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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
index 9aae3fd8cd..2644c693ce 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
@@ -497,14 +497,15 @@ void QSGD3D12Engine::queueTextureResize(uint id, const QSize &size)
d->queueTextureResize(id, size);
}
-void QSGD3D12Engine::queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos)
+void QSGD3D12Engine::queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos, TextureUploadFlags flags)
{
- d->queueTextureUpload(id, QVector<QImage>() << image, QVector<QPoint>() << dstPos);
+ d->queueTextureUpload(id, QVector<QImage>() << image, QVector<QPoint>() << dstPos, flags);
}
-void QSGD3D12Engine::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos)
+void QSGD3D12Engine::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos,
+ TextureUploadFlags flags)
{
- d->queueTextureUpload(id, images, dstPos);
+ d->queueTextureUpload(id, images, dstPos, flags);
}
void QSGD3D12Engine::releaseTexture(uint id)
@@ -2325,7 +2326,7 @@ uint QSGD3D12EnginePrivate::genTexture()
return id;
}
-static inline DXGI_FORMAT textureFormat(QImage::Format format, bool wantsAlpha, bool mipmap,
+static inline DXGI_FORMAT textureFormat(QImage::Format format, bool wantsAlpha, bool mipmap, bool force32bit,
QImage::Format *imageFormat, int *bytesPerPixel)
{
DXGI_FORMAT f = DXGI_FORMAT_R8G8B8A8_UNORM;
@@ -2337,8 +2338,12 @@ static inline DXGI_FORMAT textureFormat(QImage::Format format, bool wantsAlpha,
case QImage::Format_Grayscale8:
case QImage::Format_Indexed8:
case QImage::Format_Alpha8:
- f = DXGI_FORMAT_R8_UNORM;
- bpp = 1;
+ if (!force32bit) {
+ f = DXGI_FORMAT_R8_UNORM;
+ bpp = 1;
+ } else {
+ convFormat = QImage::Format_RGBA8888;
+ }
break;
case QImage::Format_RGB32:
f = DXGI_FORMAT_B8G8R8A8_UNORM;
@@ -2414,7 +2419,9 @@ void QSGD3D12EnginePrivate::createTexture(uint id, const QSize &size, QImage::Fo
textureDesc.Height = adjustedSize.height();
textureDesc.DepthOrArraySize = 1;
textureDesc.MipLevels = !t.mipmap() ? 1 : QSGD3D12Engine::mipMapLevels(adjustedSize);
- textureDesc.Format = textureFormat(format, t.alpha(), t.mipmap(), nullptr, nullptr);
+ textureDesc.Format = textureFormat(format, t.alpha(), t.mipmap(),
+ createFlags.testFlag(QSGD3D12Engine::TextureAlways32Bit),
+ nullptr, nullptr);
textureDesc.SampleDesc.Count = 1;
textureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
if (t.mipmap())
@@ -2528,7 +2535,8 @@ void QSGD3D12EnginePrivate::queueTextureResize(uint id, const QSize &size)
qDebug("submitted old content copy for texture %u on the copy queue, fence %llu", id, t.fenceValue);
}
-void QSGD3D12EnginePrivate::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos)
+void QSGD3D12EnginePrivate::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos,
+ QSGD3D12Engine::TextureUploadFlags flags)
{
Q_ASSERT(id);
Q_ASSERT(images.count() == dstPos.count());
@@ -2565,7 +2573,9 @@ void QSGD3D12EnginePrivate::queueTextureUpload(uint id, const QVector<QImage> &i
int totalSize = 0;
for (const QImage &image : images) {
int bytesPerPixel;
- textureFormat(image.format(), t.alpha(), t.mipmap(), nullptr, &bytesPerPixel);
+ textureFormat(image.format(), t.alpha(), t.mipmap(),
+ flags.testFlag(QSGD3D12Engine::TextureUploadAlways32Bit),
+ nullptr, &bytesPerPixel);
const int w = !t.mipmap() ? image.width() : adjustedTextureSize.width();
const int h = !t.mipmap() ? image.height() : adjustedTextureSize.height();
const int stride = alignedSize(w * bytesPerPixel, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
@@ -2597,7 +2607,9 @@ void QSGD3D12EnginePrivate::queueTextureUpload(uint id, const QVector<QImage> &i
for (int i = 0; i < images.count(); ++i) {
QImage::Format convFormat;
int bytesPerPixel;
- textureFormat(images[i].format(), t.alpha(), t.mipmap(), &convFormat, &bytesPerPixel);
+ textureFormat(images[i].format(), t.alpha(), t.mipmap(),
+ flags.testFlag(QSGD3D12Engine::TextureUploadAlways32Bit),
+ &convFormat, &bytesPerPixel);
if (Q_UNLIKELY(debug_texture() && i == 0))
qDebug("source image format %d, target format %d, bpp %d", images[i].format(), convFormat, bytesPerPixel);