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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
index 2ebe1e733a..b30994fe0d 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
@@ -281,13 +281,13 @@ inline uint qHash(const QSGD3D12PipelineState &key, uint seed = 0)
+ key.topologyType;
}
-class QSGD3D12Engine : public QSGRendererInterface
+class QSGD3D12Engine
{
public:
QSGD3D12Engine();
~QSGD3D12Engine();
- bool attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples);
+ bool attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples, bool alpha);
void releaseResources();
bool hasResources() const;
void setWindowSize(const QSize &size, float dpr);
@@ -349,16 +349,22 @@ public:
static QSize mipMapAdjustedSourceSize(const QSize &size);
enum TextureCreateFlag {
- TextureWithAlpha = 0x1,
- TextureWithMipMaps = 0x2
+ TextureWithAlpha = 0x01,
+ TextureWithMipMaps = 0x02,
+ TextureAlways32Bit = 0x04
};
Q_DECLARE_FLAGS(TextureCreateFlags, TextureCreateFlag)
+ enum TextureUploadFlag {
+ TextureUploadAlways32Bit = 0x01
+ };
+ Q_DECLARE_FLAGS(TextureUploadFlags, TextureUploadFlag)
+
uint genTexture();
void createTexture(uint id, const QSize &size, QImage::Format format, TextureCreateFlags flags);
void queueTextureResize(uint id, const QSize &size);
- void queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos = QPoint());
- void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos);
+ void queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos = QPoint(), TextureUploadFlags flags = 0);
+ void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos, TextureUploadFlags flags = 0);
void releaseTexture(uint id);
void useTexture(uint id);
@@ -372,12 +378,7 @@ public:
void simulateDeviceLoss();
- // QSGRendererInterface
- GraphicsApi graphicsApi() const override;
- void *getResource(Resource resource) const override;
- ShaderType shaderType() const override;
- ShaderCompilationTypes shaderCompilationType() const override;
- ShaderSourceTypes shaderSourceType() const override;
+ void *getResource(QQuickWindow *window, QSGRendererInterface::Resource resource) const;
private:
QSGD3D12EnginePrivate *d;
@@ -386,6 +387,7 @@ private:
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::ClearFlags)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureCreateFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureUploadFlags)
QT_END_NAMESPACE