diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/d3d12.pro')
-rw-r--r-- | src/plugins/scenegraph/d3d12/d3d12.pro | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/plugins/scenegraph/d3d12/d3d12.pro b/src/plugins/scenegraph/d3d12/d3d12.pro index 6ba18acf22..9cca5458ee 100644 --- a/src/plugins/scenegraph/d3d12/d3d12.pro +++ b/src/plugins/scenegraph/d3d12/d3d12.pro @@ -12,19 +12,22 @@ QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt." SOURCES += \ $$PWD/qsgd3d12adaptation.cpp \ $$PWD/qsgd3d12renderloop.cpp \ + $$PWD/qsgd3d12threadedrenderloop.cpp \ $$PWD/qsgd3d12renderer.cpp \ $$PWD/qsgd3d12context.cpp \ $$PWD/qsgd3d12rendercontext.cpp \ - $$PWD/qsgd3d12rectanglenode.cpp \ + $$PWD/qsgd3d12internalrectanglenode.cpp \ $$PWD/qsgd3d12material.cpp \ $$PWD/qsgd3d12builtinmaterials.cpp \ $$PWD/qsgd3d12texture.cpp \ - $$PWD/qsgd3d12imagenode.cpp \ + $$PWD/qsgd3d12internalimagenode.cpp \ $$PWD/qsgd3d12glyphnode.cpp \ $$PWD/qsgd3d12glyphcache.cpp \ $$PWD/qsgd3d12layer.cpp \ $$PWD/qsgd3d12shadereffectnode.cpp \ - $$PWD/qsgd3d12painternode.cpp + $$PWD/qsgd3d12painternode.cpp \ + $$PWD/qsgd3d12publicnodes.cpp \ + $$PWD/qsgd3d12spritenode.cpp NO_PCH_SOURCES += \ $$PWD/qsgd3d12engine.cpp @@ -32,23 +35,26 @@ NO_PCH_SOURCES += \ HEADERS += \ $$PWD/qsgd3d12adaptation_p.h \ $$PWD/qsgd3d12renderloop_p.h \ + $$PWD/qsgd3d12threadedrenderloop_p.h \ $$PWD/qsgd3d12renderer_p.h \ $$PWD/qsgd3d12context_p.h \ $$PWD/qsgd3d12rendercontext_p.h \ $$PWD/qsgd3d12engine_p.h \ $$PWD/qsgd3d12engine_p_p.h \ - $$PWD/qsgd3d12rectanglenode_p.h \ + $$PWD/qsgd3d12internalrectanglenode_p.h \ $$PWD/qsgd3d12material_p.h \ $$PWD/qsgd3d12builtinmaterials_p.h \ $$PWD/qsgd3d12texture_p.h \ - $$PWD/qsgd3d12imagenode_p.h \ + $$PWD/qsgd3d12internalimagenode_p.h \ $$PWD/qsgd3d12glyphnode_p.h \ $$PWD/qsgd3d12glyphcache_p.h \ $$PWD/qsgd3d12layer_p.h \ $$PWD/qsgd3d12shadereffectnode_p.h \ - $$PWD/qsgd3d12painternode_p.h + $$PWD/qsgd3d12painternode_p.h \ + $$PWD/qsgd3d12publicnodes_p.h \ + $$PWD/qsgd3d12spritenode_p.h -LIBS += -ldxgi -ld3d12 -ld3dcompiler +LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp include($$PWD/shaders/shaders.pri) |