture2D(colortable, tt) + * qt_Opacity; +#elif defined(DEFORM) + gl_FragColor = (texture2D(_qt_texture, fTex)) * fColor * qt_Opacity; +#elif defined(COLOR) + gl_FragColor = (texture2D(_qt_texture, gl_PointCoord)) * fColor * qt_Opacity; +#else + gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity); +#endif +}
\ No newline at end of file |