diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12material.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12material.cpp | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp index 3412a4b63b..1b638106ee 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp +++ b/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp @@ -38,66 +38,9 @@ ****************************************************************************/ #include "qsgd3d12material_p.h" -#include <private/qsgrenderer_p.h> QT_BEGIN_NAMESPACE -QSGD3D12Material::RenderState QSGD3D12Material::makeRenderState(QSGRenderer *renderer, RenderState::DirtyStates dirty) -{ - RenderState rs; - rs.m_dirty = dirty; - rs.m_data = renderer; - return rs; -} - -float QSGD3D12Material::RenderState::opacity() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->currentOpacity(); -} - -float QSGD3D12Material::RenderState::determinant() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->determinant(); -} - -QMatrix4x4 QSGD3D12Material::RenderState::combinedMatrix() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->currentCombinedMatrix(); -} - -float QSGD3D12Material::RenderState::devicePixelRatio() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->devicePixelRatio(); -} - -QMatrix4x4 QSGD3D12Material::RenderState::modelViewMatrix() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->currentModelViewMatrix(); -} - -QMatrix4x4 QSGD3D12Material::RenderState::projectionMatrix() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->currentProjectionMatrix(); -} - -QRect QSGD3D12Material::RenderState::viewportRect() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->viewportRect(); -} - -QRect QSGD3D12Material::RenderState::deviceRect() const -{ - Q_ASSERT(m_data); - return static_cast<const QSGRenderer *>(m_data)->deviceRect(); -} - QSGMaterialShader *QSGD3D12Material::createShader() const { return nullptr; |