diff options
Diffstat (limited to 'src/plugins/accessible/quick/qaccessiblequickitem.cpp')
-rw-r--r-- | src/plugins/accessible/quick/qaccessiblequickitem.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/plugins/accessible/quick/qaccessiblequickitem.cpp b/src/plugins/accessible/quick/qaccessiblequickitem.cpp index c5a45e2085..c1307bb643 100644 --- a/src/plugins/accessible/quick/qaccessiblequickitem.cpp +++ b/src/plugins/accessible/quick/qaccessiblequickitem.cpp @@ -70,14 +70,14 @@ QRect QAccessibleQuickItem::rect() const QRect QAccessibleQuickItem::viewRect() const { - // ### no canvas in some cases. - if (!item()->canvas()) { + // ### no window in some cases. + if (!item()->window()) { return QRect(); } - QQuickCanvas *canvas = item()->canvas(); - QPoint screenPos = canvas->mapToGlobal(QPoint(0,0)); - return QRect(screenPos, canvas->size()); + QQuickWindow *window = item()->window(); + QPoint screenPos = window->mapToGlobal(QPoint(0,0)); + return QRect(screenPos, window->size()); } @@ -91,14 +91,14 @@ QAccessibleInterface *QAccessibleQuickItem::parent() const { QQuickItem *parent = item()->parentItem(); if (parent) { - QQuickCanvas *canvas = item()->canvas(); + QQuickWindow *window = item()->window(); // Jump out to the scene widget if the parent is the root item. - // There are two root items, QQuickCanvas::rootItem and + // There are two root items, QQuickWindow::rootItem and // QQuickView::declarativeRoot. The former is the true root item, // but is not a part of the accessibility tree. Check if we hit // it here and return an interface for the scene instead. - if (canvas && (parent == canvas->rootItem())) { - return QAccessible::queryAccessibleInterface(canvas); + if (window && (parent == window->contentItem())) { + return QAccessible::queryAccessibleInterface(window); } else { return QAccessible::queryAccessibleInterface(parent); } @@ -154,7 +154,7 @@ QAccessible::State QAccessibleQuickItem::state() const if (item()->hasActiveFocus()) state.focused = true; - if (!item()->canvas() ||!item()->isVisible() || qFuzzyIsNull(item()->opacity())) + if (!item()->window() ||!item()->isVisible() || qFuzzyIsNull(item()->opacity())) state.invisible = true; QAccessible::Role r = role(); @@ -274,9 +274,9 @@ QVariant QAccessibleQuickItemValueInterface::minimumValue() const */ QRect itemScreenRect(QQuickItem *item) { - // ### no canvas in some cases. + // ### no window in some cases. // ### Should we really check for 0 opacity? - if (!item->canvas() ||!item->isVisible() || qFuzzyIsNull(item->opacity())) { + if (!item->window() ||!item->isVisible() || qFuzzyIsNull(item->opacity())) { return QRect(); } @@ -291,7 +291,7 @@ QRect itemScreenRect(QQuickItem *item) } QPointF scenePoint = item->mapToScene(QPointF(0, 0)); - QPoint screenPos = item->canvas()->mapToGlobal(scenePoint.toPoint()); + QPoint screenPos = item->window()->mapToGlobal(scenePoint.toPoint()); return QRect(screenPos, itemSize); } |