diff options
Diffstat (limited to 'src/particles/shaders_ng')
-rwxr-xr-x | src/particles/shaders_ng/compile.bat | 53 | ||||
-rw-r--r-- | src/particles/shaders_ng/imageparticle.frag | 55 | ||||
-rw-r--r-- | src/particles/shaders_ng/imageparticle.vert | 145 | ||||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_colored.frag.qsb | bin | 0 -> 1990 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_colored.vert.qsb | bin | 0 -> 3677 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_deformed.frag.qsb | bin | 0 -> 2028 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_deformed.vert.qsb | bin | 0 -> 5044 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_simple.frag.qsb | bin | 0 -> 2000 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_simple.vert.qsb | bin | 0 -> 3639 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_sprite.frag.qsb | bin | 0 -> 2369 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_sprite.vert.qsb | bin | 0 -> 5964 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_tabled.frag.qsb | bin | 0 -> 2240 bytes | |||
-rw-r--r-- | src/particles/shaders_ng/imageparticle_tabled.vert.qsb | bin | 0 -> 5462 bytes |
13 files changed, 253 insertions, 0 deletions
diff --git a/src/particles/shaders_ng/compile.bat b/src/particles/shaders_ng/compile.bat new file mode 100755 index 0000000000..2376d5bf6d --- /dev/null +++ b/src/particles/shaders_ng/compile.bat @@ -0,0 +1,53 @@ +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +:: +:: Copyright (C) 2019 The Qt Company Ltd. +:: Contact: https://www.qt.io/licensing/ +:: +:: This file is part of the QtQuick module of the Qt Toolkit. +:: +:: $QT_BEGIN_LICENSE:LGPL$ +:: Commercial License Usage +:: Licensees holding valid commercial Qt licenses may use this file in +:: accordance with the commercial license agreement provided with the +:: Software or, alternatively, in accordance with the terms contained in +:: a written agreement between you and The Qt Company. For licensing terms +:: and conditions see https://www.qt.io/terms-conditions. For further +:: information use the contact form at https://www.qt.io/contact-us. +:: +:: GNU Lesser General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU Lesser +:: General Public License version 3 as published by the Free Software +:: Foundation and appearing in the file LICENSE.LGPL3 included in the +:: packaging of this file. Please review the following information to +:: ensure the GNU Lesser General Public License version 3 requirements +:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +:: +:: GNU General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU +:: General Public License version 2.0 or (at your option) the GNU General +:: Public license version 3 or any later version approved by the KDE Free +:: Qt Foundation. The licenses are as published by the Free Software +:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +:: included in the packaging of this file. Please review the following +:: information to ensure the GNU General Public License requirements will +:: be met: https://www.gnu.org/licenses/gpl-2.0.html and +:: https://www.gnu.org/licenses/gpl-3.0.html. +:: +:: $QT_END_LICENSE$ +:: +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag + +qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert +qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag + +qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert +qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag + +qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert +qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag + +qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert +qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag diff --git a/src/particles/shaders_ng/imageparticle.frag b/src/particles/shaders_ng/imageparticle.frag new file mode 100644 index 0000000000..cefb7d2d75 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle.frag @@ -0,0 +1,55 @@ +#version 440 + +#if defined(TABLE) +layout(location = 0) in vec2 tt; +#endif + +#if defined(SPRITE) +layout(location = 1) in vec4 fTexS; +#elif defined(DEFORM) +layout(location = 1) in vec2 fTex; +#endif + +#if defined(COLOR) +layout(location = 2) in vec4 fColor; +#else +layout(location = 2) in float fFade; +#endif + +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 matrix; + float opacity; + float entry; + float timestamp; + float sizetable[64]; + float opacitytable[64]; +} ubuf; + +layout(binding = 1) uniform sampler2D _qt_texture; + +#if defined(TABLE) || defined(SPRITE) +layout(binding = 2) uniform sampler2D colortable; +#endif + +void main() +{ +#if defined(SPRITE) + fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y) + * fColor + * texture(colortable, tt) + * ubuf.opacity; +#elif defined(TABLE) + fragColor = texture(_qt_texture, fTex) + * fColor + * texture(colortable, tt) + * ubuf.opacity; +#elif defined(DEFORM) + fragColor = texture(_qt_texture, fTex) * fColor * ubuf.opacity; +#elif defined(COLOR) + fragColor = texture(_qt_texture, gl_PointCoord) * fColor * ubuf.opacity; +#else + fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity; +#endif +} diff --git a/src/particles/shaders_ng/imageparticle.vert b/src/particles/shaders_ng/imageparticle.vert new file mode 100644 index 0000000000..870139452b --- /dev/null +++ b/src/particles/shaders_ng/imageparticle.vert @@ -0,0 +1,145 @@ +#version 440 + +layout(location = 1) in vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize +layout(location = 2) in vec4 vVec; // x,y = constant velocity, z,w = acceleration + +#if defined(DEFORM) +layout(location = 0) in vec4 vPosTex; +#else +layout(location = 0) in vec2 vPos; +#endif + +#if defined(COLOR) +layout(location = 3) in vec4 vColor; +#endif + +#if defined(DEFORM) +layout(location = 4) in vec4 vDeformVec; // x,y x unit vector; z,w = y unit vector +layout(location = 5) in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate +#endif + +#if defined(SPRITE) +layout(location = 6) in vec3 vAnimData; // w,h(premultiplied of anim), interpolation progress +layout(location = 7) in vec4 vAnimPos; // x,y, x,y (two frames for interpolation) +#endif + +#if defined(TABLE) +layout(location = 0) out vec2 tt; //y is progress if Sprite mode +#endif + +#if defined(SPRITE) +layout(location = 1) out vec4 fTexS; +#elif defined(DEFORM) +layout(location = 1) out vec2 fTex; +#endif + +#if defined(COLOR) +layout(location = 2) out vec4 fColor; +#else +layout(location = 2) out float fFade; +#endif + +layout(std140, binding = 0) uniform buf { + mat4 matrix; + float opacity; + float entry; + float timestamp; + float sizetable[64]; + float opacitytable[64]; +} ubuf; + +out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; + +void main() +{ + float t = (ubuf.timestamp - vData.x) / vData.y; + if (t < 0. || t > 1.) { +#if defined(DEFORM) + gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.); +#else + gl_PointSize = 0.; +#endif + } else { +#if defined(SPRITE) + tt.y = vAnimData.z; + + // Calculate frame location in texture + fTexS.xy = vAnimPos.xy + vPosTex.zw * vAnimData.xy; + + // Next frame is also passed, for interpolation + fTexS.zw = vAnimPos.zw + vPosTex.zw * vAnimData.xy; + +#elif defined(DEFORM) + fTex = vPosTex.zw; +#endif + float currentSize = mix(vData.z, vData.w, t * t); + float fade = 1.; + float fadeIn = min(t * 10., 1.); + float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.); + +#if defined(TABLE) + currentSize = currentSize * ubuf.sizetable[int(floor(t*64.))]; + fade = fade * ubuf.opacitytable[int(floor(t*64.))]; +#endif + + if (ubuf.entry == 1.) + fade = fade * fadeIn * fadeOut; + else if (ubuf.entry == 2.) + currentSize = currentSize * fadeIn * fadeOut; + + if (currentSize <= 0.) { +#if defined(DEFORM) + gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.); +#else + gl_PointSize = 0.; +#endif + } else { + if (currentSize < 3.) // Sizes too small look jittery as they move + currentSize = 3.; + + vec2 pos; +#if defined(DEFORM) + float rotation = vRotation.x + vRotation.y * t * vData.y; + if (vRotation.z == 1.0) { + vec2 curVel = vVec.zw * t * vData.y + vVec.xy; + if (length(curVel) > 0.) + rotation += atan(curVel.y, curVel.x); + } + vec2 trigCalcs = vec2(cos(rotation), sin(rotation)); + vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5); + vec4 rotatedDeform = deform.xxzz * trigCalcs.xyxy; + rotatedDeform = rotatedDeform + (deform.yyww * trigCalcs.yxyx * vec4(-1.,1.,-1.,1.)); + /* The readable version: + vec2 xDeform = vDeformVec.xy * currentSize * (vTex.x-0.5); + vec2 yDeform = vDeformVec.zw * currentSize * (vTex.y-0.5); + vec2 xRotatedDeform; + xRotatedDeform.x = trigCalcs.x*xDeform.x - trigCalcs.y*xDeform.y; + xRotatedDeform.y = trigCalcs.y*xDeform.x + trigCalcs.x*xDeform.y; + vec2 yRotatedDeform; + yRotatedDeform.x = trigCalcs.x*yDeform.x - trigCalcs.y*yDeform.y; + yRotatedDeform.y = trigCalcs.y*yDeform.x + trigCalcs.x*yDeform.y; + */ + pos = vPosTex.xy + + rotatedDeform.xy + + rotatedDeform.zw + + vVec.xy * t * vData.y // apply velocity + + 0.5 * vVec.zw * pow(t * vData.y, 2.); // apply acceleration +#else + pos = vPos + + vVec.xy * t * vData.y // apply velocity vector.. + + 0.5 * vVec.zw * pow(t * vData.y, 2.); + gl_PointSize = currentSize; +#endif + gl_Position = ubuf.matrix * vec4(pos.x, pos.y, 0, 1); + +#if defined(COLOR) + fColor = vColor * fade; +#else + fFade = fade; +#endif +#if defined(TABLE) + tt.x = t; +#endif + } + } +} diff --git a/src/particles/shaders_ng/imageparticle_colored.frag.qsb b/src/particles/shaders_ng/imageparticle_colored.frag.qsb Binary files differnew file mode 100644 index 0000000000..7ae640d224 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_colored.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_colored.vert.qsb b/src/particles/shaders_ng/imageparticle_colored.vert.qsb Binary files differnew file mode 100644 index 0000000000..0e2938b72c --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_colored.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb Binary files differnew file mode 100644 index 0000000000..fa9d9d35bb --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb Binary files differnew file mode 100644 index 0000000000..65092d5b26 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_simple.frag.qsb b/src/particles/shaders_ng/imageparticle_simple.frag.qsb Binary files differnew file mode 100644 index 0000000000..a5874cba24 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_simple.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_simple.vert.qsb b/src/particles/shaders_ng/imageparticle_simple.vert.qsb Binary files differnew file mode 100644 index 0000000000..da815d7e19 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_simple.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb Binary files differnew file mode 100644 index 0000000000..778550344b --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb Binary files differnew file mode 100644 index 0000000000..45b21ace8a --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb Binary files differnew file mode 100644 index 0000000000..c5dcc2c68f --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb Binary files differnew file mode 100644 index 0000000000..ea42607570 --- /dev/null +++ b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb |