diff options
Diffstat (limited to 'src/particles')
-rw-r--r-- | src/particles/particles.pri | 7 | ||||
-rw-r--r-- | src/particles/particles.qrc | 5 | ||||
-rw-r--r-- | src/particles/qquickimageparticle.cpp | 87 | ||||
-rw-r--r-- | src/particles/shaders/customparticle.frag | 2 | ||||
-rw-r--r-- | src/particles/shaders/customparticle_core.frag | 13 | ||||
-rw-r--r-- | src/particles/shaders/customparticle_core.vert | 4 | ||||
-rw-r--r-- | src/particles/shaders/customparticletemplate.vert | 2 | ||||
-rw-r--r-- | src/particles/shaders/customparticletemplate_core.vert | 28 | ||||
-rw-r--r-- | src/particles/shaders/imageparticle.frag | 2 | ||||
-rw-r--r-- | src/particles/shaders/imageparticle.vert | 2 | ||||
-rw-r--r-- | src/particles/shaders/imageparticle_core.frag | 44 | ||||
-rw-r--r-- | src/particles/shaders/imageparticle_core.vert | 145 |
12 files changed, 315 insertions, 26 deletions
diff --git a/src/particles/particles.pri b/src/particles/particles.pri index b391050a58..af71634ec6 100644 --- a/src/particles/particles.pri +++ b/src/particles/particles.pri @@ -68,7 +68,12 @@ OTHER_FILES += \ $$PWD/shaders/customparticle.vert \ $$PWD/shaders/customparticle.frag \ $$PWD/shaders/imageparticle.vert \ - $$PWD/shaders/imageparticle.frag + $$PWD/shaders/imageparticle.frag \ + $$PWD/shaders/customparticletemplate_core.vert \ + $$PWD/shaders/customparticle_core.vert \ + $$PWD/shaders/customparticle_core.frag \ + $$PWD/shaders/imageparticle_core.vert \ + $$PWD/shaders/imageparticle_core.frag RESOURCES += \ $$PWD/particles.qrc diff --git a/src/particles/particles.qrc b/src/particles/particles.qrc index 689a5fb4e9..ad44cf406e 100644 --- a/src/particles/particles.qrc +++ b/src/particles/particles.qrc @@ -11,5 +11,10 @@ <file>shaders/customparticletemplate.vert</file> <file>shaders/imageparticle.frag</file> <file>shaders/imageparticle.vert</file> + <file>shaders/customparticle_core.frag</file> + <file>shaders/customparticle_core.vert</file> + <file>shaders/customparticletemplate_core.vert</file> + <file>shaders/imageparticle_core.frag</file> + <file>shaders/imageparticle_core.vert</file> </qresource> </RCC> diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp index dfe4524c7c..0bea3a87af 100644 --- a/src/particles/qquickimageparticle.cpp +++ b/src/particles/qquickimageparticle.cpp @@ -59,14 +59,8 @@ QT_BEGIN_NAMESPACE -#ifndef QT_OPENGL_ES_2 -#define SHADER_DEFINES "#version 120\n" -#else -#define SHADER_DEFINES "" -#endif - #if defined(Q_OS_BLACKBERRY) -#define SHADER_PLATFORM_DEFINES "#define Q_OS_BLACKBERRY\n" +#define SHADER_PLATFORM_DEFINES "Q_OS_BLACKBERRY\n" #else #define SHADER_PLATFORM_DEFINES #endif @@ -107,15 +101,26 @@ public: { QSGShaderSourceBuilder builder; - builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES)); - builder.appendSource(QByteArray("#define TABLE\n#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("TABLE")); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif + m_vertex_code = builder.source(); builder.clear(); - builder.appendSource(QByteArray(SHADER_DEFINES)); - builder.appendSource(QByteArray("#define TABLE\n#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("TABLE")); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_fragment_code = builder.source(); Q_ASSERT(!m_vertex_code.isNull()); @@ -174,15 +179,23 @@ public: { QSGShaderSourceBuilder builder; - builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES)); - builder.appendSource(QByteArray("#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_vertex_code = builder.source(); builder.clear(); - builder.appendSource(QByteArray(SHADER_DEFINES)); - builder.appendSource(QByteArray("#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_fragment_code = builder.source(); Q_ASSERT(!m_vertex_code.isNull()); @@ -230,15 +243,27 @@ public: { QSGShaderSourceBuilder builder; - builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES)); - builder.appendSource(QByteArray("#define SPRITE\n#define TABLE\n#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("SPRITE")); + builder.addDefinition(QByteArrayLiteral("TABLE")); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_vertex_code = builder.source(); builder.clear(); - builder.appendSource(QByteArray(SHADER_DEFINES)); - builder.appendSource(QByteArray("#define SPRITE\n#define TABLE\n#define DEFORM\n#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("SPRITE")); + builder.addDefinition(QByteArrayLiteral("TABLE")); + builder.addDefinition(QByteArrayLiteral("DEFORM")); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_fragment_code = builder.source(); Q_ASSERT(!m_vertex_code.isNull()); @@ -299,15 +324,21 @@ public: { QSGShaderSourceBuilder builder; - builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES)); - builder.appendSource(QByteArray("#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_vertex_code = builder.source(); builder.clear(); - builder.appendSource(QByteArray(SHADER_DEFINES)); - builder.appendSource(QByteArray("#define COLOR\n")); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); + builder.addDefinition(QByteArrayLiteral("COLOR")); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_fragment_code = builder.source(); Q_ASSERT(!m_vertex_code.isNull()); @@ -370,13 +401,19 @@ public: { QSGShaderSourceBuilder builder; - builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES)); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_vertex_code = builder.source(); builder.clear(); - builder.appendSource(QByteArray(SHADER_DEFINES)); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag")); + builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); +#if defined(QT_OPENGL_ES_2) + builder.removeVersion(); +#endif m_fragment_code = builder.source(); Q_ASSERT(!m_vertex_code.isNull()); diff --git a/src/particles/shaders/customparticle.frag b/src/particles/shaders/customparticle.frag index c1c15ecb0c..64007029f7 100644 --- a/src/particles/shaders/customparticle.frag +++ b/src/particles/shaders/customparticle.frag @@ -1,3 +1,5 @@ +#version 120 + varying highp vec2 qt_TexCoord0; uniform sampler2D source; diff --git a/src/particles/shaders/customparticle_core.frag b/src/particles/shaders/customparticle_core.frag new file mode 100644 index 0000000000..699c834605 --- /dev/null +++ b/src/particles/shaders/customparticle_core.frag @@ -0,0 +1,13 @@ +#version 150 + +in vec2 qt_TexCoord0; + +out vec4 fragColor; + +uniform sampler2D source; +uniform float qt_Opacity; + +void main() +{ + fragColor = texture(source, qt_TexCoord0) * qt_Opacity; +}
\ No newline at end of file diff --git a/src/particles/shaders/customparticle_core.vert b/src/particles/shaders/customparticle_core.vert new file mode 100644 index 0000000000..b99f73ea53 --- /dev/null +++ b/src/particles/shaders/customparticle_core.vert @@ -0,0 +1,4 @@ +void main() +{ + defaultMain(); +}
\ No newline at end of file diff --git a/src/particles/shaders/customparticletemplate.vert b/src/particles/shaders/customparticletemplate.vert index c482c4207b..eef8458a85 100644 --- a/src/particles/shaders/customparticletemplate.vert +++ b/src/particles/shaders/customparticletemplate.vert @@ -1,3 +1,5 @@ +#version 120 + attribute highp vec2 qt_ParticlePos; attribute highp vec2 qt_ParticleTex; attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize diff --git a/src/particles/shaders/customparticletemplate_core.vert b/src/particles/shaders/customparticletemplate_core.vert new file mode 100644 index 0000000000..15d38e797c --- /dev/null +++ b/src/particles/shaders/customparticletemplate_core.vert @@ -0,0 +1,28 @@ +#version 150 core + +in vec2 qt_ParticlePos; +in vec2 qt_ParticleTex; +in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize +in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration +in float qt_ParticleR; + +out vec2 qt_TexCoord0; + +uniform mat4 qt_Matrix; +uniform float qt_Timestamp; + +void defaultMain() +{ + qt_TexCoord0 = qt_ParticleTex; + float size = qt_ParticleData.z; + float endSize = qt_ParticleData.w; + float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; + float currentSize = mix(size, endSize, t * t); + if (t < 0. || t > 1.) + currentSize = 0.; + vec2 pos = qt_ParticlePos + - currentSize / 2. + currentSize * qt_ParticleTex // adjust size + + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector.. + + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.); + gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); +} diff --git a/src/particles/shaders/imageparticle.frag b/src/particles/shaders/imageparticle.frag index 699b90babf..92795a5381 100644 --- a/src/particles/shaders/imageparticle.frag +++ b/src/particles/shaders/imageparticle.frag @@ -1,3 +1,5 @@ +#version 120 + uniform sampler2D _qt_texture; uniform lowp float qt_Opacity; diff --git a/src/particles/shaders/imageparticle.vert b/src/particles/shaders/imageparticle.vert index 9e607a7477..377f831686 100644 --- a/src/particles/shaders/imageparticle.vert +++ b/src/particles/shaders/imageparticle.vert @@ -1,3 +1,5 @@ +#version 120 + #if defined(DEFORM) attribute highp vec4 vPosTex; #else diff --git a/src/particles/shaders/imageparticle_core.frag b/src/particles/shaders/imageparticle_core.frag new file mode 100644 index 0000000000..3ac8c8d34e --- /dev/null +++ b/src/particles/shaders/imageparticle_core.frag @@ -0,0 +1,44 @@ +#version 150 core + +#if defined(SPRITE) +in vec4 fTexS; +#elif defined(DEFORM) +in vec2 fTex; +#endif + +#if defined(COLOR) +in vec4 fColor; +#else +in float fFade; +#endif + +#if defined(TABLE) +in vec2 tt; +uniform sampler2D colortable; +#endif + +out vec4 fragColor; + +uniform sampler2D _qt_texture; +uniform float qt_Opacity; + +void main() +{ +#if defined(SPRITE) + fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y) + * fColor + * texture(colortable, tt) + * qt_Opacity; +#elif defined(TABLE) + fragColor = texture(_qt_texture, fTex) + * fColor + * texture(colortable, tt) + * qt_Opacity; +#elif defined(DEFORM) + fragColor = texture(_qt_texture, fTex) * fColor * qt_Opacity; +#elif defined(COLOR) + fragColor = texture(_qt_texture, gl_PointCoord) * fColor * qt_Opacity; +#else + fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity; +#endif +}
\ No newline at end of file diff --git a/src/particles/shaders/imageparticle_core.vert b/src/particles/shaders/imageparticle_core.vert new file mode 100644 index 0000000000..ed9a918eb3 --- /dev/null +++ b/src/particles/shaders/imageparticle_core.vert @@ -0,0 +1,145 @@ +#version 150 core + +#if defined(DEFORM) +in vec4 vPosTex; +#else +in vec2 vPos; +#endif + +in vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize +in vec4 vVec; // x,y = constant velocity, z,w = acceleration +uniform float entry; + +#if defined(COLOR) +in vec4 vColor; +#endif + +#if defined(DEFORM) +in vec4 vDeformVec; // x,y x unit vector; z,w = y unit vector +in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate +#endif + +#if defined(SPRITE) +in vec3 vAnimData; // w,h(premultiplied of anim), interpolation progress +in vec4 vAnimPos; // x,y, x,y (two frames for interpolation) +#endif + +uniform mat4 qt_Matrix; +uniform float timestamp; + +#if defined(TABLE) +out vec2 tt;//y is progress if Sprite mode +uniform float sizetable[64]; +uniform float opacitytable[64]; +#endif + +#if defined(SPRITE) +out vec4 fTexS; +#elif defined(DEFORM) +out vec2 fTex; +#endif + +#if defined(COLOR) +out vec4 fColor; +#else +out float fFade; +#endif + + +void main() +{ + float t = (timestamp - vData.x) / vData.y; + if (t < 0. || t > 1.) { +#if defined(DEFORM) + gl_Position = qt_Matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.); +#else + gl_PointSize = 0.; +#endif + } else { +#if defined(SPRITE) + tt.y = vAnimData.z; + + // Calculate frame location in texture + fTexS.xy = vAnimPos.xy + vPosTex.zw * vAnimData.xy; + + // Next frame is also passed, for interpolation + fTexS.zw = vAnimPos.zw + vPosTex.zw * vAnimData.xy; + +#elif defined(DEFORM) + fTex = vPosTex.zw; +#endif + float currentSize = mix(vData.z, vData.w, t * t); +#if defined (Q_OS_BLACKBERRY) + float fade = 1.; +#else + float fade = 1.; +#endif + float fadeIn = min(t * 10., 1.); + float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.); + +#if defined(TABLE) + currentSize = currentSize * sizetable[int(floor(t*64.))]; + fade = fade * opacitytable[int(floor(t*64.))]; +#endif + + if (entry == 1.) + fade = fade * fadeIn * fadeOut; + else if (entry == 2.) + currentSize = currentSize * fadeIn * fadeOut; + + if (currentSize <= 0.) { +#if defined(DEFORM) + gl_Position = qt_Matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.); +#else + gl_PointSize = 0.; +#endif + } else { + if (currentSize < 3.) // Sizes too small look jittery as they move + currentSize = 3.; + + vec2 pos; +#if defined(DEFORM) + float rotation = vRotation.x + vRotation.y * t * vData.y; + if (vRotation.z == 1.0) { + vec2 curVel = vVec.zw * t * vData.y + vVec.xy; + if (length(curVel) > 0.) + rotation += atan(curVel.y, curVel.x); + } + vec2 trigCalcs = vec2(cos(rotation), sin(rotation)); + vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5); + vec4 rotatedDeform = deform.xxzz * trigCalcs.xyxy; + rotatedDeform = rotatedDeform + (deform.yyww * trigCalcs.yxyx * vec4(-1.,1.,-1.,1.)); + /* The readable version: + vec2 xDeform = vDeformVec.xy * currentSize * (vTex.x-0.5); + vec2 yDeform = vDeformVec.zw * currentSize * (vTex.y-0.5); + vec2 xRotatedDeform; + xRotatedDeform.x = trigCalcs.x*xDeform.x - trigCalcs.y*xDeform.y; + xRotatedDeform.y = trigCalcs.y*xDeform.x + trigCalcs.x*xDeform.y; + vec2 yRotatedDeform; + yRotatedDeform.x = trigCalcs.x*yDeform.x - trigCalcs.y*yDeform.y; + yRotatedDeform.y = trigCalcs.y*yDeform.x + trigCalcs.x*yDeform.y; + */ + pos = vPosTex.xy + + rotatedDeform.xy + + rotatedDeform.zw + + vVec.xy * t * vData.y // apply velocity + + 0.5 * vVec.zw * pow(t * vData.y, 2.); // apply acceleration +#else + pos = vPos + + vVec.xy * t * vData.y // apply velocity vector.. + + 0.5 * vVec.zw * pow(t * vData.y, 2.); + gl_PointSize = currentSize; +#endif + gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); + +#if defined(COLOR) + fColor = vColor * fade; +#else + fFade = fade; +#endif +#if defined(TABLE) + tt.x = t; +#endif + } + } +}
\ No newline at end of file |