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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp
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+++ b/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12glyphcache_p.h"
+#include "qsgd3d12engine_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12GlyphCache::QSGD3D12GlyphCache(QSGD3D12Engine *engine, QFontEngine::GlyphFormat format, const QTransform &matrix)
+ : QTextureGlyphCache(format, matrix),
+ m_engine(engine)
+{
+}
+
+QSGD3D12GlyphCache::~QSGD3D12GlyphCache()
+{
+ if (m_id)
+ m_engine->releaseTexture(m_id);
+}
+
+void QSGD3D12GlyphCache::createTextureData(int width, int height)
+{
+ width = qMax(128, width);
+ height = qMax(32, height);
+
+ m_id = m_engine->genTexture();
+ Q_ASSERT(m_id);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new glyph cache texture %u of size %dx%d, fontengine format %d", m_id, width, height, m_format);
+
+ m_size = QSize(width, height);
+
+ const QImage::Format imageFormat =
+ m_format == QFontEngine::Format_A8 ? QImage::Format_Alpha8 : QImage::Format_ARGB32_Premultiplied;
+ m_engine->createTexture(m_id, m_size, imageFormat, QSGD3D12Engine::TextureWithAlpha);
+}
+
+void QSGD3D12GlyphCache::resizeTextureData(int width, int height)
+{
+ width = qMax(128, width);
+ height = qMax(32, height);
+
+ if (m_size.width() >= width && m_size.height() >= height)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("glyph cache texture %u resize to %dx%d", m_id, width, height);
+
+ m_size = QSize(width, height);
+
+ m_engine->queueTextureResize(m_id, m_size);
+}
+
+void QSGD3D12GlyphCache::beginFillTexture()
+{
+ Q_ASSERT(m_glyphImages.isEmpty() && m_glyphPos.isEmpty());
+}
+
+void QSGD3D12GlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
+{
+ QImage mask = textureMapForGlyph(glyph, subPixelPosition);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ } else if (mask.depth() == 32) {
+ if (mask.format() == QImage::Format_RGB32) {
+ // We need to make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ QRgb *src = reinterpret_cast<QRgb *>(mask.scanLine(y));
+ for (int x = 0; x < maskWidth; ++x) {
+ const int r = qRed(src[x]);
+ const int g = qGreen(src[x]);
+ const int b = qBlue(src[x]);
+ int avg;
+ if (mask.format() == QImage::Format_RGB32)
+ avg = (r + g + b + 1) / 3; // "+1" for rounding.
+ else // Format_ARGB32_Premultiplied
+ avg = qAlpha(src[x]);
+ src[x] = qRgba(r, g, b, avg);
+ }
+ }
+ }
+ }
+
+ m_glyphImages.append(mask);
+ m_glyphPos.append(QPoint(c.x, c.y));
+}
+
+void QSGD3D12GlyphCache::endFillTexture()
+{
+ if (m_glyphImages.isEmpty())
+ return;
+
+ Q_ASSERT(m_id);
+
+ m_engine->queueTextureUpload(m_id, m_glyphImages, m_glyphPos);
+
+ // Nothing else left to do, it is up to the text material to call
+ // useTexture() which will then add the texture dependency to the frame.
+
+ m_glyphImages.clear();
+ m_glyphPos.clear();
+}
+
+int QSGD3D12GlyphCache::glyphPadding() const
+{
+ return 1;
+}
+
+int QSGD3D12GlyphCache::maxTextureWidth() const
+{
+ return 16384;
+}
+
+int QSGD3D12GlyphCache::maxTextureHeight() const
+{
+ return 16384;
+}
+
+void QSGD3D12GlyphCache::useTexture()
+{
+ if (m_id)
+ m_engine->useTexture(m_id);
+}
+
+QSize QSGD3D12GlyphCache::currentSize() const
+{
+ return m_size;
+}
+
+QT_END_NAMESPACE