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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12builtinmaterials_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12builtinmaterials_p.h | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12builtinmaterials_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12builtinmaterials_p.h new file mode 100644 index 0000000000..8e488f8cd1 --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12builtinmaterials_p.h @@ -0,0 +1,253 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12BUILTINMATERIALS_P_H +#define QSGD3D12BUILTINMATERIALS_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include "qsgd3d12material_p.h" +#include "qsgd3d12glyphcache_p.h" +#include <private/qsgtexture_p.h> +#include <QRawFont> + +QT_BEGIN_NAMESPACE + +class QSGD3D12RenderContext; + +class QSGD3D12VertexColorMaterial : public QSGD3D12Material +{ +public: + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + +private: + static QSGMaterialType mtype; +}; + +class QSGD3D12FlatColorMaterial : public QSGD3D12Material +{ +public: + QSGD3D12FlatColorMaterial(); + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + + void setColor(const QColor &color); + QColor color() const { return m_color; } + +private: + static QSGMaterialType mtype; + QColor m_color; +}; + +class QSGD3D12SmoothColorMaterial : public QSGD3D12Material +{ +public: + QSGD3D12SmoothColorMaterial(); + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + +private: + static QSGMaterialType mtype; +}; + +class QSGD3D12TextureMaterial : public QSGD3D12Material +{ +public: + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + + void setTexture(QSGTexture *texture); + QSGTexture *texture() const { return m_texture; } + + void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; } + QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; } + + void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; } + QSGTexture::Filtering filtering() const { return m_filtering; } + + void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; } + QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; } + + void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; } + QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; } + +private: + static QSGMaterialType mtype; + + QSGTexture *m_texture = nullptr; + QSGTexture::Filtering m_filtering = QSGTexture::Nearest; + QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None; + QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge; + QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge; +}; + +class QSGD3D12SmoothTextureMaterial : public QSGD3D12Material +{ +public: + QSGD3D12SmoothTextureMaterial(); + + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + + void setTexture(QSGTexture *texture) { m_texture = texture; } + QSGTexture *texture() const { return m_texture; } + + void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; } + QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; } + + void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; } + QSGTexture::Filtering filtering() const { return m_filtering; } + + void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; } + QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; } + + void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; } + QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; } + +private: + static QSGMaterialType mtype; + + QSGTexture *m_texture = nullptr; + QSGTexture::Filtering m_filtering = QSGTexture::Nearest; + QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None; + QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge; + QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge; +}; + +class QSGD3D12TextMaterial : public QSGD3D12Material +{ +public: + enum StyleType { + Normal, + Styled, + Outlined, + + NStyleTypes + }; + QSGD3D12TextMaterial(StyleType styleType, QSGD3D12RenderContext *rc, const QRawFont &font, + QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None); + + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + + void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } + void setColor(const QVector4D &color) { m_color = color; } + const QVector4D &color() const { return m_color; } + + void setStyleShift(const QVector2D &shift) { m_styleShift = shift; } + const QVector2D &styleShift() const { return m_styleShift; } + + void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } + void setStyleColor(const QVector4D &color) { m_styleColor = color; } + const QVector4D &styleColor() const { return m_styleColor; } + + void populate(const QPointF &position, + const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions, + QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine, + const QMargins &margins = QMargins(0, 0, 0, 0)); + + QSGD3D12GlyphCache *glyphCache() const { return static_cast<QSGD3D12GlyphCache *>(m_glyphCache.data()); } + +private: + static const int NTextMaterialTypes = NStyleTypes * 2; + static QSGMaterialType mtype[NTextMaterialTypes]; + StyleType m_styleType; + QSGD3D12RenderContext *m_rc; + QVector4D m_color; + QVector2D m_styleShift; + QVector4D m_styleColor; + QRawFont m_font; + QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12BUILTINMATERIALS_P_H |