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-rw-r--r--src/plugins/scenegraph/d3d12/d3d12.pro20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/plugins/scenegraph/d3d12/d3d12.pro b/src/plugins/scenegraph/d3d12/d3d12.pro
index 6ba18acf22..9cca5458ee 100644
--- a/src/plugins/scenegraph/d3d12/d3d12.pro
+++ b/src/plugins/scenegraph/d3d12/d3d12.pro
@@ -12,19 +12,22 @@ QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt."
SOURCES += \
$$PWD/qsgd3d12adaptation.cpp \
$$PWD/qsgd3d12renderloop.cpp \
+ $$PWD/qsgd3d12threadedrenderloop.cpp \
$$PWD/qsgd3d12renderer.cpp \
$$PWD/qsgd3d12context.cpp \
$$PWD/qsgd3d12rendercontext.cpp \
- $$PWD/qsgd3d12rectanglenode.cpp \
+ $$PWD/qsgd3d12internalrectanglenode.cpp \
$$PWD/qsgd3d12material.cpp \
$$PWD/qsgd3d12builtinmaterials.cpp \
$$PWD/qsgd3d12texture.cpp \
- $$PWD/qsgd3d12imagenode.cpp \
+ $$PWD/qsgd3d12internalimagenode.cpp \
$$PWD/qsgd3d12glyphnode.cpp \
$$PWD/qsgd3d12glyphcache.cpp \
$$PWD/qsgd3d12layer.cpp \
$$PWD/qsgd3d12shadereffectnode.cpp \
- $$PWD/qsgd3d12painternode.cpp
+ $$PWD/qsgd3d12painternode.cpp \
+ $$PWD/qsgd3d12publicnodes.cpp \
+ $$PWD/qsgd3d12spritenode.cpp
NO_PCH_SOURCES += \
$$PWD/qsgd3d12engine.cpp
@@ -32,23 +35,26 @@ NO_PCH_SOURCES += \
HEADERS += \
$$PWD/qsgd3d12adaptation_p.h \
$$PWD/qsgd3d12renderloop_p.h \
+ $$PWD/qsgd3d12threadedrenderloop_p.h \
$$PWD/qsgd3d12renderer_p.h \
$$PWD/qsgd3d12context_p.h \
$$PWD/qsgd3d12rendercontext_p.h \
$$PWD/qsgd3d12engine_p.h \
$$PWD/qsgd3d12engine_p_p.h \
- $$PWD/qsgd3d12rectanglenode_p.h \
+ $$PWD/qsgd3d12internalrectanglenode_p.h \
$$PWD/qsgd3d12material_p.h \
$$PWD/qsgd3d12builtinmaterials_p.h \
$$PWD/qsgd3d12texture_p.h \
- $$PWD/qsgd3d12imagenode_p.h \
+ $$PWD/qsgd3d12internalimagenode_p.h \
$$PWD/qsgd3d12glyphnode_p.h \
$$PWD/qsgd3d12glyphcache_p.h \
$$PWD/qsgd3d12layer_p.h \
$$PWD/qsgd3d12shadereffectnode_p.h \
- $$PWD/qsgd3d12painternode_p.h
+ $$PWD/qsgd3d12painternode_p.h \
+ $$PWD/qsgd3d12publicnodes_p.h \
+ $$PWD/qsgd3d12spritenode_p.h
-LIBS += -ldxgi -ld3d12 -ld3dcompiler
+LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp
include($$PWD/shaders/shaders.pri)