diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp deleted file mode 100644 index 48693207c6..0000000000 --- a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp +++ /dev/null @@ -1,169 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qsgd3d12rendercontext_p.h" -#include "qsgd3d12renderer_p.h" -#include "qsgd3d12texture_p.h" - -QT_BEGIN_NAMESPACE - -// NOTE: Avoid categorized logging. It is slow. - -#define DECLARE_DEBUG_VAR(variable) \ - static bool debug_ ## variable() \ - { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; } - -DECLARE_DEBUG_VAR(render) - -QSGD3D12RenderContext::QSGD3D12RenderContext(QSGContext *ctx) - : QSGRenderContext(ctx) -{ -} - -bool QSGD3D12RenderContext::isValid() const -{ - // The render thread sets an engine when it starts up and resets when it - // quits. The rc is initialized and functional between those two points, - // regardless of any calls to invalidate(). See setEngine(). - return m_engine != nullptr; -} - -void QSGD3D12RenderContext::initialize(const InitParams *) -{ - if (m_initialized) - return; - - m_initialized = true; - emit initialized(); -} - -void QSGD3D12RenderContext::invalidate() -{ - if (!m_initialized) - return; - - m_initialized = false; - - if (Q_UNLIKELY(debug_render())) - qDebug("rendercontext invalidate engine %p, %d/%d/%d", m_engine, - m_texturesToDelete.count(), m_textures.count(), m_fontEnginesToClean.count()); - - qDeleteAll(m_texturesToDelete); - m_texturesToDelete.clear(); - - qDeleteAll(m_textures); - m_textures.clear(); - - for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(), - end = m_fontEnginesToClean.constEnd(); it != end; ++it) { - (*it)->clearGlyphCache(m_engine); - if (!(*it)->ref.deref()) - delete *it; - } - m_fontEnginesToClean.clear(); - - m_sg->renderContextInvalidated(this); - emit invalidated(); -} - -QSGTexture *QSGD3D12RenderContext::createTexture(const QImage &image, uint flags) const -{ - Q_ASSERT(m_engine); - QSGD3D12Texture *t = new QSGD3D12Texture(m_engine); - t->create(image, flags); - return t; -} - -QSGRenderer *QSGD3D12RenderContext::createRenderer() -{ - return new QSGD3D12Renderer(this); -} - -int QSGD3D12RenderContext::maxTextureSize() const -{ - return 16384; // D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION -} - -void QSGD3D12RenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo) -{ - static_cast<QSGD3D12Renderer *>(renderer)->renderScene(fbo); -} - -void QSGD3D12RenderContext::setEngine(QSGD3D12Engine *engine) -{ - if (m_engine == engine) - return; - - m_engine = engine; - - if (m_engine) - initialize(nullptr); -} - -QSGRendererInterface::GraphicsApi QSGD3D12RenderContext::graphicsApi() const -{ - return Direct3D12; -} - -void *QSGD3D12RenderContext::getResource(QQuickWindow *window, Resource resource) const -{ - if (!m_engine) { - qWarning("getResource: No D3D12 engine available yet (window not exposed?)"); - return nullptr; - } - // window can be ignored since the rendercontext and engine are both per window - return m_engine->getResource(window, resource); -} - -QSGRendererInterface::ShaderType QSGD3D12RenderContext::shaderType() const -{ - return HLSL; -} - -QSGRendererInterface::ShaderCompilationTypes QSGD3D12RenderContext::shaderCompilationType() const -{ - return RuntimeCompilation | OfflineCompilation; -} - -QSGRendererInterface::ShaderSourceTypes QSGD3D12RenderContext::shaderSourceType() const -{ - return ShaderSourceString | ShaderSourceFile | ShaderByteCode; -} - -QT_END_NAMESPACE |