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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp124
1 files changed, 99 insertions, 25 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
index 640c2f0d3c..0800bdb8ad 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
@@ -318,14 +318,14 @@ QSGD3D12Engine::~QSGD3D12Engine()
delete d;
}
-bool QSGD3D12Engine::attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples)
+bool QSGD3D12Engine::attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples, bool alpha)
{
if (d->isInitialized()) {
qWarning("QSGD3D12Engine: Cannot attach active engine to window");
return false;
}
- d->initialize(window, size, dpr, surfaceFormatSamples);
+ d->initialize(window, size, dpr, surfaceFormatSamples, alpha);
return d->isInitialized();
}
@@ -669,6 +669,11 @@ void QSGD3D12EnginePrivate::releaseResources()
commandQueue = nullptr;
copyCommandQueue = nullptr;
+
+ dcompTarget = nullptr;
+ dcompVisual = nullptr;
+ dcompDevice = nullptr;
+
swapChain = nullptr;
delete presentFence;
@@ -681,7 +686,7 @@ void QSGD3D12EnginePrivate::releaseResources()
// 'window' must be kept, may just be a device loss
}
-void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int surfaceFormatSamples)
+void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int surfaceFormatSamples, bool alpha)
{
if (initialized)
return;
@@ -690,6 +695,7 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
windowSize = size;
windowDpr = dpr;
windowSamples = qMax(1, surfaceFormatSamples); // may be -1 or 0, whereas windowSamples is uint and >= 1
+ windowAlpha = alpha;
swapChainBufferCount = qMin(qEnvironmentVariableIntValue("QT_D3D_BUFFER_COUNT"), MAX_SWAP_CHAIN_BUFFER_COUNT);
if (swapChainBufferCount < 2)
@@ -764,28 +770,91 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
#ifndef Q_OS_WINRT
HWND hwnd = reinterpret_cast<HWND>(w);
- DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
- swapChainDesc.BufferCount = swapChainBufferCount;
- swapChainDesc.BufferDesc.Width = windowSize.width() * windowDpr;
- swapChainDesc.BufferDesc.Height = windowSize.height() * windowDpr;
- swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; // D3D12 requires the flip model
- swapChainDesc.OutputWindow = hwnd;
- swapChainDesc.SampleDesc.Count = 1; // Flip does not support MSAA so no choice here
- swapChainDesc.Windowed = TRUE;
- if (waitableSwapChainMaxLatency)
- swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
+ if (windowAlpha) {
+ // Go through DirectComposition for semi-transparent windows since the
+ // traditional approaches won't fly with flip model swapchains.
+ HRESULT hr = DCompositionCreateDevice(nullptr, IID_PPV_ARGS(&dcompDevice));
+ if (SUCCEEDED(hr)) {
+ hr = dcompDevice->CreateTargetForHwnd(hwnd, true, &dcompTarget);
+ if (SUCCEEDED(hr)) {
+ hr = dcompDevice->CreateVisual(&dcompVisual);
+ if (FAILED(hr)) {
+ qWarning("Failed to create DirectComposition visual: 0x%x", hr);
+ windowAlpha = false;
+ }
+ } else {
+ qWarning("Failed to create DirectComposition target: 0x%x", hr);
+ windowAlpha = false;
+ }
+ } else {
+ qWarning("Failed to create DirectComposition device: 0x%x", hr);
+ windowAlpha = false;
+ }
+ }
- ComPtr<IDXGISwapChain> baseSwapChain;
- HRESULT hr = dev->dxgi()->CreateSwapChain(commandQueue.Get(), &swapChainDesc, &baseSwapChain);
- if (FAILED(hr)) {
- qWarning("Failed to create swap chain: 0x%x", hr);
- return;
+ if (windowAlpha) {
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
+ swapChainDesc.Width = windowSize.width() * windowDpr;
+ swapChainDesc.Height = windowSize.height() * windowDpr;
+ swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.BufferCount = swapChainBufferCount;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED;
+ if (waitableSwapChainMaxLatency)
+ swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
+
+ ComPtr<IDXGISwapChain1> baseSwapChain;
+ HRESULT hr = dev->dxgi()->CreateSwapChainForComposition(commandQueue.Get(), &swapChainDesc, nullptr, &baseSwapChain);
+ if (SUCCEEDED(hr)) {
+ if (SUCCEEDED(baseSwapChain.As(&swapChain))) {
+ hr = dcompVisual->SetContent(swapChain.Get());
+ if (SUCCEEDED(hr)) {
+ hr = dcompTarget->SetRoot(dcompVisual.Get());
+ if (FAILED(hr)) {
+ qWarning("SetRoot failed for DirectComposition target: 0x%x", hr);
+ windowAlpha = false;
+ }
+ } else {
+ qWarning("SetContent failed for DirectComposition visual: 0x%x", hr);
+ windowAlpha = false;
+ }
+ } else {
+ qWarning("Failed to cast swap chain");
+ windowAlpha = false;
+ }
+ } else {
+ qWarning("Failed to create swap chain for composition: 0x%x", hr);
+ windowAlpha = false;
+ }
}
- if (FAILED(baseSwapChain.As(&swapChain))) {
- qWarning("Failed to cast swap chain");
- return;
+
+ if (!windowAlpha) {
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = swapChainBufferCount;
+ swapChainDesc.BufferDesc.Width = windowSize.width() * windowDpr;
+ swapChainDesc.BufferDesc.Height = windowSize.height() * windowDpr;
+ swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; // D3D12 requires the flip model
+ swapChainDesc.OutputWindow = hwnd;
+ swapChainDesc.SampleDesc.Count = 1; // Flip does not support MSAA so no choice here
+ swapChainDesc.Windowed = TRUE;
+ if (waitableSwapChainMaxLatency)
+ swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
+
+ ComPtr<IDXGISwapChain> baseSwapChain;
+ HRESULT hr = dev->dxgi()->CreateSwapChain(commandQueue.Get(), &swapChainDesc, &baseSwapChain);
+ if (FAILED(hr)) {
+ qWarning("Failed to create swap chain: 0x%x", hr);
+ return;
+ }
+ if (FAILED(baseSwapChain.As(&swapChain))) {
+ qWarning("Failed to cast swap chain");
+ return;
+ }
}
dev->dxgi()->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
@@ -810,7 +879,7 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
return;
}
if (FAILED(baseSwapChain.As(&swapChain))) {
- qWarning("Failed to case swap chain");
+ qWarning("Failed to cast swap chain");
return;
}
@@ -1240,7 +1309,7 @@ void QSGD3D12EnginePrivate::updateBuffer(Buffer *buf)
void QSGD3D12EnginePrivate::ensureDevice()
{
if (!initialized && window)
- initialize(window, windowSize, windowDpr, windowSamples);
+ initialize(window, windowSize, windowDpr, windowSamples, windowAlpha);
}
void QSGD3D12EnginePrivate::beginFrame()
@@ -2092,6 +2161,11 @@ void QSGD3D12EnginePrivate::present()
return;
}
+#ifndef Q_OS_WINRT
+ if (dcompDevice)
+ dcompDevice->Commit();
+#endif
+
++presentFrameIndex;
}