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-rwxr-xr-xsrc/particles/shaders_ng/compile.bat53
-rw-r--r--src/particles/shaders_ng/imageparticle.frag55
-rw-r--r--src/particles/shaders_ng/imageparticle.vert145
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.frag.qsbbin0 -> 1990 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.vert.qsbbin0 -> 3677 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.frag.qsbbin0 -> 2028 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.vert.qsbbin0 -> 5044 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.frag.qsbbin0 -> 2000 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.vert.qsbbin0 -> 3639 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.frag.qsbbin0 -> 2369 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.vert.qsbbin0 -> 5964 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.frag.qsbbin0 -> 2240 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.vert.qsbbin0 -> 5462 bytes
13 files changed, 253 insertions, 0 deletions
diff --git a/src/particles/shaders_ng/compile.bat b/src/particles/shaders_ng/compile.bat
new file mode 100755
index 0000000000..2376d5bf6d
--- /dev/null
+++ b/src/particles/shaders_ng/compile.bat
@@ -0,0 +1,53 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2019 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag
+
+qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert
+qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag
+
+qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert
+qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag
+
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag
+
+qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert
+qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag
diff --git a/src/particles/shaders_ng/imageparticle.frag b/src/particles/shaders_ng/imageparticle.frag
new file mode 100644
index 0000000000..cefb7d2d75
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle.frag
@@ -0,0 +1,55 @@
+#version 440
+
+#if defined(TABLE)
+layout(location = 0) in vec2 tt;
+#endif
+
+#if defined(SPRITE)
+layout(location = 1) in vec4 fTexS;
+#elif defined(DEFORM)
+layout(location = 1) in vec2 fTex;
+#endif
+
+#if defined(COLOR)
+layout(location = 2) in vec4 fColor;
+#else
+layout(location = 2) in float fFade;
+#endif
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float entry;
+ float timestamp;
+ float sizetable[64];
+ float opacitytable[64];
+} ubuf;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+#if defined(TABLE) || defined(SPRITE)
+layout(binding = 2) uniform sampler2D colortable;
+#endif
+
+void main()
+{
+#if defined(SPRITE)
+ fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y)
+ * fColor
+ * texture(colortable, tt)
+ * ubuf.opacity;
+#elif defined(TABLE)
+ fragColor = texture(_qt_texture, fTex)
+ * fColor
+ * texture(colortable, tt)
+ * ubuf.opacity;
+#elif defined(DEFORM)
+ fragColor = texture(_qt_texture, fTex) * fColor * ubuf.opacity;
+#elif defined(COLOR)
+ fragColor = texture(_qt_texture, gl_PointCoord) * fColor * ubuf.opacity;
+#else
+ fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
+#endif
+}
diff --git a/src/particles/shaders_ng/imageparticle.vert b/src/particles/shaders_ng/imageparticle.vert
new file mode 100644
index 0000000000..870139452b
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle.vert
@@ -0,0 +1,145 @@
+#version 440
+
+layout(location = 1) in vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
+layout(location = 2) in vec4 vVec; // x,y = constant velocity, z,w = acceleration
+
+#if defined(DEFORM)
+layout(location = 0) in vec4 vPosTex;
+#else
+layout(location = 0) in vec2 vPos;
+#endif
+
+#if defined(COLOR)
+layout(location = 3) in vec4 vColor;
+#endif
+
+#if defined(DEFORM)
+layout(location = 4) in vec4 vDeformVec; // x,y x unit vector; z,w = y unit vector
+layout(location = 5) in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate
+#endif
+
+#if defined(SPRITE)
+layout(location = 6) in vec3 vAnimData; // w,h(premultiplied of anim), interpolation progress
+layout(location = 7) in vec4 vAnimPos; // x,y, x,y (two frames for interpolation)
+#endif
+
+#if defined(TABLE)
+layout(location = 0) out vec2 tt; //y is progress if Sprite mode
+#endif
+
+#if defined(SPRITE)
+layout(location = 1) out vec4 fTexS;
+#elif defined(DEFORM)
+layout(location = 1) out vec2 fTex;
+#endif
+
+#if defined(COLOR)
+layout(location = 2) out vec4 fColor;
+#else
+layout(location = 2) out float fFade;
+#endif
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float entry;
+ float timestamp;
+ float sizetable[64];
+ float opacitytable[64];
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
+
+void main()
+{
+ float t = (ubuf.timestamp - vData.x) / vData.y;
+ if (t < 0. || t > 1.) {
+#if defined(DEFORM)
+ gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+#if defined(SPRITE)
+ tt.y = vAnimData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = vAnimPos.xy + vPosTex.zw * vAnimData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = vAnimPos.zw + vPosTex.zw * vAnimData.xy;
+
+#elif defined(DEFORM)
+ fTex = vPosTex.zw;
+#endif
+ float currentSize = mix(vData.z, vData.w, t * t);
+ float fade = 1.;
+ float fadeIn = min(t * 10., 1.);
+ float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.);
+
+#if defined(TABLE)
+ currentSize = currentSize * ubuf.sizetable[int(floor(t*64.))];
+ fade = fade * ubuf.opacitytable[int(floor(t*64.))];
+#endif
+
+ if (ubuf.entry == 1.)
+ fade = fade * fadeIn * fadeOut;
+ else if (ubuf.entry == 2.)
+ currentSize = currentSize * fadeIn * fadeOut;
+
+ if (currentSize <= 0.) {
+#if defined(DEFORM)
+ gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+ if (currentSize < 3.) // Sizes too small look jittery as they move
+ currentSize = 3.;
+
+ vec2 pos;
+#if defined(DEFORM)
+ float rotation = vRotation.x + vRotation.y * t * vData.y;
+ if (vRotation.z == 1.0) {
+ vec2 curVel = vVec.zw * t * vData.y + vVec.xy;
+ if (length(curVel) > 0.)
+ rotation += atan(curVel.y, curVel.x);
+ }
+ vec2 trigCalcs = vec2(cos(rotation), sin(rotation));
+ vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5);
+ vec4 rotatedDeform = deform.xxzz * trigCalcs.xyxy;
+ rotatedDeform = rotatedDeform + (deform.yyww * trigCalcs.yxyx * vec4(-1.,1.,-1.,1.));
+ /* The readable version:
+ vec2 xDeform = vDeformVec.xy * currentSize * (vTex.x-0.5);
+ vec2 yDeform = vDeformVec.zw * currentSize * (vTex.y-0.5);
+ vec2 xRotatedDeform;
+ xRotatedDeform.x = trigCalcs.x*xDeform.x - trigCalcs.y*xDeform.y;
+ xRotatedDeform.y = trigCalcs.y*xDeform.x + trigCalcs.x*xDeform.y;
+ vec2 yRotatedDeform;
+ yRotatedDeform.x = trigCalcs.x*yDeform.x - trigCalcs.y*yDeform.y;
+ yRotatedDeform.y = trigCalcs.y*yDeform.x + trigCalcs.x*yDeform.y;
+ */
+ pos = vPosTex.xy
+ + rotatedDeform.xy
+ + rotatedDeform.zw
+ + vVec.xy * t * vData.y // apply velocity
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.); // apply acceleration
+#else
+ pos = vPos
+ + vVec.xy * t * vData.y // apply velocity vector..
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+ gl_PointSize = currentSize;
+#endif
+ gl_Position = ubuf.matrix * vec4(pos.x, pos.y, 0, 1);
+
+#if defined(COLOR)
+ fColor = vColor * fade;
+#else
+ fFade = fade;
+#endif
+#if defined(TABLE)
+ tt.x = t;
+#endif
+ }
+ }
+}
diff --git a/src/particles/shaders_ng/imageparticle_colored.frag.qsb b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
new file mode 100644
index 0000000000..7ae640d224
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_colored.vert.qsb b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
new file mode 100644
index 0000000000..0e2938b72c
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
new file mode 100644
index 0000000000..fa9d9d35bb
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
new file mode 100644
index 0000000000..65092d5b26
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_simple.frag.qsb b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
new file mode 100644
index 0000000000..a5874cba24
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_simple.vert.qsb b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
new file mode 100644
index 0000000000..da815d7e19
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
new file mode 100644
index 0000000000..778550344b
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
new file mode 100644
index 0000000000..45b21ace8a
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
new file mode 100644
index 0000000000..c5dcc2c68f
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
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diff --git a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
new file mode 100644
index 0000000000..ea42607570
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
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