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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12painternode.cpp255
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diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12painternode.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12painternode.cpp
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+++ b/src/plugins/scenegraph/d3d12/qsgd3d12painternode.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12painternode_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12engine_p.h"
+#include <private/qquickitem_p.h>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12PainterTexture::QSGD3D12PainterTexture(QSGD3D12Engine *engine)
+ : QSGD3D12Texture(engine)
+{
+}
+
+void QSGD3D12PainterTexture::bind()
+{
+ if (m_image.isNull()) {
+ if (!m_id) {
+ m_id = m_engine->genTexture();
+ m_engine->createTexture(m_id, QSize(16, 16), QImage::Format_RGB32, 0);
+ }
+ } else if (m_image.size() != lastSize) {
+ lastSize = m_image.size();
+ if (m_id)
+ m_engine->releaseTexture(m_id);
+ m_id = m_engine->genTexture();
+ m_engine->createTexture(m_id, m_image.size(), m_image.format(), QSGD3D12Engine::TextureWithAlpha);
+ m_engine->queueTextureUpload(m_id, m_image);
+ } else if (!dirty.isEmpty()) {
+ const int bpl = m_image.bytesPerLine();
+ const uchar *p = m_image.constBits() + dirty.y() * bpl + dirty.x() * 4;
+ QImage subImg(p, dirty.width(), dirty.height(), bpl, QImage::Format_ARGB32_Premultiplied);
+ m_engine->queueTextureUpload(m_id, subImg, dirty.topLeft());
+ }
+
+ dirty = QRect();
+
+ m_engine->useTexture(m_id);
+}
+
+QSGD3D12PainterNode::QSGD3D12PainterNode(QQuickPaintedItem *item)
+ : m_item(item),
+ m_engine(static_cast<QSGD3D12RenderContext *>(QQuickItemPrivate::get(item)->sceneGraphRenderContext())->engine()),
+ m_texture(new QSGD3D12PainterTexture(m_engine)),
+ m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4),
+ m_dirtyGeometry(false),
+ m_dirtyContents(false)
+{
+ setGeometry(&m_geometry);
+ m_material.setTexture(m_texture);
+ setMaterial(&m_material);
+}
+
+QSGD3D12PainterNode::~QSGD3D12PainterNode()
+{
+ delete m_texture;
+}
+
+void QSGD3D12PainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget)
+{
+ // always QImage-based
+}
+
+void QSGD3D12PainterNode::setSize(const QSize &size)
+{
+ if (m_size == size)
+ return;
+
+ m_size = size;
+ m_dirtyGeometry = true;
+}
+
+void QSGD3D12PainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyRect = dirtyRect;
+ m_dirtyContents = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12PainterNode::setOpaquePainting(bool)
+{
+ // ignored
+}
+
+void QSGD3D12PainterNode::setLinearFiltering(bool linearFiltering)
+{
+ m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12PainterNode::setMipmapping(bool)
+{
+ // ### not yet
+}
+
+void QSGD3D12PainterNode::setSmoothPainting(bool s)
+{
+ if (m_smoothPainting == s)
+ return;
+
+ m_smoothPainting = s;
+ m_dirtyContents = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12PainterNode::setFillColor(const QColor &c)
+{
+ if (m_fillColor == c)
+ return;
+
+ m_fillColor = c;
+ m_dirtyContents = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12PainterNode::setContentsScale(qreal s)
+{
+ if (m_contentsScale == s)
+ return;
+
+ m_contentsScale = s;
+ m_dirtyContents = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12PainterNode::setFastFBOResizing(bool)
+{
+ // nope
+}
+
+void QSGD3D12PainterNode::setTextureSize(const QSize &size)
+{
+ if (m_textureSize == size)
+ return;
+
+ m_textureSize = size;
+ m_dirtyGeometry = true;
+}
+
+QImage QSGD3D12PainterNode::toImage() const
+{
+ return *m_texture->image();
+}
+
+void QSGD3D12PainterNode::update()
+{
+ if (m_dirtyGeometry) {
+ m_dirtyGeometry = false;
+ QRectF src(0, 0, 1, 1);
+ QRectF dst(QPointF(0, 0), m_size);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, dst, src);
+ markDirty(DirtyGeometry);
+ }
+
+ QImage *img = m_texture->image();
+ if (img->size() != m_textureSize) {
+ *img = QImage(m_textureSize, QImage::Format_ARGB32_Premultiplied);
+ img->fill(Qt::transparent);
+ m_dirtyContents = true;
+ }
+
+ if (m_dirtyContents) {
+ m_dirtyContents = false;
+ if (!img->isNull()) {
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(QPoint(0, 0), m_size) : m_dirtyRect;
+ QPainter painter;
+ painter.begin(img);
+ if (m_smoothPainting)
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+
+ QRect clipRect;
+ QRect dirtyTextureRect;
+
+ if (m_contentsScale == 1) {
+ float scaleX = m_textureSize.width() / (float) m_size.width();
+ float scaleY = m_textureSize.height() / (float) m_size.height();
+ painter.scale(scaleX, scaleY);
+ clipRect = dirtyRect;
+ dirtyTextureRect = QRectF(dirtyRect.x() * scaleX,
+ dirtyRect.y() * scaleY,
+ dirtyRect.width() * scaleX,
+ dirtyRect.height() * scaleY).toAlignedRect();
+ } else {
+ painter.scale(m_contentsScale, m_contentsScale);
+ QRect sclip(qFloor(dirtyRect.x() / m_contentsScale),
+ qFloor(dirtyRect.y() / m_contentsScale),
+ qCeil(dirtyRect.width() / m_contentsScale + dirtyRect.x() / m_contentsScale
+ - qFloor(dirtyRect.x() / m_contentsScale)),
+ qCeil(dirtyRect.height() / m_contentsScale + dirtyRect.y() / m_contentsScale
+ - qFloor(dirtyRect.y() / m_contentsScale)));
+ clipRect = sclip;
+ dirtyTextureRect = dirtyRect;
+ }
+
+ // only clip if we were originally updating only a subrect
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(clipRect);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(clipRect, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ m_texture->dirty = dirtyTextureRect;
+ }
+ m_dirtyRect = QRect();
+ }
+}
+
+QSGTexture *QSGD3D12PainterNode::texture() const
+{
+ return m_texture;
+}
+
+QT_END_NAMESPACE