aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp240
1 files changed, 240 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp
new file mode 100644
index 0000000000..de9869aee8
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12publicnodes.cpp
@@ -0,0 +1,240 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12publicnodes_p.h"
+
+// for rebuildGeometry
+#include <private/qsgdefaultninepatchnode_p.h>
+#include <private/qsgdefaultimagenode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12RectangleNode::QSGD3D12RectangleNode()
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("rectangle"));
+#endif
+}
+
+void QSGD3D12RectangleNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+QRectF QSGD3D12RectangleNode::rect() const
+{
+ const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+void QSGD3D12RectangleNode::setColor(const QColor &color)
+{
+ if (color != m_material.color()) {
+ m_material.setColor(color);
+ markDirty(QSGNode::DirtyMaterial);
+ }
+}
+
+QColor QSGD3D12RectangleNode::color() const
+{
+ return m_material.color();
+}
+
+QSGD3D12ImageNode::QSGD3D12ImageNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4),
+ m_texCoordMode(QSGD3D12ImageNode::NoTransform),
+ m_isAtlasTexture(false),
+ m_ownsTexture(false)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ m_material.setMipmapFiltering(QSGTexture::None);
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("image"));
+#endif
+}
+
+QSGD3D12ImageNode::~QSGD3D12ImageNode()
+{
+ if (m_ownsTexture)
+ delete m_material.texture();
+}
+
+void QSGD3D12ImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QSGD3D12ImageNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+void QSGD3D12ImageNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+
+ m_rect = r;
+ QSGDefaultImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGD3D12ImageNode::rect() const
+{
+ return m_rect;
+}
+
+void QSGD3D12ImageNode::setSourceRect(const QRectF &r)
+{
+ if (m_sourceRect == r)
+ return;
+
+ m_sourceRect = r;
+ QSGDefaultImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyGeometry);
+}
+
+QRectF QSGD3D12ImageNode::sourceRect() const
+{
+ return m_sourceRect;
+}
+
+void QSGD3D12ImageNode::setTexture(QSGTexture *texture)
+{
+ Q_ASSERT(texture);
+
+ if (m_ownsTexture)
+ delete m_material.texture();
+
+ m_material.setTexture(texture);
+ QSGDefaultImageNode::rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode);
+
+ DirtyState dirty = DirtyMaterial;
+ const bool wasAtlas = m_isAtlasTexture;
+ m_isAtlasTexture = texture->isAtlasTexture();
+ if (wasAtlas || m_isAtlasTexture)
+ dirty |= DirtyGeometry;
+
+ markDirty(dirty);
+}
+
+QSGTexture *QSGD3D12ImageNode::texture() const
+{
+ return m_material.texture();
+}
+
+void QSGD3D12ImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
+{
+ if (m_texCoordMode == mode)
+ return;
+
+ m_texCoordMode = mode;
+ QSGDefaultImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
+ markDirty(DirtyMaterial);
+}
+
+QSGD3D12ImageNode::TextureCoordinatesTransformMode QSGD3D12ImageNode::textureCoordinatesTransform() const
+{
+ return m_texCoordMode;
+}
+
+void QSGD3D12ImageNode::setOwnsTexture(bool owns)
+{
+ m_ownsTexture = owns;
+}
+
+bool QSGD3D12ImageNode::ownsTexture() const
+{
+ return m_ownsTexture;
+}
+
+QSGD3D12NinePatchNode::QSGD3D12NinePatchNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+}
+
+QSGD3D12NinePatchNode::~QSGD3D12NinePatchNode()
+{
+ delete m_material.texture();
+}
+
+void QSGD3D12NinePatchNode::setTexture(QSGTexture *texture)
+{
+ delete m_material.texture();
+ m_material.setTexture(texture);
+}
+
+void QSGD3D12NinePatchNode::setBounds(const QRectF &bounds)
+{
+ m_bounds = bounds;
+}
+
+void QSGD3D12NinePatchNode::setDevicePixelRatio(qreal ratio)
+{
+ m_devicePixelRatio = ratio;
+}
+
+void QSGD3D12NinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+{
+ m_padding = QVector4D(left, top, right, bottom);
+}
+
+void QSGD3D12NinePatchNode::update()
+{
+ QSGDefaultNinePatchNode::rebuildGeometry(m_material.texture(), &m_geometry, m_padding, m_bounds, m_devicePixelRatio);
+ markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
+}
+
+QT_END_NAMESPACE