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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp363
1 files changed, 363 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp
new file mode 100644
index 0000000000..faa6f7566a
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp
@@ -0,0 +1,363 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12layer_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12renderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12Layer::QSGD3D12Layer(QSGD3D12RenderContext *rc)
+ : m_rc(rc)
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new layer %p", this);
+}
+
+QSGD3D12Layer::~QSGD3D12Layer()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("destroying layer %p", this);
+
+ cleanup();
+}
+
+// QSGTexture
+
+int QSGD3D12Layer::textureId() const
+{
+ return m_rt; // not a texture id per se but will do
+}
+
+QSize QSGD3D12Layer::textureSize() const
+{
+ return m_size;
+}
+
+bool QSGD3D12Layer::hasAlphaChannel() const
+{
+ return true;
+}
+
+bool QSGD3D12Layer::hasMipmaps() const
+{
+ // mipmapped layers are not supported for now
+ return false;
+}
+
+QRectF QSGD3D12Layer::normalizedTextureSubRect() const
+{
+ return QRectF(m_mirrorHorizontal ? 1 : 0,
+ m_mirrorVertical ? 0 : 1,
+ m_mirrorHorizontal ? -1 : 1,
+ m_mirrorVertical ? 1 : -1);
+}
+
+void QSGD3D12Layer::bind()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p bind rt=%u", this, m_rt);
+
+ QSGD3D12Engine *engine = m_rc->engine();
+ Q_ASSERT(m_rt);
+
+#ifndef QT_NO_DEBUG
+ // Should not use the color buffer as a texture while it is the current render target.
+ if (!m_recursive && engine->activeRenderTarget() == m_rt && engine->windowSamples() == 1)
+ qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively.");
+#endif
+
+ engine->useRenderTargetAsTexture(m_rt);
+}
+
+// QSGDynamicTexture
+
+bool QSGD3D12Layer::updateTexture()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p updateTexture", this);
+
+ const bool doUpdate = (m_live || m_updateContentPending) && m_dirtyTexture;
+
+ if (doUpdate)
+ updateContent();
+
+ if (m_updateContentPending) {
+ m_updateContentPending = false;
+ emit scheduledUpdateCompleted();
+ }
+
+ return doUpdate;
+}
+
+// QSGLayer
+
+void QSGD3D12Layer::setItem(QSGNode *item)
+{
+ if (m_item == item)
+ return;
+
+ if (m_live && !item)
+ resetRenderTarget();
+
+ m_item = item;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setRect(const QRectF &rect)
+{
+ if (m_rect == rect)
+ return;
+
+ m_rect = rect;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setSize(const QSize &size)
+{
+ if (m_size == size)
+ return;
+
+ if (m_live && size.isNull())
+ resetRenderTarget();
+
+ m_size = size;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::scheduleUpdate()
+{
+ if (m_updateContentPending)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p scheduleUpdate", this);
+
+ m_updateContentPending = true;
+
+ if (m_dirtyTexture)
+ emit updateRequested();
+}
+
+QImage QSGD3D12Layer::toImage() const
+{
+ return m_rc->engine()->executeAndWaitReadbackRenderTarget(m_rt);
+}
+
+void QSGD3D12Layer::setLive(bool live)
+{
+ if (m_live == live)
+ return;
+
+ if (live && (!m_item || m_size.isNull()))
+ resetRenderTarget();
+
+ m_live = live;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setRecursive(bool recursive)
+{
+ m_recursive = recursive;
+}
+
+void QSGD3D12Layer::setFormat(uint format)
+{
+ Q_UNUSED(format);
+}
+
+void QSGD3D12Layer::setHasMipmaps(bool mipmap)
+{
+ // mipmapped layers are not supported for now
+ Q_UNUSED(mipmap);
+}
+
+void QSGD3D12Layer::setDevicePixelRatio(qreal ratio)
+{
+ m_dpr = ratio;
+}
+
+void QSGD3D12Layer::setMirrorHorizontal(bool mirror)
+{
+ m_mirrorHorizontal = mirror;
+}
+
+void QSGD3D12Layer::setMirrorVertical(bool mirror)
+{
+ m_mirrorVertical = mirror;
+}
+
+void QSGD3D12Layer::markDirtyTexture()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p markDirtyTexture", this);
+
+ m_dirtyTexture = true;
+
+ if (m_live || m_updateContentPending)
+ emit updateRequested();
+}
+
+void QSGD3D12Layer::invalidated()
+{
+ cleanup();
+}
+
+void QSGD3D12Layer::cleanup()
+{
+ if (!m_renderer && !m_rt)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p cleanup renderer=%p rt=%u", this, m_renderer, m_rt);
+
+ delete m_renderer;
+ m_renderer = nullptr;
+
+ resetRenderTarget();
+}
+
+void QSGD3D12Layer::resetRenderTarget()
+{
+ if (!m_rt)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p resetRenderTarget rt=%u", this, m_rt);
+
+ m_rc->engine()->releaseRenderTarget(m_rt);
+ m_rt = 0;
+
+ if (m_secondaryRT) {
+ m_rc->engine()->releaseRenderTarget(m_secondaryRT);
+ m_secondaryRT = 0;
+ }
+}
+
+void QSGD3D12Layer::updateContent()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p updateContent", this);
+
+ if (!m_item || m_size.isNull()) {
+ resetRenderTarget();
+ m_dirtyTexture = false;
+ return;
+ }
+
+ QSGNode *root = m_item;
+ while (root->firstChild() && root->type() != QSGNode::RootNodeType)
+ root = root->firstChild();
+
+ if (root->type() != QSGNode::RootNodeType)
+ return;
+
+ if (!m_renderer) {
+ m_renderer = m_rc->createRenderer();
+ static_cast<QSGD3D12Renderer *>(m_renderer)->turnToLayerRenderer();
+ connect(m_renderer, &QSGRenderer::sceneGraphChanged, this, &QSGD3D12Layer::markDirtyTexture);
+ }
+
+ m_renderer->setDevicePixelRatio(m_dpr);
+ m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
+
+ QSGD3D12Engine *engine = m_rc->engine();
+ const uint sampleCount = engine->windowSamples();
+ const QVector4D clearColor;
+
+ if (!m_rt || m_rtSize != m_size) {
+ if (m_rt)
+ resetRenderTarget();
+
+ m_rt = engine->genRenderTarget();
+ m_rtSize = m_size;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new render target for layer %p, size=%dx%d, samples=%d",
+ this, m_size.width(), m_size.height(), sampleCount);
+
+ engine->createRenderTarget(m_rt, m_rtSize, clearColor, sampleCount);
+
+ // For multisampling the resolving via an extra non-ms color buffer is
+ // handled internally in the engine, no need to worry about it here.
+ }
+
+ if (m_recursive && !m_secondaryRT && sampleCount == 1) {
+ m_secondaryRT = engine->genRenderTarget();
+ engine->createRenderTarget(m_secondaryRT, m_rtSize, clearColor, sampleCount);
+ }
+
+ m_dirtyTexture = false;
+
+ m_renderer->setDeviceRect(m_size);
+ m_renderer->setViewportRect(m_size);
+
+ // Note that the handling of vertical mirroring differs from OpenGL here
+ // due to y running top-bottom with D3D as opposed to bottom-top with GL.
+ // The common parts of Quick follow OpenGL so vertical mirroring is
+ // typically enabled.
+ QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
+ m_mirrorVertical ? m_rect.top() : m_rect.bottom(),
+ m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
+ m_mirrorVertical ? m_rect.height() : -m_rect.height());
+
+ m_renderer->setProjectionMatrixToRect(mirrored);
+ m_renderer->setClearColor(Qt::transparent);
+
+ if (!m_recursive || sampleCount > 1) {
+ m_renderer->renderScene(m_rt);
+ } else {
+ m_renderer->renderScene(m_secondaryRT);
+ qSwap(m_rt, m_secondaryRT);
+ }
+
+ if (m_recursive)
+ markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
+}
+
+QT_END_NAMESPACE