diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/d3d12.pro')
-rw-r--r-- | src/plugins/scenegraph/d3d12/d3d12.pro | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/d3d12.pro b/src/plugins/scenegraph/d3d12/d3d12.pro new file mode 100644 index 0000000000..9cca5458ee --- /dev/null +++ b/src/plugins/scenegraph/d3d12/d3d12.pro @@ -0,0 +1,61 @@ +TARGET = qsgd3d12backend + +QT += core-private gui-private qml-private quick-private + +PLUGIN_TYPE = scenegraph +PLUGIN_CLASS_NAME = QSGD3D12Adaptation +load(qt_plugin) + +QMAKE_TARGET_PRODUCT = "Qt Quick D3D12 Renderer (Qt $$QT_VERSION)" +QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt." + +SOURCES += \ + $$PWD/qsgd3d12adaptation.cpp \ + $$PWD/qsgd3d12renderloop.cpp \ + $$PWD/qsgd3d12threadedrenderloop.cpp \ + $$PWD/qsgd3d12renderer.cpp \ + $$PWD/qsgd3d12context.cpp \ + $$PWD/qsgd3d12rendercontext.cpp \ + $$PWD/qsgd3d12internalrectanglenode.cpp \ + $$PWD/qsgd3d12material.cpp \ + $$PWD/qsgd3d12builtinmaterials.cpp \ + $$PWD/qsgd3d12texture.cpp \ + $$PWD/qsgd3d12internalimagenode.cpp \ + $$PWD/qsgd3d12glyphnode.cpp \ + $$PWD/qsgd3d12glyphcache.cpp \ + $$PWD/qsgd3d12layer.cpp \ + $$PWD/qsgd3d12shadereffectnode.cpp \ + $$PWD/qsgd3d12painternode.cpp \ + $$PWD/qsgd3d12publicnodes.cpp \ + $$PWD/qsgd3d12spritenode.cpp + +NO_PCH_SOURCES += \ + $$PWD/qsgd3d12engine.cpp + +HEADERS += \ + $$PWD/qsgd3d12adaptation_p.h \ + $$PWD/qsgd3d12renderloop_p.h \ + $$PWD/qsgd3d12threadedrenderloop_p.h \ + $$PWD/qsgd3d12renderer_p.h \ + $$PWD/qsgd3d12context_p.h \ + $$PWD/qsgd3d12rendercontext_p.h \ + $$PWD/qsgd3d12engine_p.h \ + $$PWD/qsgd3d12engine_p_p.h \ + $$PWD/qsgd3d12internalrectanglenode_p.h \ + $$PWD/qsgd3d12material_p.h \ + $$PWD/qsgd3d12builtinmaterials_p.h \ + $$PWD/qsgd3d12texture_p.h \ + $$PWD/qsgd3d12internalimagenode_p.h \ + $$PWD/qsgd3d12glyphnode_p.h \ + $$PWD/qsgd3d12glyphcache_p.h \ + $$PWD/qsgd3d12layer_p.h \ + $$PWD/qsgd3d12shadereffectnode_p.h \ + $$PWD/qsgd3d12painternode_p.h \ + $$PWD/qsgd3d12publicnodes_p.h \ + $$PWD/qsgd3d12spritenode_p.h + +LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp + +include($$PWD/shaders/shaders.pri) + +OTHER_FILES += $$PWD/d3d12.json |