aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/d3d12.pro
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/scenegraph/d3d12/d3d12.pro')
-rw-r--r--src/plugins/scenegraph/d3d12/d3d12.pro61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/d3d12.pro b/src/plugins/scenegraph/d3d12/d3d12.pro
new file mode 100644
index 0000000000..9cca5458ee
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/d3d12.pro
@@ -0,0 +1,61 @@
+TARGET = qsgd3d12backend
+
+QT += core-private gui-private qml-private quick-private
+
+PLUGIN_TYPE = scenegraph
+PLUGIN_CLASS_NAME = QSGD3D12Adaptation
+load(qt_plugin)
+
+QMAKE_TARGET_PRODUCT = "Qt Quick D3D12 Renderer (Qt $$QT_VERSION)"
+QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt."
+
+SOURCES += \
+ $$PWD/qsgd3d12adaptation.cpp \
+ $$PWD/qsgd3d12renderloop.cpp \
+ $$PWD/qsgd3d12threadedrenderloop.cpp \
+ $$PWD/qsgd3d12renderer.cpp \
+ $$PWD/qsgd3d12context.cpp \
+ $$PWD/qsgd3d12rendercontext.cpp \
+ $$PWD/qsgd3d12internalrectanglenode.cpp \
+ $$PWD/qsgd3d12material.cpp \
+ $$PWD/qsgd3d12builtinmaterials.cpp \
+ $$PWD/qsgd3d12texture.cpp \
+ $$PWD/qsgd3d12internalimagenode.cpp \
+ $$PWD/qsgd3d12glyphnode.cpp \
+ $$PWD/qsgd3d12glyphcache.cpp \
+ $$PWD/qsgd3d12layer.cpp \
+ $$PWD/qsgd3d12shadereffectnode.cpp \
+ $$PWD/qsgd3d12painternode.cpp \
+ $$PWD/qsgd3d12publicnodes.cpp \
+ $$PWD/qsgd3d12spritenode.cpp
+
+NO_PCH_SOURCES += \
+ $$PWD/qsgd3d12engine.cpp
+
+HEADERS += \
+ $$PWD/qsgd3d12adaptation_p.h \
+ $$PWD/qsgd3d12renderloop_p.h \
+ $$PWD/qsgd3d12threadedrenderloop_p.h \
+ $$PWD/qsgd3d12renderer_p.h \
+ $$PWD/qsgd3d12context_p.h \
+ $$PWD/qsgd3d12rendercontext_p.h \
+ $$PWD/qsgd3d12engine_p.h \
+ $$PWD/qsgd3d12engine_p_p.h \
+ $$PWD/qsgd3d12internalrectanglenode_p.h \
+ $$PWD/qsgd3d12material_p.h \
+ $$PWD/qsgd3d12builtinmaterials_p.h \
+ $$PWD/qsgd3d12texture_p.h \
+ $$PWD/qsgd3d12internalimagenode_p.h \
+ $$PWD/qsgd3d12glyphnode_p.h \
+ $$PWD/qsgd3d12glyphcache_p.h \
+ $$PWD/qsgd3d12layer_p.h \
+ $$PWD/qsgd3d12shadereffectnode_p.h \
+ $$PWD/qsgd3d12painternode_p.h \
+ $$PWD/qsgd3d12publicnodes_p.h \
+ $$PWD/qsgd3d12spritenode_p.h
+
+LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp
+
+include($$PWD/shaders/shaders.pri)
+
+OTHER_FILES += $$PWD/d3d12.json