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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp169
1 files changed, 0 insertions, 169 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
deleted file mode 100644
index 48693207c6..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12rendercontext_p.h"
-#include "qsgd3d12renderer_p.h"
-#include "qsgd3d12texture_p.h"
-
-QT_BEGIN_NAMESPACE
-
-// NOTE: Avoid categorized logging. It is slow.
-
-#define DECLARE_DEBUG_VAR(variable) \
- static bool debug_ ## variable() \
- { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
-
-DECLARE_DEBUG_VAR(render)
-
-QSGD3D12RenderContext::QSGD3D12RenderContext(QSGContext *ctx)
- : QSGRenderContext(ctx)
-{
-}
-
-bool QSGD3D12RenderContext::isValid() const
-{
- // The render thread sets an engine when it starts up and resets when it
- // quits. The rc is initialized and functional between those two points,
- // regardless of any calls to invalidate(). See setEngine().
- return m_engine != nullptr;
-}
-
-void QSGD3D12RenderContext::initialize(const InitParams *)
-{
- if (m_initialized)
- return;
-
- m_initialized = true;
- emit initialized();
-}
-
-void QSGD3D12RenderContext::invalidate()
-{
- if (!m_initialized)
- return;
-
- m_initialized = false;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("rendercontext invalidate engine %p, %d/%d/%d", m_engine,
- m_texturesToDelete.count(), m_textures.count(), m_fontEnginesToClean.count());
-
- qDeleteAll(m_texturesToDelete);
- m_texturesToDelete.clear();
-
- qDeleteAll(m_textures);
- m_textures.clear();
-
- for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(),
- end = m_fontEnginesToClean.constEnd(); it != end; ++it) {
- (*it)->clearGlyphCache(m_engine);
- if (!(*it)->ref.deref())
- delete *it;
- }
- m_fontEnginesToClean.clear();
-
- m_sg->renderContextInvalidated(this);
- emit invalidated();
-}
-
-QSGTexture *QSGD3D12RenderContext::createTexture(const QImage &image, uint flags) const
-{
- Q_ASSERT(m_engine);
- QSGD3D12Texture *t = new QSGD3D12Texture(m_engine);
- t->create(image, flags);
- return t;
-}
-
-QSGRenderer *QSGD3D12RenderContext::createRenderer()
-{
- return new QSGD3D12Renderer(this);
-}
-
-int QSGD3D12RenderContext::maxTextureSize() const
-{
- return 16384; // D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
-}
-
-void QSGD3D12RenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
-{
- static_cast<QSGD3D12Renderer *>(renderer)->renderScene(fbo);
-}
-
-void QSGD3D12RenderContext::setEngine(QSGD3D12Engine *engine)
-{
- if (m_engine == engine)
- return;
-
- m_engine = engine;
-
- if (m_engine)
- initialize(nullptr);
-}
-
-QSGRendererInterface::GraphicsApi QSGD3D12RenderContext::graphicsApi() const
-{
- return Direct3D12;
-}
-
-void *QSGD3D12RenderContext::getResource(QQuickWindow *window, Resource resource) const
-{
- if (!m_engine) {
- qWarning("getResource: No D3D12 engine available yet (window not exposed?)");
- return nullptr;
- }
- // window can be ignored since the rendercontext and engine are both per window
- return m_engine->getResource(window, resource);
-}
-
-QSGRendererInterface::ShaderType QSGD3D12RenderContext::shaderType() const
-{
- return HLSL;
-}
-
-QSGRendererInterface::ShaderCompilationTypes QSGD3D12RenderContext::shaderCompilationType() const
-{
- return RuntimeCompilation | OfflineCompilation;
-}
-
-QSGRendererInterface::ShaderSourceTypes QSGD3D12RenderContext::shaderSourceType() const
-{
- return ShaderSourceString | ShaderSourceFile | ShaderByteCode;
-}
-
-QT_END_NAMESPACE