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-rw-r--r--src/particles/qquickcustomparticle.cpp42
-rw-r--r--src/particles/qquickcustomparticle_p.h22
-rw-r--r--src/particles/qquickimageparticle.cpp10
-rw-r--r--src/particles/qquickparticleemitter_p.h2
-rw-r--r--src/particles/qquickparticlepainter.cpp3
-rw-r--r--src/particles/qquickv4particledata.cpp7
6 files changed, 52 insertions, 34 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index 3cb7f6c2bf..c08ae3d9ff 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -94,6 +94,8 @@ struct PlainVertices {
QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent)
: QQuickParticlePainter(parent)
+ , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);})
+ , m_myMetaObject(nullptr)
, m_dirtyUniforms(true)
, m_dirtyUniformValues(true)
, m_dirtyTextureProviders(true)
@@ -113,7 +115,10 @@ QQuickCustomParticle::~QQuickCustomParticle()
void QQuickCustomParticle::componentComplete()
{
- m_common.updateShader(this, Key::FragmentShader);
+ if (!m_myMetaObject)
+ m_myMetaObject = metaObject();
+
+ m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
updateVertexShader();
reset();
QQuickParticlePainter::componentComplete();
@@ -137,7 +142,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code)
m_common.source.sourceCode[Key::FragmentShader] = code;
m_dirtyProgram = true;
if (isComponentComplete()) {
- m_common.updateShader(this, Key::FragmentShader);
+ m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
reset();
}
emit fragmentShaderChanged();
@@ -201,9 +206,8 @@ void QQuickCustomParticle::setVertexShader(const QByteArray &code)
void QQuickCustomParticle::updateVertexShader()
{
m_common.disconnectPropertySignals(this, Key::VertexShader);
- qDeleteAll(m_common.signalMappers[Key::VertexShader]);
m_common.uniformData[Key::VertexShader].clear();
- m_common.signalMappers[Key::VertexShader].clear();
+ m_common.clearSignalMappers(Key::VertexShader);
m_common.attributes.clear();
m_common.attributes.append("qt_ParticlePos");
m_common.attributes.append("qt_ParticleTex");
@@ -224,9 +228,9 @@ void QQuickCustomParticle::updateVertexShader()
const QByteArray &code = m_common.source.sourceCode[Key::VertexShader];
if (!code.isEmpty())
- m_common.lookThroughShaderCode(this, Key::VertexShader, code);
+ m_common.lookThroughShaderCode(this, m_myMetaObject, Key::VertexShader, code);
- m_common.connectPropertySignals(this, Key::VertexShader);
+ m_common.connectPropertySignals(this, m_myMetaObject, Key::VertexShader);
}
void QQuickCustomParticle::reset()
@@ -237,7 +241,7 @@ void QQuickCustomParticle::reset()
QSGNode *QQuickCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- QQuickShaderEffectNode *rootNode = static_cast<QQuickShaderEffectNode *>(oldNode);
+ QQuickOpenGLShaderEffectNode *rootNode = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
if (m_pleaseReset){
delete rootNode;//Automatically deletes children
rootNode = 0;
@@ -258,7 +262,7 @@ QSGNode *QQuickCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNode
return rootNode;
}
-QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffectNode *rootNode)
+QQuickOpenGLShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode)
{
if (!rootNode)
rootNode = buildCustomNodes();
@@ -269,7 +273,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
if (m_dirtyProgram) {
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
- QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(rootNode->material());
+ QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material());
Q_ASSERT(material);
Key s = m_common.source;
@@ -292,7 +296,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
material->setProgramSource(s);
material->attributes = m_common.attributes;
- foreach (QQuickShaderEffectNode* node, m_nodes)
+ foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyProgram = false;
@@ -305,9 +309,9 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
return rootNode;
}
-QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
+QQuickOpenGLShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
{
- typedef QHash<int, QQuickShaderEffectNode*>::const_iterator NodeHashConstIt;
+ typedef QHash<int, QQuickOpenGLShaderEffectNode*>::const_iterator NodeHashConstIt;
if (!QOpenGLContext::currentContext())
return 0;
@@ -325,14 +329,14 @@ QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
if (groups().isEmpty())
return 0;
- QQuickShaderEffectNode *rootNode = 0;
- QQuickShaderEffectMaterial *material = new QQuickShaderEffectMaterial;
+ QQuickOpenGLShaderEffectNode *rootNode = 0;
+ QQuickOpenGLShaderEffectMaterial *material = new QQuickOpenGLShaderEffectMaterial;
m_dirtyProgram = true;
for (auto groupId : groupIds()) {
int count = m_system->groupData[groupId]->size();
- QQuickShaderEffectNode* node = new QQuickShaderEffectNode();
+ QQuickOpenGLShaderEffectNode* node = new QQuickOpenGLShaderEffectNode();
m_nodes.insert(groupId, node);
node->setMaterial(material);
@@ -391,14 +395,14 @@ void QQuickCustomParticle::sourceDestroyed(QObject *object)
void QQuickCustomParticle::propertyChanged(int mappedId)
{
bool textureProviderChanged;
- m_common.propertyChanged(this, mappedId, &textureProviderChanged);
+ m_common.propertyChanged(this, m_myMetaObject, mappedId, &textureProviderChanged);
m_dirtyTextureProviders |= textureProviderChanged;
m_dirtyUniformValues = true;
update();
}
-void QQuickCustomParticle::buildData(QQuickShaderEffectNode *rootNode)
+void QQuickCustomParticle::buildData(QQuickOpenGLShaderEffectNode *rootNode)
{
if (!rootNode)
return;
@@ -408,9 +412,9 @@ void QQuickCustomParticle::buildData(QQuickShaderEffectNode *rootNode)
m_common.uniformData[shaderType][i].value = qVariantFromValue(m_lastTime);
}
}
- m_common.updateMaterial(rootNode, static_cast<QQuickShaderEffectMaterial *>(rootNode->material()),
+ m_common.updateMaterial(rootNode, static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material()),
m_dirtyUniforms, true, m_dirtyTextureProviders);
- foreach (QQuickShaderEffectNode* node, m_nodes)
+ foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
}
diff --git a/src/particles/qquickcustomparticle_p.h b/src/particles/qquickcustomparticle_p.h
index 25a3a1197c..e9d68cbe5c 100644
--- a/src/particles/qquickcustomparticle_p.h
+++ b/src/particles/qquickcustomparticle_p.h
@@ -51,8 +51,8 @@
// We mean it.
//
#include "qquickparticlepainter_p.h"
-#include <private/qquickshadereffectnode_p.h>
-#include <private/qquickshadereffect_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
+#include <private/qquickopenglshadereffect_p.h>
#include <QSignalMapper>
QT_BEGIN_NAMESPACE
@@ -88,29 +88,31 @@ protected:
virtual void commit(int gIdx, int pIdx);
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- QQuickShaderEffectNode *prepareNextFrame(QQuickShaderEffectNode *rootNode);
+ QQuickOpenGLShaderEffectNode *prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode);
void reset();
void resize(int oldCount, int newCount);
virtual void componentComplete();
- QQuickShaderEffectNode *buildCustomNodes();
+ QQuickOpenGLShaderEffectNode *buildCustomNodes();
void sceneGraphInvalidated();
void itemChange(ItemChange change, const ItemChangeData &value);
private Q_SLOTS:
void sourceDestroyed(QObject *object);
- void propertyChanged(int mappedId);
private:
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
+ void propertyChanged(int mappedId);
+
+ typedef QQuickOpenGLShaderEffectMaterialKey Key;
+ typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
- void buildData(QQuickShaderEffectNode *rootNode);
+ void buildData(QQuickOpenGLShaderEffectNode *rootNode);
void updateVertexShader();
- QQuickShaderEffectCommon m_common;
+ QQuickOpenGLShaderEffectCommon m_common;
+ const QMetaObject *m_myMetaObject;
- QHash<int, QQuickShaderEffectNode*> m_nodes;
+ QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes;
qreal m_lastTime;
uint m_dirtyUniforms : 1;
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index 84536183ec..e6b921792f 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -49,6 +49,7 @@
#include <private/qquicksprite_p.h>
#include <private/qquickspriteengine_p.h>
#include <QOpenGLFunctions>
+#include <QSGRendererInterface>
#include <QtQuick/private/qsgshadersourcebuilder_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <private/qqmlglobal_p.h>
@@ -1471,8 +1472,17 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
update();
}
+static inline bool isOpenGL(QSGRenderContext *rc)
+{
+ QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(rc);
+ return !rif || rif->graphicsApi() == QSGRendererInterface::OpenGL;
+}
+
QSGNode *QQuickImageParticle::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
+ if (!node && !isOpenGL(QQuickItemPrivate::get(this)->sceneGraphRenderContext()))
+ return 0;
+
if (m_pleaseReset){
if (node)
delete node;
diff --git a/src/particles/qquickparticleemitter_p.h b/src/particles/qquickparticleemitter_p.h
index dd55fdc7a6..b3f96ae3e6 100644
--- a/src/particles/qquickparticleemitter_p.h
+++ b/src/particles/qquickparticleemitter_p.h
@@ -62,7 +62,7 @@
#include <QPointF>
QT_BEGIN_NAMESPACE
-class QQuickParticleEmitter : public QQuickItem
+class Q_QUICKPARTICLES_PRIVATE_EXPORT QQuickParticleEmitter : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp
index d6303eb219..0c2521cd9e 100644
--- a/src/particles/qquickparticlepainter.cpp
+++ b/src/particles/qquickparticlepainter.cpp
@@ -103,7 +103,8 @@ void QQuickParticlePainter::recalculateGroupIds() const
m_groupIdsNeedRecalculation = false;
m_groupIds.clear();
- for (const QString &str : groups()) {
+ const auto groupList = groups();
+ for (const QString &str : groupList) {
QQuickParticleGroupData::ID groupId = m_system->groupIds.value(str, QQuickParticleGroupData::InvalidID);
if (groupId == QQuickParticleGroupData::InvalidID) {
// invalid data, not finished setting up, or whatever. Fallback: do not cache.
diff --git a/src/particles/qquickv4particledata.cpp b/src/particles/qquickv4particledata.cpp
index 99451057ce..bd43d45c38 100644
--- a/src/particles/qquickv4particledata.cpp
+++ b/src/particles/qquickv4particledata.cpp
@@ -273,10 +273,11 @@ QT_BEGIN_NAMESPACE
struct QV4ParticleData : public QV4::Object
{
struct Data : QV4::Object::Data {
- Data(QQuickParticleData *datum, QQuickParticleSystem* particleSystem)
- : datum(datum)
- , particleSystem(particleSystem)
+ void init(QQuickParticleData *datum, QQuickParticleSystem* particleSystem)
{
+ Object::init();
+ this->datum = datum;
+ this->particleSystem = particleSystem;
}
QQuickParticleData* datum;//TODO: Guard needed?
QQuickParticleSystem* particleSystem;