diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12context.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12context.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12context.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12context.cpp new file mode 100644 index 0000000000..9b88af995d --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12context.cpp @@ -0,0 +1,142 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgd3d12context_p.h" +#include "qsgd3d12rendercontext_p.h" +#include "qsgd3d12internalrectanglenode_p.h" +#include "qsgd3d12internalimagenode_p.h" +#include "qsgd3d12glyphnode_p.h" +#include "qsgd3d12layer_p.h" +#include "qsgd3d12shadereffectnode_p.h" +#include "qsgd3d12painternode_p.h" +#include "qsgd3d12publicnodes_p.h" +#include "qsgd3d12spritenode_p.h" +#include <QtQuick/qquickwindow.h> + +QT_BEGIN_NAMESPACE + +QSGRenderContext *QSGD3D12Context::createRenderContext() +{ + return new QSGD3D12RenderContext(this); +} + +QSGInternalRectangleNode *QSGD3D12Context::createInternalRectangleNode() +{ + return new QSGD3D12InternalRectangleNode; +} + +QSGInternalImageNode *QSGD3D12Context::createInternalImageNode() +{ + return new QSGD3D12InternalImageNode; +} + +QSGPainterNode *QSGD3D12Context::createPainterNode(QQuickPaintedItem *item) +{ + return new QSGD3D12PainterNode(item); +} + +QSGGlyphNode *QSGD3D12Context::createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) +{ + Q_UNUSED(preferNativeGlyphNode); + // ### distance field text rendering is not supported atm + + QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); + return new QSGD3D12GlyphNode(rc); +} + +QSGLayer *QSGD3D12Context::createLayer(QSGRenderContext *renderContext) +{ + QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); + return new QSGD3D12Layer(rc); +} + +QSGGuiThreadShaderEffectManager *QSGD3D12Context::createGuiThreadShaderEffectManager() +{ + return new QSGD3D12GuiThreadShaderEffectManager; +} + +QSGShaderEffectNode *QSGD3D12Context::createShaderEffectNode(QSGRenderContext *renderContext, + QSGGuiThreadShaderEffectManager *mgr) +{ + QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); + QSGD3D12GuiThreadShaderEffectManager *dmgr = static_cast<QSGD3D12GuiThreadShaderEffectManager *>(mgr); + return new QSGD3D12ShaderEffectNode(rc, dmgr); +} + +QSize QSGD3D12Context::minimumFBOSize() const +{ + return QSize(16, 16); +} + +QSurfaceFormat QSGD3D12Context::defaultSurfaceFormat() const +{ + QSurfaceFormat format = QSurfaceFormat::defaultFormat(); + + if (QQuickWindow::hasDefaultAlphaBuffer()) + format.setAlphaBufferSize(8); + + return format; +} + +QSGRendererInterface *QSGD3D12Context::rendererInterface(QSGRenderContext *renderContext) +{ + return static_cast<QSGD3D12RenderContext *>(renderContext); +} + +QSGRectangleNode *QSGD3D12Context::createRectangleNode() +{ + return new QSGD3D12RectangleNode; +} + +QSGImageNode *QSGD3D12Context::createImageNode() +{ + return new QSGD3D12ImageNode; +} + +QSGNinePatchNode *QSGD3D12Context::createNinePatchNode() +{ + return new QSGD3D12NinePatchNode; +} + +QSGSpriteNode *QSGD3D12Context::createSpriteNode() +{ + return new QSGD3D12SpriteNode; +} + +QT_END_NAMESPACE |