diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h index 40d1fdb510..047036b52a 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h +++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h @@ -142,6 +142,8 @@ public: void endFrame(); void beginLayer(); void endLayer(); + void invalidateCachedFrameState(); + void restoreFrameState(bool minimal = false); uint genBuffer(); void releaseBuffer(uint id); @@ -176,6 +178,8 @@ public: void releaseRenderTarget(uint id); void activateRenderTargetAsTexture(uint id); + void *getResource(QSGRendererInterface::Resource resource) const; + // the device is intentionally hidden here. all resources have to go // through the engine and, unlike with GL, cannot just be created in random // places due to the need for proper tracking, managing and releasing. |