diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp new file mode 100644 index 0000000000..faa6f7566a --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp @@ -0,0 +1,363 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgd3d12layer_p.h" +#include "qsgd3d12rendercontext_p.h" +#include "qsgd3d12engine_p.h" +#include "qsgd3d12renderer_p.h" + +QT_BEGIN_NAMESPACE + +// NOTE: Avoid categorized logging. It is slow. + +#define DECLARE_DEBUG_VAR(variable) \ + static bool debug_ ## variable() \ + { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; } + +DECLARE_DEBUG_VAR(render) + +QSGD3D12Layer::QSGD3D12Layer(QSGD3D12RenderContext *rc) + : m_rc(rc) +{ + if (Q_UNLIKELY(debug_render())) + qDebug("new layer %p", this); +} + +QSGD3D12Layer::~QSGD3D12Layer() +{ + if (Q_UNLIKELY(debug_render())) + qDebug("destroying layer %p", this); + + cleanup(); +} + +// QSGTexture + +int QSGD3D12Layer::textureId() const +{ + return m_rt; // not a texture id per se but will do +} + +QSize QSGD3D12Layer::textureSize() const +{ + return m_size; +} + +bool QSGD3D12Layer::hasAlphaChannel() const +{ + return true; +} + +bool QSGD3D12Layer::hasMipmaps() const +{ + // mipmapped layers are not supported for now + return false; +} + +QRectF QSGD3D12Layer::normalizedTextureSubRect() const +{ + return QRectF(m_mirrorHorizontal ? 1 : 0, + m_mirrorVertical ? 0 : 1, + m_mirrorHorizontal ? -1 : 1, + m_mirrorVertical ? 1 : -1); +} + +void QSGD3D12Layer::bind() +{ + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p bind rt=%u", this, m_rt); + + QSGD3D12Engine *engine = m_rc->engine(); + Q_ASSERT(m_rt); + +#ifndef QT_NO_DEBUG + // Should not use the color buffer as a texture while it is the current render target. + if (!m_recursive && engine->activeRenderTarget() == m_rt && engine->windowSamples() == 1) + qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively."); +#endif + + engine->useRenderTargetAsTexture(m_rt); +} + +// QSGDynamicTexture + +bool QSGD3D12Layer::updateTexture() +{ + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p updateTexture", this); + + const bool doUpdate = (m_live || m_updateContentPending) && m_dirtyTexture; + + if (doUpdate) + updateContent(); + + if (m_updateContentPending) { + m_updateContentPending = false; + emit scheduledUpdateCompleted(); + } + + return doUpdate; +} + +// QSGLayer + +void QSGD3D12Layer::setItem(QSGNode *item) +{ + if (m_item == item) + return; + + if (m_live && !item) + resetRenderTarget(); + + m_item = item; + markDirtyTexture(); +} + +void QSGD3D12Layer::setRect(const QRectF &rect) +{ + if (m_rect == rect) + return; + + m_rect = rect; + markDirtyTexture(); +} + +void QSGD3D12Layer::setSize(const QSize &size) +{ + if (m_size == size) + return; + + if (m_live && size.isNull()) + resetRenderTarget(); + + m_size = size; + markDirtyTexture(); +} + +void QSGD3D12Layer::scheduleUpdate() +{ + if (m_updateContentPending) + return; + + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p scheduleUpdate", this); + + m_updateContentPending = true; + + if (m_dirtyTexture) + emit updateRequested(); +} + +QImage QSGD3D12Layer::toImage() const +{ + return m_rc->engine()->executeAndWaitReadbackRenderTarget(m_rt); +} + +void QSGD3D12Layer::setLive(bool live) +{ + if (m_live == live) + return; + + if (live && (!m_item || m_size.isNull())) + resetRenderTarget(); + + m_live = live; + markDirtyTexture(); +} + +void QSGD3D12Layer::setRecursive(bool recursive) +{ + m_recursive = recursive; +} + +void QSGD3D12Layer::setFormat(uint format) +{ + Q_UNUSED(format); +} + +void QSGD3D12Layer::setHasMipmaps(bool mipmap) +{ + // mipmapped layers are not supported for now + Q_UNUSED(mipmap); +} + +void QSGD3D12Layer::setDevicePixelRatio(qreal ratio) +{ + m_dpr = ratio; +} + +void QSGD3D12Layer::setMirrorHorizontal(bool mirror) +{ + m_mirrorHorizontal = mirror; +} + +void QSGD3D12Layer::setMirrorVertical(bool mirror) +{ + m_mirrorVertical = mirror; +} + +void QSGD3D12Layer::markDirtyTexture() +{ + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p markDirtyTexture", this); + + m_dirtyTexture = true; + + if (m_live || m_updateContentPending) + emit updateRequested(); +} + +void QSGD3D12Layer::invalidated() +{ + cleanup(); +} + +void QSGD3D12Layer::cleanup() +{ + if (!m_renderer && !m_rt) + return; + + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p cleanup renderer=%p rt=%u", this, m_renderer, m_rt); + + delete m_renderer; + m_renderer = nullptr; + + resetRenderTarget(); +} + +void QSGD3D12Layer::resetRenderTarget() +{ + if (!m_rt) + return; + + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p resetRenderTarget rt=%u", this, m_rt); + + m_rc->engine()->releaseRenderTarget(m_rt); + m_rt = 0; + + if (m_secondaryRT) { + m_rc->engine()->releaseRenderTarget(m_secondaryRT); + m_secondaryRT = 0; + } +} + +void QSGD3D12Layer::updateContent() +{ + if (Q_UNLIKELY(debug_render())) + qDebug("layer %p updateContent", this); + + if (!m_item || m_size.isNull()) { + resetRenderTarget(); + m_dirtyTexture = false; + return; + } + + QSGNode *root = m_item; + while (root->firstChild() && root->type() != QSGNode::RootNodeType) + root = root->firstChild(); + + if (root->type() != QSGNode::RootNodeType) + return; + + if (!m_renderer) { + m_renderer = m_rc->createRenderer(); + static_cast<QSGD3D12Renderer *>(m_renderer)->turnToLayerRenderer(); + connect(m_renderer, &QSGRenderer::sceneGraphChanged, this, &QSGD3D12Layer::markDirtyTexture); + } + + m_renderer->setDevicePixelRatio(m_dpr); + m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); + + QSGD3D12Engine *engine = m_rc->engine(); + const uint sampleCount = engine->windowSamples(); + const QVector4D clearColor; + + if (!m_rt || m_rtSize != m_size) { + if (m_rt) + resetRenderTarget(); + + m_rt = engine->genRenderTarget(); + m_rtSize = m_size; + + if (Q_UNLIKELY(debug_render())) + qDebug("new render target for layer %p, size=%dx%d, samples=%d", + this, m_size.width(), m_size.height(), sampleCount); + + engine->createRenderTarget(m_rt, m_rtSize, clearColor, sampleCount); + + // For multisampling the resolving via an extra non-ms color buffer is + // handled internally in the engine, no need to worry about it here. + } + + if (m_recursive && !m_secondaryRT && sampleCount == 1) { + m_secondaryRT = engine->genRenderTarget(); + engine->createRenderTarget(m_secondaryRT, m_rtSize, clearColor, sampleCount); + } + + m_dirtyTexture = false; + + m_renderer->setDeviceRect(m_size); + m_renderer->setViewportRect(m_size); + + // Note that the handling of vertical mirroring differs from OpenGL here + // due to y running top-bottom with D3D as opposed to bottom-top with GL. + // The common parts of Quick follow OpenGL so vertical mirroring is + // typically enabled. + QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(), + m_mirrorVertical ? m_rect.top() : m_rect.bottom(), + m_mirrorHorizontal ? -m_rect.width() : m_rect.width(), + m_mirrorVertical ? m_rect.height() : -m_rect.height()); + + m_renderer->setProjectionMatrixToRect(mirrored); + m_renderer->setClearColor(Qt::transparent); + + if (!m_recursive || sampleCount > 1) { + m_renderer->renderScene(m_rt); + } else { + m_renderer->renderScene(m_secondaryRT); + qSwap(m_rt, m_secondaryRT); + } + + if (m_recursive) + markDirtyTexture(); // Continuously update if 'live' and 'recursive'. +} + +QT_END_NAMESPACE |